FreeSimpleGUI


User Interfaces for Humans - Transforms tkinter, Qt, Remi, WxPython into portable people-friendly Pythonic interfaces

The Call Reference Section Moved to here

Jump-Start

Install

pip install FreeSimpleGUI
or
pip3 install FreeSimpleGUI

This Code

import FreeSimpleGUI as sg

sg.theme('DarkAmber')   # Add a touch of color
# All the stuff inside your window.
layout = [  [sg.Text('Some text on Row 1')],
            [sg.Text('Enter something on Row 2'), sg.InputText()],
            [sg.Button('Ok'), sg.Button('Cancel')] ]

# Create the Window
window = sg.Window('Window Title', layout)
# Event Loop to process "events" and get the "values" of the inputs
while True:
    event, values = window.read()
    if event == sg.WIN_CLOSED or event == 'Cancel': # if user closes window or clicks cancel
        break
    print('You entered ', values[0])

window.close()

Makes This Window

and returns the value input as well as the button clicked.

image

Background - Why FreeSimpleGUI Came to Be

Once upon a time there was a package called PySimpleGUI that people liked a lot. The owners decided to rug-pull its continued availability and re-license it with a proprietary commercial license under a paid subscription. FreeSimpleGUI is the continuation of the LGPL3 licensed version last available.

FreeSimpleGUI will remain free and permissively licensed forever.

What's newer?

New APIs to save you time - not just for beginners

  • Exec APIs (execution of subprocesses)
  • User Settings APIs (management of settings in form of a dictionary)
  • Threading API call - write_event_value
  • True multiple windows support - read_all_windows
  • System-wide global settings - theme, interpreter to use, Mac settings, ...
  • Advanced error handling including launching your editor to line of code with error
  • More advanced layouts - still trivial,maybe more trivial, to make windows
  • Go wild - have a complicated (i.e. not simple) application... no problem here supporting your App. "It's on you". PSG solved the GUI problem, but you still have to make an application
  • Docstrings - Tight integration with docstrings provides type checking and in-IDE documentation
  • sg.main utilities - upgrade to the GitHub version in 1 click. Lots of good stuff built-into FreeSimpleGUI
  • Demo Browser - Navigate the 315+ Demo Programs easily. Search, execute, edit all from one application
  • Cookbook - There have been a number of updates in 2021
  • This document has some sections new such as the User Settings APIs

Dynamic Windows

  • Making parts of windows expand/contract with the window.
  • Swap out or collapse sections
  • More parms in Elements to help with justification
  • New Push & VPush Elements trivialize justification

Threading

One simple call, write_event_value, solves threading issues.

Not ready for the threading module but need to run a thread? Use window.perform_long_operation to use threads. One call and done.

What's Old?

The old parts of this documentation are the images. The good news is that things look better than you see here. Themes have made Windows colorful in 1 line of code.


Looking for a GUI package? Are you...

  • looking to take your Python code from the world of command lines and into the convenience of a GUI?
  • sitting on a Raspberry Pi with a touchscreen that's going to waste because you don't have the time to learn a GUI SDK?
  • into Machine Learning and are sick of the command line?
  • an IT guy/gal that has written some cool tools but due to corporate policies are unable to share unless it is an EXE file?
  • wanting to share your program with your friends or families (that aren't so freakish that they have Python running)
  • wanting to run a program in your system tray?
  • a teacher wanting to teach your students how to program using a GUI?
  • a student that wants to put a GUI onto your project that will blow away your teacher?
  • looking for a GUI package that is "supported" and is being constantly developed to improve it?
  • longing for documentation and scores of examples?

Look no further, you've found your GUI package.

The basics

  • Create windows that look and operate identically to those created directly with tkinter, Qt, WxPython, and Remi.
  • Requires 1/2 to 1/10th the amount of code as underlying frameworks.
  • One afternoon is all that is required to learn the FreeSimpleGUI package and write your first custom GUI.
  • Students can begin using within their first week of Python education.
  • No callback functions. You do not need to write the word class anywhere in your code.
  • Access to nearly every underlying GUI Framework's Widgets.
  • Supports both Python 2.7 & 3 when using tkinter.
  • Supports both PySide2 and PyQt5 (limited support).
  • Effortlessly move across tkinter, Qt, WxPython, and the Web (Remi) by changing only the import statement.
  • The only way to write both desktop and web-based GUIs at the same time in Python.
  • Developed from nothing as a pure Python implementation with Python friendly interfaces.
  • Run your program in the System Tray using WxPython. Or, change the import and run it on Qt with no other changes.
  • Works with Qt Designer.
  • Built in Debugger.
  • Actively maintained and enhanced - 4 ports are underway, all being used by users.
  • Corporate as well as home users.
  • Appealing to both newcomers to Python and experienced Pythonistas.
  • The focus is entirely on the developer (you) and making their life easier, simplified, and in control.
  • 170+ Demo Programs teach you how to integrate with many popular packages like OpenCV, Matplotlib, PyGame, etc.
  • 200 pages of documentation, a Cookbook, and built-in help using docstrings. In short it's heavily documented.

GUI Development does not have to be difficult nor painful. It can be (and is) FUN

START HERE - User Manual with Table of Contents

ReadTheDocs <------ THE best place to read the docs due to TOC, all docs in 1 place, and better formatting. START here in your education. Easy to remember PySimpleGUI.org.

The Call Reference documentation is located on the same ReadTheDocs page as the main documentation, but it's on another tab that you'll find across the top of the page.

The quick way to remember the documentation addresses is to use these addresses:

http://docs.PySimpleGUI.org http://calls.PySimpleGUI.org

Homepage - Lastest Readme and Code - GitHub Easy to remember: PySimpleGUI.com

COOKBOOK!

Trinket an online Cookbook

Brief Tutorial

Latest Demos and Master Branch on GitHub

How to submit an Issue

The YouTube videos - If you like instructional videos, there are over 15 videos made by PySimpleGUI project over the first 18 months. In 2020 a new series was begun. As of May 2020 there are 12 videos completed so far with many more to go.... - PySimpleGUI 2020 - The most up to date information about PySimpleGUI - 5 part series of basics - 10 part series of more detail - The Naked Truth (An update on the technology) - There are numerous short videos also on that channel that demonstrate PySimpleGUI being used

YouTube Videos made by others. These have much higher production values than the above videos.

About The FreeSimpleGUI Documentation System

This User's Manual (also the project's readme) is one vital part of the FreeSimpleGUI programming environment. The best place to read it is at http://www.FreeSimpleGUI.org

If you are a professional or skilled in how to develop software, then you understand the role of documentation in the world of technology development. Use it, please.

It WILL be required, at times, for you to read or search this document in order to be successful.

Using Stack Overflow and other sites to post your questions has resulted in advice given by a lot of users that have never looked at the package and are sometimes just flat bad advice. When possible, post an Issue on this GitHub. Definitely go through the Issue checklist. Take a look through the docs again.

There are 5 resources that work together to provide you with the fastest path to success. They are:

  1. This User's Manual
  2. The Cookbook
  3. The 170+ Demo Programs
  4. Docstrings enable you to access help directly from Python or your IDE
  5. Searching the GitHub Issues as a last resort (search both open and closed issues)

Pace yourself. The initial progress is exciting and FAST PACED. However, GUIs take time and thought to build. Take a deep breath and use the provided materials and you'll do fine. Don't skip the design phase of your GUI after you run some demos and get the hang of things. If you've tried other GUI frameworks before, successful or not, then you know you're already way ahead of the game using FreeSimpleGUI versus the underlying GUI frameworks. It may feel like the 3 days you've been working on your code has been forever, but by comparison of 3 days learning Qt, FreeSimpleGUI will look trivial to learn.

It is not by accident that this section, about documentation, is at the TOP of this document.

This documentation is not HUGE in length for a package this size. In fact it's still one document and it's the readme for the GitHub. It's not written in complex English. It is understandable by complete beginners. And pressing Control+F is all you need to do to search this document. USUALLY you'll find less than 6 matches.

Documentation and Demos Get Out of Date

Sometimes the documentation doesn't match exactly the version of the code you're running. Sometimes demo programs haven't been updated to match a change made to the SDK. Things don't happen simultaneously generally speaking. So, it may very well be that you find an error or inconsistency or something no longer works with the latest version of an external library.

If you've found one of these problems, and you've searched to make sure it's not a simple mistake on your part, then by ALL means log an Issue on the GitHub. Don't be afraid to report problems if you've taken the simple steps of checking out the docs first.

Platforms

Hardware and OS Support

FreeSimpleGUI runs on Windows, Linux and Mac, just like tkinter, Qt, WxPython and Remi do. If you can get the underlying GUI Framework installed / running on your machine then FreeSimpleGUI will also run there.

Hardware

  • PC's, Desktop, Laptops
  • Macs of all types
  • Raspberry Pi
  • Android devices like phones and tablets
  • Virtual machine online (no hardware) - repl.it

OS

  • Windows 7, 8, 10, 11
  • Linux on PC - Tested on several distributions
  • Linux on Raspberry Pi
  • Linux on Android - Can use either Termux or PyDroid3
  • Mac OS

Output Devices

In addition to running as a desktop GUI, you can also run your GUI in a web browser by running PySimpleGUIWeb.

This is ideal for "headless" setups like a Raspberry Pi that is at the core of a robot or other design that does not have a normal display screen. For these devices, run a PySimpleGUIWeb program that never exits.

Then connect to your application by going to the Pi's IP address (and port #) using a browser and you'll be in communication with your application. You can use it to make configuration changes or even control a robot or other piece of hardware using buttons in your GUI.

A Complete PySimpleGUI Program (Getting The Gist)

Before diving into details, here's a description of what PySimpleGUI is/does and why that is so powerful.

You keep hearing "custom window" in this document because that's what you're making and using... your own custom windows.

ELEMENTS is a word you'll see everywhere... in the code, documentation, ... Elements == PySimpleGUI's Widgets. As to not confuse a tkinter Button Widget with a PySimpleGUI Button Element, it was decided that PySimpleGUI's Widgets will be called Elements to avoid confusion.

Wouldn't it be nice if a GUI with 3 "rows" of Elements were defined in 3 lines of code? That's exactly how it's done. Each row of Elements is a list. Put all those lists together and you've got a window.

What about handling button clicks and stuff. That's 4 lines of the code below beginning with the while loop.

Now look at the layout variable and then look at the window graphic below. Defining a window is taking a design you can see visually and then visually creating it in code. One row of Elements = 1 line of code (can span more if your window is crowded). The window is exactly what we see in the code. A line of text, a line of text and an input area, and finally ok and cancel buttons.

This makes the coding process extremely quick and the amount of code very small

import FreeSimpleGUI as sg
sg.theme('DarkAmber')   # Add a little color to your windows
# All the stuff inside your window. This is the PSG magic code compactor...
layout = [  [sg.Text('Some text on Row 1')],
            [sg.Text('Enter something on Row 2'), sg.InputText()],
            [sg.OK(), sg.Cancel()]]

# Create the Window
window = sg.Window('Window Title', layout)
# Event Loop to process "events"
while True:
    event, values = window.read()
    if event in (sg.WIN_CLOSED, 'Cancel'):
        break

window.close()

image

You got to admit that the code above is a lot more "fun" looking that tkinter code you've studied before. Adding stuff to your GUI is trivial. You can clearly see the "mapping" of those 3 lines of code to specific Elements laid out in a Window. It's not a trick. It's how easy it is to code in PySimpleGUI. With this simple concept comes the ability to create any window layout you wish. There are parameters to move elements around inside the window should you need more control.

It's a thrill to complete your GUI project way ahead of what you estimated. Some people take that extra time to polish their GUI to make it even nicer, adding more bells and whistles because it's so easy and it's a lot of fun to see success after success as you write your program.

Some are more advanced users and push the boundaries out and extend PySimpleGUI using their own extensions.

Others, like IT people and hackers, are busily cranking out GUI program after GUI program, and creating tools that others can use. Finally, there's an easy way to throw a GUI onto your program and give it to someone. It's a pretty big leap in capability for some people. It's GREAT to hear these successes. It's motivating for everyone in the end. Your success can easily motivate the next person to give it a try and also potentially be successful.

Usually, there's a one to one mapping of a PySimpleGUI Element to a GUI Widget. A "Text Element" in PySimpleGUI == "Label Widget" in tkinter. What remains constant for you across all PySimpleGUI platforms is that no matter what the underlying GUI framework calls the thing that places text in your window, you'll always use the PySimpleGUI Text Element to access it.

The final bit of magic is in how Elements are created and changed.

So far you've seen simple layouts with no customization of the Elements. Customizing and configuring Elements is another place PySimpleGUI utilizes the Python language to make your life easier.

What about Elements that have settings other than the standard system settings? What if I want my Text to be blue, with a Courier font on a green background. It's written quite simply:

Text('This is some text', font='Courier 12', text_color='blue', background_color='green')

The Python named parameters are extensively in PySimpleGUI. They are key in making the code compact, readable, and trivial to write.

As you'll learn in later sections that discuss the parameters to the Elements, there are a LOT of options available to you should you choose to use them. The Text Element has 15 parameters that you can change. This is one reason why PyCharm is suggested as your IDE... it does a fantastic job of displaying documentation as you type in your code.

That's The Basics

What do you think? Easier so far than your previous run-ins with GUIs in Python? Some programs, many in fact, are as simple as this example has been.

But PySimpleGUI certainly does not end here. This is the beginning. The scaffolding you'll build upon.

The Underlying GUI Frameworks & Status of Each

At the moment there are 4 actively developed and maintained "ports" of PySimpleGUI. These include:

  1. tkinter - Fully complete
  2. Qt using Pyside2 - Alpha stage. Not all features for all Elements are done
  3. WxPython - Development stage, pre-releaser. Not all Elements are done. Some known problems with multiple windows
  4. Remi (Web browser support) - Development stage, pre-release.

While PySimpleGUI, the tkinter port, is the only 100% completed version of PySimpleGUI, the other 3 ports have a LOT of functionality in them and are in active use by a large portion of the installations. You can see the number of Pip installs at the very top of this document to get a comparison as to the size of the install base for each port. The "badges" are right after the logo.

Maybe you've heard the "Walled Garden" term before. It's a boxing in effect.

While PySimpleGUI has a well-established parameter so you know where the edges are, there is no wall between you and the rest of the GUI framework. There's a chain link fence that's easy to reach through and get full access to the underlying frameworks.

The net result - it's easy to expand features that are not yet available in PySimpleGUI and easy to remove them too. Maybe the Listbox Element doesn't have a mode exposed that you want to enable. No problem, you can access the underlying Listbox Widget and make what is likely 1 or 2 calls and be done.

The PySimpleGUI "Family"

What's The Big Deal? What is it?

PySimpleGUI wraps tkinter, Qt, WxPython, and Remi so that you get all the same widgets, but you interact with them in a more friendly way that's common across the ports.

What does a wrapper do (Yo! PSG in the house!)? It does the layout, boilerplate code, creates and manages the GUI Widgets for you and presents you with a simple, efficient interface. Most importantly, it maps the Widgets in tkinter/Qt/Wx/Remi into FreeSimpleGUI Elements. Finally, it replaces the GUIs' event loop with one of our own.

You've seen examples of the code already. The big deal of all this is that anyone can create a GUI simply and quickly that matches GUIs written in the native GUI framework. You can create complex layouts with complex element interactions. And, that code you wrote to run on tkinter will also run on Qt by changing your import statement.

If you want a deeper explanation about the architecture of PySimpleGUI, you'll find it on ReadTheDocs in the same document as the Readme & Cookbook. There is a tab at the top with labels for each document.

The "Ports"

There are distinct ports happening as mentioned above. Each has its own location on GitHub under the main project. Heac has its own Readme which is an augmentation of this document... they are meant to be used together.

FreeSimpleGUI is released on PyPI as 5 distinct packages. 1. FreeSimpleGUI - tkinter version 3. FreeSimpleGUIWx - WxPython version 4. FreeSimpleGUIQt - PySided2 version 5. FreeSimpleGUIWeb - The web (Remi) version

You will need to install them separately

There is also an accompanying debugger known as imwatchingyou. If you are running the tkinter version of FreeSimpleGUI, you will not need to install the debugger as there is a version embedded directly into FreeSimpleGUI.

Qt Version

Qt was the second port after tkinter. It is the 2nd most complete with the original FreeSimpleGUI (tkinter) being the most complete and is likely to continue to be the front-runner. All of the Elements are available on FreeSimpleGUIQt.

As mentioned previously each port has an area. For Qt, you can learn more on the FreeSimpleGUIQt GitHub site. There is a separate Readme file for the Qt version that you'll find there. This is true for all of the FreeSimpleGUI ports.

Give it a shot if you're looking for something a bit more "modern". FreeSimpleGUIQt is currently in Alpha. All of the widgets are operational but some may not yet be full-featured. If one is missing and your project needs it, log an Issue. It's how new features are born.

Here is a summary of the Qt Elements with no real effort spent on design clearly. It's an example of the "test harness" that is a part of each port. If you run the FreeSimpleGUI.py file itself then you'll see one of these tests.

As you can see, you've got a full array of GUI Elements to work with. All the standard ones are there in a single window. So don't be fooled into thinking FreeSimpleGUIQt is barely working or doesn't have many widgets to choose from. You even get TWO "Bonus Elements" - Dial and Stretch

WxPython Version

FreeSimpleGUIWx GitHub site. There is a separate Readme file for the WxPython version.

Started in late December 2018 FreeSimpleGUIWx started with the SystemTray Icon feature. This enabled the package to have one fully functioning feature that can be used along with tkinter to provide a complete program. The System Tray feature is complete and working very well. It was used not long ago in a corporate setting and has been performing with few problems reported.

The Windowing code was coming together with Reads operational. The elements were getting completed on a regular basis. But I ran into multiwindow problems. And it was at about this time that Remi was suggested as a port.

Remi (the "web port") overnight leapt the WxPython effort and Web became a #1 priority and continues to be. The thought is that the desktop was well represented with FreeSimpleGUI, FreeSimpleGUIQt, and FreeSimpleGUIWx. Between those ports is a solid windowing system and 2 system tray implementations and a nearly feature complete Qt effort. So, the team was switched over to FreeSimpleGUIWeb.

Web Version (Remi)

FreeSimpleGUIWeb GitHub site. There is a separate Readme file for the Web version.

New for 2019, FreeSimpleGUIWeb. This is an exciting development! FreeSimpleGUI in your Web Browser!

The underlying framework supplying the web capability is the Python package Remi. https://github.com/dddomodossola/remi Remi provides the widgets as well as a web server for you to connect to. It's an exiting new platform to be running on and has temporarily bumped the WxPython port from the highest priority. FreeSimpleGUIWeb is the current high priority project.

Use this solution for your Pi projects that don't have anything connected in terms of input devices or display. Run your Pi in "headless" mode and then access it via the Web interface. This allows you to easily access and make changes to your Pi without having to hook up anything to it.

*It's not meant to "serve up web pages"*

FreeSimpleGUIWeb is first and foremost a GUI, a program's front-end. It is designed to have a single user connect and interact with the GUI.

If more than 1 person connects at a time, then both users will see the exact same stuff and will be interacting with the program as if a single user was using it.

Android Version

FreeSimpleGUI runs on Android devices with the help of either the PyDroid3 app or the Termux app. Both are capable of running tkinter programs which means both are capable of running FreeSimpleGUI.

To use with PyDroid3 you will need to add this import to the top of all of your FreeSimpleGUI program files:

import tkinter

This evidently triggers PyDroid3 that the application is going to need to use the GUI.

You will also want to create your windows with the location parameter set to (0,0).

Here's a quick demo that uses OpenCV2 to display your webcam in a window that runs on PyDroid3:

import tkinter
import cv2, FreeSimpleGUI as sg
USE_CAMERA = 0      # change to 1 for front facing camera
window, cap = sg.Window('Demo Application - OpenCV Integration', [[sg.Image(filename='', key='image')], ], location=(0, 0), grab_anywhere=True), cv2.VideoCapture(USE_CAMERA)
while window(timeout=20)[0] != sg.WIN_CLOSED:
    window['image'](data=cv2.imencode('.png', cap.read()[1])[1].tobytes())

You will need to pip install opencv-python as well as FreeSimpleGUI to run this program.

Also, you must be using the Premium, yes paid, version of PyDroid3 in order to run OpenCV. The cost is CHEAP when compared to the rest of things in life. A movie ticket will cost you more. Which is more fun, seeing your Python program running on your phone and using your phone's camera, or some random movie currently playing? From experience, the Python choice is a winner. If you're cheap, well, then you won't get to use OpenCV. No, there is no secret commercial pact between the FreeSimpleGUI project and the PyDroid3 app team.

Source code compatibility

In theory, your source code is completely portable from one platform to another by simply changing the import statement. That's the GOAL and surprisingly many times this 1-line change works. Seeing your code run on tkinter, then change the import to import FreeSimpleGUIWeb as sg and instead of a tkinter window, up pops your default browser with your window running on it is an incredible feeling.

But, caution is advised. As you've read already, some ports are further along than others. That means when you move from one port to another, some features may not work. There also may be some alignment tweaks if you have an application that precisely aligns Elements.

What does this mean, assuming it works? It means it takes a trivial amount of effort to move across GUI Frameworks. Don't like the way your GUI looks on tkinter? No problem, change over to try FreeSimpleGUIQt. Made a nice desktop app but want to bring it to the web too? Again, no problem, use FreeSimpleGUIWeb.

FreeSimpleGUI (tkinter based)

The primary FreeSimpleGUI port works very well on repl.it due to the fact they've done an outstanding job getting tkinter to run on these virtual machines. Creating a program from scratch, you will want to choose the "Python with tkinter" project type.

The virtual screen size for the rendered windows isn't very large, so be mindful of your window's size or else you may end up with buttons you can't get to.

You may have to "install" the FreeSimpleGUI package for your project. If it doesn't automatically install it for you, then click on the cube along the left edge of the browser window and then type in FreeSimpleGUI or FreeSimpleGUIWeb depending on which you're using. ``[

FreeSimpleGUIWeb (Remi based)

For FreeSimpleGUIWeb programs you run using repl.it will automatically download and install the latest FreeSimpleGUIWeb from PyPI onto a virtual Python environment. All that is required is to type import FreeSimpleGUIWeb you'll have a Python environment up and running with the latest PyPI release of FreeSimpleGUIWeb.

Macs](https://freesimplegui.readthedocs.io/en/latest)``

It's surprising that Python GUI code is completely cross platform from Windows to Mac to Linux. No source code changes. This is true for both FreeSimpleGUI and FreeSimpleGUIQt.

Historically, PySimpleGUI using tkinter have struggled on Macs. This was because of a problem setting button colors on the Mac. However, two events has turned this problem around entirely.

  1. Use of ttk Buttons for Macs
  2. Ability for Mac users to install Python from python.org rather than the Homebrew version with button problems

FreeSimpleGUI supports Macs, Linux, and Windows equally well. They all are able to use the "Themes" that automatically add color to your windows.

Be aware that Macs default to using ttk buttons. You can override this setting at the Window and Button levels. If you installed Python from python.org, then it's likely you can use the non-ttk buttons should you wish.


Learning Resources

This document.... you must be willing to read this document if you expect to learn and use PySimpleGUI.

The PySimpleGUI, Developer-Centric Model

You may think that you're being fed a line about all these claims that PySimpleGUI is built specifically to make your life easier and a lot more fun than the alternatives.... especially after reading the bit above about reading this manual.

Psychological Warfare

Brainwashed. Know that there is an active campaign to get you to be successful using PySimpleGUI. The "Hook" to draw you in and keep you working on your program until you're satisfied is to work on the dopamine in your brain. Yes, your a PySimpleGUI rat, pressing on that bar that drops a food pellet reward in the form of a working program.

The way this works is to give you success after success, with very short intervals between. For this to work, what you're doing must work. The code you run must work. Make small changes to your program and run it over and over and over instead of trying to do one big massive set of changes. Turn one knob at a time and you'll be fine.

Find the keyboard shortcut for your IDE to run the currently shown program so that running the code requires 1 keystroke. On PyCharm, the key to run what you see is Control + Shift + F10. That's a lot to hold down at once. I programmed a hotkey on my keyboard so that it emits that combination of keys when I press it. Result is a single button to run.

Tools

These tools were created to help you achieve a steady stream of these little successes.

  • This readme and its example pieces of code
  • The Cookbook & eCoobook - Copy, paste, run, success
  • Demo Programs - Copy these small programs to give yourself an instant head-start
  • Documentation shown in your IDE (docstrings) means you do not need to open any document to get the full assortment of options available to you for each Element & function call

The initial "get up and running" portion of PySimpleGUI should take you less than 5 minutes (the 5 minute challenge). The goal is 5 minutes from your decision "I'll give it a try" to having your first window up on the screen. "Oh wow, it was that easy?!"

The primary learning paths for PySimpleGUI are:

  • The Documentation
    • Resist the urge to "Google It"
    • The old-school way, "Read the Documenation", for this project, will be the most efficient path.
    • PySimpleGUI Documentation - http://www.PySimpleGUI.org
    • Here you will find the main doc, the Cookbook, the Call Reference, the Readme... all in 1 location.
  • This readme document on GitHub and in the main documentation
  • The Cookbook - Recipes to get you going and quick
  • The Demo Programs - Start hacking on one of these running solutions
  • The Udemy Course! "The Official PySimpleGUI Course"
    • The is ONE and only 1 video course on the Internet that helps the PySimpleGUI financially.
    • http://udemy.pysimplegui.org/
    • There are 61 lessons that will teach you all aspects of PySimpleGUI
    • It was a year in the making and covers features up through end of 2021
    • It's the best course I've ever written and recorded (says Mike). Each lesson is compact, consise, focused, easy to understand
  • The YouTube videos - If you like instructional videos, there are 15+ videos.
    • Caution is advised... these videos are from 2020. Much has changed since they were made. They are still quite valid as what you're taught will work. But, you're missing 2 years of intense development that are not represented in these lessons. The Udemy course is a more complete and current course.
    • 2020 to 2022 update - https://youtu.be/lRuvKfilJnA-Lists a few of the many changes to PySimpleGUI since the 2020 lessons were recorded.
    • 5 part series of basics
    • 10 part series of more detail

Everything is geared towards giving you a "quick start" whether that be a Recipe or a Demo Program. The idea is to give you something running and let you hack away at it. As a developer this saves tremendous amounts of time.

You start with a working program, a GUI on the screen. Then have at it. If you break something ("a happy little accident" as Bob Ross put it), then you can always backtrack a little to a known working point.

A high percentage of users report both learning PySimpleGUI and completing their project in a single day.

This isn't a rare event and it's not bragging. GUI programming doesn't HAVE to be difficult by definition and PySimpleGUI has certainly made it much much more approachable and easier (not to mention simpler).

But there will be times that you need to read documentation, look at examples, when pushing into new, unknown territory. Don't guess... or more specifically, don't guess and then give up when it doesn't work.

This Documentation, Call Reference and Cookbook

The quickest way to the docs is to visit: http://www.PySimpleGUI.org

You will be auto-forwarded to the right destination. There are multiple tabs on ReadTheDocs.

The call reference is an important document as it explains every call and every parameter. Note that this same information is available to you via docstrings so that as you are writing your code, you can read the documentation without ever leaving your IDE (e.g. PyCharm)

Demo Programs

The GitHub repo has the Demo Programs. There are ones built for plain PySimpleGUI that are usually portable to other versions of PySimpleGUI. And there are some that are associated with one of the other ports.

As of the start of 2022 there are over 300 Demo Programs.

These programs demonstrate to you how to use the Elements and how to integrate PySimpleGUI with some of the popular open source technologies such as OpenCV, PyGame, PyPlot, and Matplotlib to name a few.

Many Demo Programs that are in the main folder will run on multiple ports of PySimpleGUI. There are also port-specific Demo Programs. You'll find those in the folder with the port. So, Qt specific Demo Programs are in the PySimpleGUIQt folder.

Jump Start! Get the Demo Programs & Demo Browser Quickly!

The over 300 Demo Programs will give you a jump-start and provide many design patterns for you to learn how to use PySimpleGUI and how to integrate PySimpleGUI with other packages. By far the best way to experience these demos is using the Demo Browser. This tool enables you to search, edit and run the Demo Programs.

The psgdemos PyPI Package

In Jan 2022 a new package was added so that you can get both the Demo Programs and the Demo Browser by entering 1 install command.

To get them installed quickly along with the Demo Browser, use pip to install psgdemos:

python -m pip install psgdemos

or if you're in Linux, Mac, etc, that uses python3 instead of python to launch Python:

python3 -m pip install psgdemos

Once installed, launch the demo browser by typing psgdemos from the command line"

psgdemos

SNAG-1543


The Quick Tour

Let's take a super-brief tour around PySimpleGUI before digging into the details. There are 2 levels of windowing support in PySimpleGUI - High Level and Customized.

The high-level calls are those that perform a lot of work for you. These are not custom made windows (those are the other way of interacting with PySimpleGUI).

Let's use one of these high level calls, the popup and use it to create our first window, the obligatory "Hello World". It's a single line of code. You can use these calls like print statements, adding as many parameters and types as you desire.

import FreeSimpleGUI as sg

sg.popup('Hello From PySimpleGUI!', 'This is the shortest GUI program ever!')

hello world

Or how about a custom GUI in 1 line of code? No kidding this is a valid program and it uses Elements and produce the same Widgets like you normally would in a tkinter program. It's just been compacted together is all, strictly for demonstration purposes as there's no need to go that extreme in compactness, unless you have a reason to and then you can be thankful it's possible to do.

import FreeSimpleGUI as sg

event, values = sg.Window('Get filename example', [[sg.Text('Filename')], [sg.Input(), sg.FileBrowse()], [sg.OK(), sg.Cancel()] ]).read(close=True)

get filename

The Beauty of Simplicity

One day I will find the right words, and they will be simple. ― Jack Kerouac

That's nice that you can crunch things into 1 line, like in the above example, but it's not readable. Let's add some whitespace so you can see the beauty of the PySimpleGUI code. And while we're at it, we'll change the color theme to something darker that's perhaps more attractive to some of you.

Take a moment and look at the code below. Can you "see" the window looking at the layout variable, knowing that each line of code represents a single row of Elements? There are 3 "rows" of Elements shown in the window and there are 3 lines of code that define it.

Creating and reading the user's inputs for the window occupy the last 2 lines of code, one to create the window, the last line shows the window to the user and gets the input values (what button they clicked, what was input in the Input Element)

import FreeSimpleGUI as sg

sg.theme('Dark Grey 13')

layout = [[sg.Text('Filename')],
          [sg.Input(), sg.FileBrowse()],
          [sg.OK(), sg.Cancel()]]

window = sg.Window('Get filename example', layout)

event, values = window.read()
window.close()

get filename

Unlike other GUI SDKs, you can likely understand every line of code you just read, even though you have not yet read a single instructional line from this document about how you write Elements in a layout.

There are no pesky classes you are required to write, no callback functions to worry about. None of that is required to show a window with some text, an input area and 2 buttons using PySimpleGUI.

The same code, in tkinter, is 5 times longer and I'm guessing you won't be able to just read it and understand it. While you were reading through the code, did you notice there are no comments, yet you still were able to understand, using intuition alone.

You will find this theme of Simple everywhere in and around PySimpleGUI. It's a way of thinking as well as an architecture direction. Remember, you, Mr./Ms. Developer, are at the center of the package. So, from your vantage point, of course everything should look and feel simple.


Some Examples

Polishing Your Windows = Building "Beautiful Windows"

Custom Titlebars - A Trivial Start at Beautification

You can replace the titlebar that your operating system provides with one that is custom to your user interface by using the Titlebar element.

Normally, the Operating System provides the titlebar. This means they are unlikely to match your color scheme. Here is a Window with a dark color theme and the default titlebar provided by Windows.

It's an OK window. By adding a Titlebar element to your layout, then your window completely matches your color theme. Here is the same window with a PySimpleGUI Titlebar element

Regardless of the "Theme" you choose for your window, the Titlebar will match it.

Some Examples Of More "Polished" Windows

A note from the "2022 Mike"... these windows were created 2 years ago. A lot more work has been completed to enable even better windows using packages like Pillow. In other words, these are not the current "best" examples.

The User Screenshots Gallery is currently housed in Issue #10 on GitHub. GitHub does very strange pagination. The MIDDLE portion of the text and images on the page is hidden and you have to repeatedly press a "Load More" link.

Some of these have been "polished", others like the Matplotlib example is more a functional example to show you it works.

batterup

Uno

This chess program is capable of running multiple AI chess engines and was written by another user using PySimpleGUI.

image

This downloader can download files as well as YouTube videos and metadata. If you're worried about multiple windows working, don't. Worried your project is "too much" or "too complex" for PySimpleGUI? Do an initial assessment if you want. Check out what others have done.

Your program have 2 or 3 windows and you're concerned? Below you'll see 11 windows open, each running independently with multiple tabs per window and progress meters that are all being updated concurrently.

concurrent_windows

pyplot 1

Just because you can't match a pair of socks doesn't mean your windows have to all look the same gray color. Choose from over 100 different "Themes". Add 1 line call to theme to instantly transform your window from gray to something more visually pleasing to interact with. If you misspell the theme name badly or specify a theme name is is missing from the table of allowed names, then a theme will be randomly assigned for you. Who knows, maybe the theme chosen you'll like and want to use instead of your original plan.

In PySimpleGUI release 4.6 the number of themes was dramatically increased from a couple dozen to over 100. To use the color schemes shown in the window below, add a call to theme('Theme Name) to your code, passing in the name of the desired color theme. To see this window and the list of available themes on your release of software, call the function theme_previewer(). This will create a window with the frames like those below. It will shows you exactly what's available in your version of PySimpleGUI.

In release 4.9 another 32 Color Themes were added... here are the current choices

Dec 2019 Look And Feel Themes

Make beautiful looking, alpha-blended (partially transparent) Rainmeter-style Desktop Widgets that run in the background.

cpumeter

Want to build a Crossword Puzzle? No problem, the drawing primitives are there for you.

snag-0185

There are built-in drawing primitives

snag-0168

Frame from integration with a YOLO Machine Learning program that does object identification in realtime while allowing the user to adjust the algorithms settings using the sliders under the image. This level of interactivity with an AI algorithm is still unusual to find due to difficulty of merging the technologies of AI and GUI. It's no longer difficult. This program is under 200 lines of code.

snag-0278

Pi Windows

Perhaps you're looking for a way to interact with your Raspberry Pi in a more friendly way. Your PySimpleGUI code will run on a Pi with no problem. Tkinter is alive and well on the Pi platform. Here is a selection of some of the Elements shown on the Pi. You get the same Elements on the Pi as you do Windows and Linux.

raspberry pi everything demo

You can add custom artwork to make it look nice, like the Demo Program - Weather Forecast shown in this image:

weather pi

weather alone

One thing to be aware of with Pi Windows, you cannot make them semi-transparent. This means that the Window.Disappear method will not work. Your window will not disappear. Setting the Alpha Channel will have no effect.

Don't forget that you can use custom artwork anywhere, including on the Pi. The weather application looks beautiful on the Pi. Notice there are no buttons or any of the normal looking Elements visible. It's possible to build nice looking applications, even on the lower-end platforms.

Games

It's possible to create some cool games by simply using the built-in PySimpleGUI graphic primitives' like those used in this game of pong. PyGame can also be embedded into a PySimpleGUI window and code is provided to you demonstrating how. There is also a demonstration of using the pymunk physics package that can also be used for games.

Games haven't not been explored much, yet, using PySimpleGUI.

pong

Windows Programs That Look Like Windows Programs

Do you have the desire to share your code with other people in your department, or with friends and family? Many of them may not have Python on their computer. And in the corporate environment, it may not be possible for you to install Python on their computer.

PySimpleGUI + PyInstaller to the rescue!!

Combining PySimpleGUI with PyInstaller creates something truly remarkable and special, a Python program that looks like a Windows WinForms application.

The application you see below with a working menu was created in 20 lines of Python code. It is a single .EXE file that launches straight into the screen you see. And more good news, the only icon you see on the taskbar is the window itself... there is no pesky shell window. Nice, huh?

windowsprogram

With a simple GUI, it becomes practical to "associate" .py files with the python interpreter on Windows. Double click a py file and up pops a GUI window, a more pleasant experience than opening a dos Window and typing a command line.

There is even a PySimpleGUI program that will take your PySimpleGUI program and turn it into an EXE. It's nice because you can use a GUI to select your file and all of the output is shown in the program's window, in realtime.

The Non-OO and Non-Event-Driven Model

The two "advanced concepts" that beginning Python students have with GUIs are the use of classes and callbacks with their associated communication and coordination mechanisms (semaphores, queues, etc)

How do you make a GUI interface easy enough for first WEEK Python students?

This meant classes could be used to build and use it, but classes can not be part of the code the user writes. Of course, an OO design is quite possible to use with PySimpleGUI, but it's not a requirement. The sample code and docs stay away from writing new classes in the user space for the most part.

What about those pesky callbacks? They're difficult for beginners to grasp and they're a bit of a pain in the ass to deal with. The way PySimpleGUI got around events was to utilize a "message passing" architecture instead.

Instead of a user function being called when there's some event, instead the information is "passed" to the user when they call the function Window.read()

Everything is returned through this Window.read call. Of course the underlying GUI frameworks still perform callbacks, but they all happen inside of PySimpleGUI where they are turned into messages to pass to you.

All of the boilerplate code, the event handling, widget creation, frames containing widgets, etc, are exactly the same objects and calls that you would be writing if you wrote directly in tkinter, Qt, etc. With all of this code out of the way and done for you, that leaves you with the task of doing something useful with the information the user entered. THAT, after all, is the goal here.... getting user information and acting on it.

The full complement of Widgets are available to you via PySimpleGUI Elements. And those widgets are presented to you in a unique and fun way.

If you wish to learn more about the Architecture of PySimpleGUI, take a look at the Architecture document located on ReadTheDocs.

The Result

A GUI that's appealing to a broad audience that is highly customizable, easy to program, and is solid with few bugs and rarely crashes (99% of the time it's some other error that causes a crash).

PySimpleGUI is becoming more and more popular. The number of installs and the number of successes grows daily. Pip installs have exceeded 350,000 in the first year of existence. Over 300 people a day visit the GitHub and the project has 1,800 stars (thank you awesome users!)

The number of ports is up to 4. The number of integrations with other technologies is constantly being expanded. It's a great time to try PySimpleGUI! You've got no more than 5 or 10 minutes to lose.

Caution is needed, however, when working with the unfinished ports. PySimpleGUI, the tkinter version, is the only fully complete port. Qt is next. All of its Elements are completed, but not all of the options of each element are done. PySimpleGUIWeb is next in order of completeness and then finally PySimpleGUIWx.

Features

While simple to use, PySimpleGUI has significant depth to be explored by more advanced programmers. The feature set goes way beyond the requirements of a beginner programmer, and into the required features needed for complex multi-windowed GUIs.

The SIMPLE part of PySimpleGUI is how much effort you expend to write a GUI, not the complexity of the program you are able to create. It's literally "simple" to do... and it is not limited to simple problems.

Features of PySimpleGUI include:

  • Support for Python versions 2.7 and 3
  • Text
  • Single Line Input
  • Buttons including these types:
    • File Browse
    • Files Browse
    • Folder Browse
    • SaveAs
    • Normal button that returns event
    • Close window
    • Realtime
    • Calendar chooser
    • Color chooser
    • Button Menu
  • TTK Buttons or "normal" TK Buttons
  • Checkboxes
  • Radio Buttons
  • Listbox
  • Option Menu
  • Menubar
  • Button Menu
  • Slider
  • Spinner
  • Dial
  • Graph
  • Frame with title
  • Icons
  • Multi-line Text Input
  • Scroll-able Output
  • Images
  • Tables
  • Trees
  • Progress Bar Async/Non-Blocking Windows
  • Tabbed windows
  • Paned windows
  • Persistent Windows
  • Multiple Windows - Unlimited number of windows can be open at the same time
  • Redirect Python Output/Errors to scrolling window
  • 'Higher level' APIs (e.g. MessageBox, YesNobox, ...)
  • Single-Line-Of-Code Progress Bar & Debug Print
  • Complete control of colors, look and feel
  • Selection of pre-defined palettes
  • Button images
  • Horizontal and Vertical Separators
  • Return values as dictionary
  • Set focus
  • Bind return key to buttons
  • Group widgets into a column and place into window anywhere
  • Scrollable columns
  • Keyboard low-level key capture
  • Mouse scroll-wheel support
  • Get Listbox values as they are selected
  • Get slider, spinner, combo as they are changed
  • Update elements in a live window
  • Bulk window-fill operation
  • Save / Load window to/from disk
  • Borderless (no titlebar) windows (very classy looking)
  • Always on top windows
  • Menus with ALT-hotkey
  • Right click pop-up menu
  • Tooltips
  • Clickable text
  • Transparent windows
  • Movable windows
  • Animated GIFs
  • No async programming required (no callbacks to worry about)
  • Built-in debugger and REPL
  • User expandable by accessing underlying GUI Framework widgets directly
  • Exec APIs - wrapper for subprocessing and threading
  • UserSettings APIs - wrapper for JSON and INI files

Design Goals

With the developer being the focus, the center of it all, it was important to keep this mindset at all times, including now, today. Why is this such a big deal? Because this package was written so that the universe of Python applications can grow and can include EVERYONE into the GUI tent.

Up in 5 minutes

Success #1 has to happen immediately. Installing and then running your first GUI program. FIVE minutes is the target. The Pip install is under 1 minute. Depending on your IDE and development environment, running your first piece of code could be a copy, paste, and run. This isn't a joke target; it's for real serious.

Beginners and Advanced Together

Design an interface that both the complete beginner can understand and use that has enough depth that an advanced programmer can make some very nice looking GUIs amd not feel like they're playing with a "toy".

Success After Success

Success after success.... this is the model that will win developer's hearts. This is what users love about PySimpleGUI. Make your development progress in a way you can run and test your code often. Add a little bit, run it, see it on your screen, smile, move on.

Copy, Paste, Run.

The Cookbook and Demo Programs are there to fulfill this goal. First get the user seeing on their screen a working GUI that's similar in some way to what they want to create.

If you're wanting to play with OpenCV download the OpenCV Demo Programs and give them a try. Seeing your webcam running in the middle of a GUI window is quite a thrill if you're trying to integrate with the OpenCV package.

"Poof" instant running OpenCV based application == Happy Developer

Make Simpler Than Expected Interfaces

The Single Line Progress Meter is a good example. It requires one and only 1 line of code. Printing to a debug window is as easy as replacing print with sg.Print which will route your console output to a scrolling debug window.

Be Pythonic

Be Pythonic...

This one is difficult for me to define. The code implementing PySimpleGUI isn't PEP8 compliant, but it is consistent. The important thing was what the user saw and experienced while coding, NOT the choices for naming conventions in the implementation code. The user interface to FreeSimpleGUI now has a PEP8 compliant interface. The methods are snake_case now (in addition to retaining the older CamelCase names)

I ended up defining it as - attempt to use language constructs in a natural way and to exploit some of Python's interesting features. It's Python's lists and optional parameters make PySimpleGUI work smoothly.

Here are some Python-friendly aspects to PySimpleGUI:

  • Windows are represented as Python lists of Elements
  • Return values are an "event" such a button push and a list/dictionary of input values
  • The SDK calls collapse down into a single line of Python code that presents a custom GUI and returns values should you want that extreme of a single-line solution
  • Elements are all classes. Users interact with elements using class methods but are not required to write their own classes
  • Allow keys and other identifiers be any format you want. Don't limit user to particular types needlessly.
  • While some disagree with the single source file, I find the benefits greatly outweigh the negatives

Lofty Goals

Teach GUI Programming to Beginners

By and large PySimpleGUI is a "pattern based" SDK. Complete beginners can copy these standard design patterns or demo programs and modify them without necessarily understanding all of the nuts and bolts of what's happening. For example, they can modify a layout by adding elements even though they may not yet grasp the list of lists concept of layouts.

Beginners certainly can add more if event == 'my button': statements to the event loop that they copied from the same design pattern. They will not have to write classes to use this package.

Capture Budding Graphic Designers & Non-Programmers

The hope is that beginners that are interested in graphic design, and are taking a Python course, will have an easy way to express themselves, right from the start of their Python experience. Even if they're not the best programmers they will be able express themselves to show custom GUI layouts, colors and artwork with ease.

Fill the GUI Gap (Democratize GUIs)

There is a noticeable gap in the Python GUI solution. Fill that gap and who knows what will happen. At the moment, to make a traditional GUI window using tkinter, Qt, WxPython and Remi, it takes much more than a week, or a month of Python education to use these GUI packages.

They are out of reach of the beginners. Often WAY out of reach. And yet, time and time again, beginners that say they JUST STARTED with Python will ask on a Forum or Reddit for a GUI package recommendation. 9 times out of 10 Qt is recommended. (smacking head with hand). What a waste of characters. You might as well have just told them, "give up".

Is There a There?

Maybe there's no "there there". Or maybe a simple GUI API will enable Python to dominate yet another computing discipline like it has so many others. This is one attempt to find out. So far, it sure looks like there's PLENTY of demand in this area.

Getting Started with PySimpleGUI

There is a "Troubleshooting" section towards the end of this document should you run into real trouble. It goes into more detail about what you can do to help yourself.

Installing PySimpleGUI

Of course if you're installing for Qt, WxPython, Web, you'll use PySimpleGUIQt, PySimpleGUIWx, and PySimpleGUIWeb instead of straight PySimpleGUI in the instructions below. You should already have the underlying GUI Framework installed and perhaps tested. This includes tkinter, PySide2, WxPython, Remi

Installing on Python 3

pip install --upgrade PySimpleGUI

On some systems you need to run pip3. (Linux and Mac)

pip3 install --upgrade PySimpleGUI

On a Raspberry Pi, this is should work:

sudo pip3 install --upgrade pysimplegui

Some users have found that upgrading required using an extra flag on the pip --no-cache-dir.

pip install --upgrade --no-cache-dir PySimpleGUI

On some versions of Linux you will need to first install pip. Need the Chicken before you can get the Egg (get it... Egg?)

sudo apt install python3-pip

tkinter is a requirement for PySimpleGUI (the only requirement). Some OS variants, such as Ubuntu, do not some with tkinter already installed. If you get an error similar to:

ImportError: No module named tkinter

then you need to install tkinter.

For python 2.7

sudo apt-get install python-tk

For python 3 sudo apt-get install python3-tk

More information about installing tkinter can be found here: https://www.techinfected.net/2015/09/how-to-install-and-use-tkinter-in-ubuntu-debian-linux-mint.html

Installing typing module for Python 3.4 (Raspberry Pi)

In order for the docstrings to work correctly the typing module is used. In Python version 3.4 the typing module is not part of Python and must be installed separately. You'll see a warning printed on the console if this module isn't installed.

You can pip install typing just like PySimpleGUI. However it's not a requirement as PySimpleGUI will run fine without typing installed as it's only used by the docstrings.

Installing for Python 2.7

importANT FreeSimpleGUI27 will disappear from the GitHub on Dec 31, 2019. PLEASE migrate to 3.6 at least. It's not painful for most people.

pip install --upgrade PySimpleGUI27 or pip2 install --upgrade PySimpleGUI27

You may need to also install "future" for version 2.7

pip install future or pip2 install future

Like above, you may have to install either pip or tkinter. To do this on Python 2.7:

sudo apt install python-pip

sudo apt install python-tkinter

Upgrading from GitHub Using PySimpleGUI

There is code in the PySimpleGUI package that upgrades your previously pip installed package to the latest version checked into GitHub.

It overwrites your PySimpleGUI.py file that you installed using pip with the currently posted version on GitHub. Using this method when you're ready to install the next version from PyPI or you want to maybe roll back to a PyPI release, you only need to run pip.

The PySimpleGUI "Test Harness"

If you call sg.main() then you'll get the test harness and can use the upgrade feature.

After you've pip installed, you can use the commands psgmain to run the test harness or psgupgrade to invoke the GitHub upgrade code.

There have been problems on some machines when psgmain and psgupgrade are used to upgrade PySimpleGUI. The upgrade is in-place so there can be file locking problems. If you have trouble using these commands, then you can also upgrade using this command:

python -m PySimpleGUI.PySimpleGUI upgrade

The "Safest" approach is to call sg.main() from your code and then click the red upgrade button.

sg main()

Recovering From a Bad GitHub Release

If you run into a problem upgrading after upgrading from GitHub, you can likely use pip to uninstall, then re-install from PyPI to see if you can upgrade again from GitHub.

pip uninstall FreeSimpleGUI pip install FreeSimpleGUI

Testing your installation and Troubleshooting

Once you have installed, or copied the .py file to your app folder, you can test the installation using python.

The Quick Test

The PySimpleGUI Test Harness pictured in the previous section on GUI upgrades is the short program that's built into PySimpleGUI that serves multiple purposes. It exercises many/most of the available Elements, displays version and location data and works as a quick self-test.

psgmain is a command you can enter to the run PySimpleGUI test harness if you pip installed. You can also use:

From your command line type: python -m PySimpleGUI.PySimpleGUI

If you're on Linux/Mac and need to run using the command python3 then of course type that.

This will display the test harness window.

You can also test by using the REPL....

Instructions for Testing Python 2.7:

>>> import FreeSimpleGUI27
>>> PySimpleGUI27.main()

Instructions for Testing Python 3:

>>> import FreeSimpleGUI
>>> PySimpleGUI.main()

You will see a "test harness" that exercises the SDK, tells you the version number, allows you to try a number of features as well as access the built-in GitHub upgrade utility.

Finding Out Where Your PySimpleGUI Is Coming From

It's critical for you to be certain where your code is coming from and which version you're running.

Sometimes when debugging, questions arise as to exactly which PySimpleGUI you are running. The quick way to find this out is to again, run Python from the command line. This time you'll type:

>>> import FreeSimpleGUI as sg
>>> sg

When you type sg, Python will tell you the full patch to your PySimpleGUI file / package. This is critical information to know when debugging because it's really easy to forget you've got an old copy of PySimpleGUI laying around somewhere.

Finding Out Where Your PySimpleGUI Is Coming From (from within your code)

If you continue to have troubles with getting the right version of PySimpleGUI loaded, THE definitive way to determine where your program is getting PySimpleGUI from is to add a print to your program. It's that simple! You can also get the version you are running by also printing

import FreeSimpleGUI as sg

print(sg)
print(sg.version)

Just like when using the REPL >>> to determine the location, this print in your code will display the same path information.

Manual installation

If you're not connected to the net on your target machine, or pip isn't working, or you want to run the latest code from GitHub, then all you have to do is place the single PySimpleGUI source file PySimpleGUI.py (for tkinter port) in your application's folder (the folder where the py file is that imports PySimpleGUI). Your application will load that local copy of FreeSimpleGUI as if it were a package.

Be sure that you delete this PySimpleGUI.py file if you install a newer pip version. Often the sequence of events is that a bug you've reported was fixed and checked into GitHub. You download the PySimpleGUI.py file (or the appropriately named one for your port) and put with your app. Then later your fix is posted with a new release on PyPI. You'll want to delete the GitHub one before you install from pip.

Prerequisites

Python 2.7 or Python 3 tkinter

PySimpleGUI Runs on all Python3 platforms that have tkinter running on them. It has been tested on Windows, Mac, Linux, Raspberry Pi. Even runs on pypy3.

EXE file creation

If you wish to create an EXE from your PySimpleGUI application, you will need to install PyInstaller or cx_freeze. There are instructions on how to create an EXE at the bottom of this document.

The PySimpleGUI EXE Maker can be found in a repo in the PySimpleGUI GitHub account. It's a simple front-end to pyinstaller.

IDEs

A lot of people ask about IDEs, and many outright fear PyCharm. Compared to your journey of learning Python, learning to use PyCharm as your IDE is nothing. It's a DAY typically (from 1 to 8 hours). Or, if you're really really new, perhaps as much as a week to get used to. So, we're not talking about you needing to learn to flap your arms and fly.

If you found this package, then you're a bright person :-) Have some confidence in yourself for Christ sake.... I do. Not going to lead you off some cliff, promise!

Some IDEs provide virtual environments, but it's optional. PyCharm is one example. For these, you will either use their GUI interface to add packages or use their built-in terminal to do pip installs. It's not recommended for beginners to be working with Virtual Environments. They can be quite confusing. However, if you are a seasoned professional developer and know what you're doing, there is nothing about PySimpleGUI that will prevent you from working this way.

Officially Supported IDEs

A number of IDEs have known problems with PySimpleGUI. IDLE, Spyder, and Thonny all have known, demonstrable, problems with intermittent or inconsistent results, especially when a program exits and you want to continue to work with it. Any IDE that is based on tkinter is going to have issues with the straight PySimpleGUI port. This is NOT a PySimpleGUI problem.

The official list of supported IDEs is: 1. PyCharm (or course this is THE IDE to use for use with PySimpleGUI) 2. Wing 3. Visual Studio

If you're on a Raspberry Pi or some other limited environment, then you'll may have to use IDLE or Thonny. Just be aware there could be problems using the debugger to debug due to both using tkinter.

Using The Docstrings (Don't skip this section)

Beginning with the 4.0 release of PySimpleGUI, the tkinter port, a whole new world opened up for PySimpleGUI programmers, one where referencing the readme and ReadTheDocs documentation is no longer needed. PyCharm and Wing both support these docstrings REALLY well and I'm sure Visual Studio does too. Why is this important? Because it will teach you the FreeSimpleGUI SDK as you use the package.

Don't know the parameters and various options for the InputText Element? It's a piece of cake with PyCharm. You can set PyCharm to automatically display documentation about the class, function, method, etc, that your cursor is currently sitting on. You can also manually bring up the documentation by pressing CONTROL+Q. When you do, you'll be treated to a window similar to this:

image

Note that my cursor is on InputText. On the left side of the screen, the InputText element's parameters are not just shown to you, but they are each individually described to you, and, the type is shown as well. I mean, honestly, how much more could you ask for?

OK, I suppose you could ask for a smaller window that just shows the parameters are you're typing them in. Well, OK, in PyCharm, when your cursor is between the ( ) press CONTROL+P. When you do, you'll be treated to a little window like this one:

image

See.... written with the "Developer" in mind, at all times. It's about YOU, Mr/Ms Developer! So enjoy your package.

The other ports of PySimpleGUI (Qt, WxPython, Web) have not yet had their docstrings updated. They're NEXT in line to be better documented. Work on a tool has already begun to make that happen sooner than later.

Type Checking With Docstrings

In version 4.17.0 a new format started being used for docstrings. This new format more clearly specified the types for each parameter. It will take some time to get all of the parameter types correctly identified and documented.

Pay attention when you're working with PyCharm and you'll see where you may have a mismatch... or where there's a bad docstring, take your pick. It will shade your code in a way that makes mismatched types very clear to see.

Using - Python 3

To use in your code, simply import.... import FreeSimpleGUI as sg

Then use either "high level" API calls or build your own windows.

sg.popup('This is my first popup')

first popup

Yes, it's just that easy to have a window appear on the screen using Python. With PySimpleGUI, making a custom window appear isn't much more difficult. The goal is to get you running on your GUI within minutes, not hours nor days.

Python 3.7

If you must run 3.7, try 3.7.2. It does work with PySimpleGUI with no known issues.

PySimpleGUI with Python 3.7.3 and 3.7.4+. tkinter is having issues with all the newer releases. Things like Table colors stopped working entirely.

March 2020 - Still not quite sure if all issues have been ironed out with tkinter in the 3.7 and 3.8 releases.

Python 2.7

On December 31, 2019 the Python 2.7 version of PySimpleGUI will be deleted from the GitHub. Sorry but Legacy Python has no permanent home here. The security experts claim that supporting 2.7 is doing a disservice to the Python community. I understand why. There are some very narrow cases where 2.7 is required. If you have one, make a copy of PySimpleGUI27.py quickly before it disappears for good.


PEP8 Bindings For Methods and Functions

Beginning with release 4.3 of PySimpleGUI, all methods and function calls have PEP8 equivalents. This capability is only available, for the moment, on the PySimpleGUI tkinter port. It is being added, as quickly as possible, to all of the ports.

As long as you know you're sticking with tkinter for the short term, it's safe to use the new bindings.

The Non-PEP8 Methods and Functions

Why the need for these bindings? Simply put, the PySimpleGUI SDK has a PEP8 violation in the method and function names. PySimpleGUI uses CamelCase names for methods and functions. PEP8 suggests using snake_case_variables instead.

This has not caused any problems and few complaints, but it's important the the interfaces into FreeSimpleGUI be compliant. Perhaps one of the reasons for lack of complaints is that the Qt library also uses SnakeCase for its methods. This practice has the effect of labelling a package as being "not Pythonic" and also suggests that this package was originally used in another language and then ported to Python. This is exactly the situation with Qt. It was written for C++ and the interfaces continue to use C++ conventions.

PySimpleGUI was written in Python, for Python. The reason for the name problem was one of ignorance. The PEP8 convention wasn't understood by the developers when PySimpleGUI was designed and implemented.

You can, and will be able to for some time, use both names. However, at some point in the future, the CamelCase names will disappear. A utility is planned to do the conversion for the developer when the old names are remove from PySimpleGUI.

The help system will work with both names as will your IDE's docstring viewing. However, the result found will show the CamelCase names. For example help(sg.Window.read) will show the CamelCase name of the method/function. This is what will be returned:

Read(self, timeout=None, timeout_key='__TIMEOUT__', close=False)

The Renaming Convention

To convert a CamelCase method/function name to snake_case, you simply place an _ where the Upper Case letter is located. If there are none, then only the first letter is changed.

Window.FindElement becomes Window.find_element

Class Variables

For the time being, class variables will remain the way they are currently. It is unusual, in PySimpleGUI, for class variables to be modified or read by the user code so the impact of leaving them is rarely seen in your code.

High Level API Calls - Popup's

"High level calls" are those that start with "popup". They are the most basic form of communications with the user. They are named after the type of window they create, a pop-up window. These windows are meant to be short lived while, either delivering information or collecting it, and then quickly disappearing.

Think of Popups as your first windows, sorta like your first bicycle. It worked well, but was limited. It probably wasn't long before you wanted more features and it seemed too limiting for your newly found sense of adventure.

When you've reached the point with Popups that you are thinking of filing a GitHub "Enhancement Issue" to get the Popup call extended to include a new feature that you think would be helpful.... not just to you but others is what you had in mind, right? For the good of others.

Well, don't file that enhancement request. Instead, it's at THIS time that you should immediately turn to the section entitled "Custom Window API Calls - Your First Window". Congratulations, you just graduated and are now an official "GUI Designer". Oh, never mind that you only started learning Python 2 weeks ago, you're a real GUI Designer now so buck up and start acting like one. Write a popup function of your own. And then, compact that function down to a single line of code. Yes, these popups can be written in 1 line of code. The secret is to use the close parameter on your call to window.read()

But, for now, let's stick with these 1-line window calls, the Popups. This is the list of popup calls available to you:

popup_animated popup_annoying popup_auto_close popup_cancel popup_error popup_get_file popup_get_folder popup_get_text popup_no_border popup_no_buttons popup_no_frame popup_no_titlebar popup_no_wait popup_notify popup_non_blocking popup_ok popup_ok_cancel popup_quick popup_quick_message popup_scrolled popup_timed popup_yes_no

Think of the popup call as the GUI equivalent of a print statement. It's your way of displaying results to a user in the windowed world. Each call to Popup will create a new Popup window.

popup calls are normally blocking. your program will stop executing until the user has closed the Popup window. A non-blocking window of Popup discussed in the async section.

Just like a print statement, you can pass any number of arguments you wish. They will all be turned into strings and displayed in the popup window.

There are a number of Popup output calls, each with a slightly different look or functionality (e.g. different button labels, window options).

The list of Popup output functions are: - popup - popup_ok - popup_yes_no - popup_cancel - popup_ok_cancel - popup_error - popup_timed, popup_auto_close, popup_quick, popup_quick_message - popup_no_waitWait, popup_non_blocking - popup_notify

The trailing portion of the function name after Popup indicates what buttons are shown. PopupYesNo shows a pair of button with Yes and No on them. PopupCancel has a Cancel button, etc..

While these are "output" windows, they do collect input in the form of buttons. The Popup functions return the button that was clicked. If the Ok button was clicked, then Popup returns the string 'Ok'. If the user clicked the X button to close the window, then the button value returned is None or WIN_CLOSED is more explicit way of writing it.

The function popup_timed or popup_auto_close are popup windows that will automatically close after come period of time.

Here is a quick-reference showing how the Popup calls look.

sg.popup('popup')  # Shows OK button
sg.popup_ok('popup_ok')  # Shows OK button
sg.popup_yes_no('popup_yes_no')  # Shows Yes and No buttons
sg.popup_cancel('popup_cancel')  # Shows Cancelled button
sg.popup_ok_cancel('popup_ok_cancel')  # Shows OK and Cancel buttons
sg.popup_error('popup_error')  # Shows red error button
sg.popup_timed('popup_timed')  # Automatically closes
sg.popup_auto_close('popup_auto_close')  # Same as PopupTimed

Preview of popups:

Popup - Display a popup Window with as many parms as you wish to include. This is the GUI equivalent of the "print" statement. It's also great for "pausing" your program's flow until the user can read some error messages.

If this popup doesn't have the features you want, then you can easily make your own. Popups can be accomplished in 1 line of code: choice, _ = sg.Window('Continue?', [[sg.T('Do you want to continue?')], [sg.Yes(s=10), sg.No(s=10)]], disable_close=True).read(close=True)

popup(args=*<1 or N object>,
    title = None,
    button_color = None,
    background_color = None,
    text_color = None,
    button_type = 0,
    auto_close = False,
    auto_close_duration = None,
    custom_text = (None, None),
    non_blocking = False,
    icon = None,
    line_width = None,
    font = None,
    no_titlebar = False,
    grab_anywhere = False,
    keep_on_top = None,
    location = (None, None),
    relative_location = (None, None),
    any_key_closes = False,
    image = None,
    modal = True,
    button_justification = None,
    drop_whitespace = True)

Parameter Descriptions:

Type Name Meaning
Any *args Variable number of your arguments. Load up the call with stuff to see!
str title Optional title for the window. If none provided, the first arg will be used instead.
(str, str) or str button_color Color of the buttons shown (text color, button color)
str background_color Window's background color
str text_color text color
int button_type NOT USER SET! Determines which pre-defined buttons will be shown (Default value = POPUP_BUTTONS_OK). There are many Popup functions and they call Popup, changing this parameter to get the desired effect.
bool auto_close If True the window will automatically close
int auto_close_duration time in seconds to keep window open before closing it automatically
(str, str) or str custom_text A string or pair of strings that contain the text to display on the buttons
bool non_blocking If True then will immediately return from the function without waiting for the user's input.
str or bytes icon icon to display on the window. Same format as a Window call
int line_width Width of lines in characters. Defaults to MESSAGE_BOX_LINE_WIDTH
str or Tuple[font_name, size, modifiers] font specifies the font family, size, etc. Tuple or Single string format 'name size styles'. Styles: italic * roman bold normal underline overstrike
bool no_titlebar If True will not show the frame around the window and the titlebar across the top
bool grab_anywhere If True can grab anywhere to move the window. If no_titlebar is True, grab_anywhere should likely be enabled too
(int, int) location Location on screen to display the top left corner of window. Defaults to window centered on screen
(int, int) relative_location (x,y) location relative to the default location of the window, in pixels. Normally the window centers. This location is relative to the location the window would be created. Note they can be negative.
bool keep_on_top If True the window will remain above all current windows
bool any_key_closes If True then will turn on return_keyboard_events for the window which will cause window to close as soon as any key is pressed. Normally the return key only will close the window. Default is false.
str or bytes image Image to include at the top of the popup window
bool modal If True then makes the popup will behave like a Modal window... all other windows are non-operational until this one is closed. Default = True
bool right_justify_buttons If True then the buttons will be "pushed" to the right side of the Window
str button_justification Speficies if buttons should be left, right or centered. Default is left justified
bool drop_whitespace Controls is whitespace should be removed when wrapping text. Parameter is passed to textwrap.fill. Default is to drop whitespace (so popup remains backward compatible)
str or None RETURN Returns text of the button that was pressed. None will be returned if user closed window with X

The other output Popups are variations on parameters. Usually the button_type parameter is the primary one changed.

The choices for button_type are (you should not specify these yourself however):

POPUP_BUTTONS_YES_NO
POPUP_BUTTONS_CANCELLED
POPUP_BUTTONS_ERROR
POPUP_BUTTONS_OK_CANCEL
POPUP_BUTTONS_OK
POPUP_BUTTONS_NO_BUTTONS

Note that you should not call Popup yourself with different button_types. Rely on the Popup function named that sets that value for you. For example popup_yes_no will set the button type to POPUP_BUTTONS_YES_NO for you.

Scrolled Output

There is a scrolled version of Popups should you have a lot of information to display.

Show a scrolled Popup window containing the user's text that was supplied. Use with as many items to print as you want, just like a print statement.

popup_scrolled(args=*<1 or N object>,
    title = None,
    button_color = None,
    background_color = None,
    text_color = None,
    yes_no = False,
    no_buttons = False,
    button_justification = "l",
    auto_close = False,
    auto_close_duration = None,
    size = (None, None),
    location = (None, None),
    relative_location = (None, None),
    non_blocking = False,
    no_titlebar = False,
    grab_anywhere = False,
    keep_on_top = None,
    font = None,
    image = None,
    icon = None,
    modal = True,
    no_sizegrip = False)

Parameter Descriptions:

Type Name Meaning
Any *args Variable number of items to display
str title Title to display in the window.
(str, str) or str button_color button color (foreground, background)
bool yes_no If True, displays Yes and No buttons instead of Ok
bool no_buttons If True, no buttons will be shown. User will have to close using the "X"
str button_justification How buttons should be arranged. l, c, r for Left, Center or Right justified
bool auto_close if True window will close itself
int or float auto_close_duration Older versions only accept int. Time in seconds until window will close
(int, int) size (w,h) w=characters-wide, h=rows-high
(int, int) location Location on the screen to place the upper left corner of the window
(int, int) relative_location (x,y) location relative to the default location of the window, in pixels. Normally the window centers. This location is relative to the location the window would be created. Note they can be negative.
bool non_blocking if True the call will immediately return rather than waiting on user input
str background_color color of background
str text_color color of the text
bool no_titlebar If True no titlebar will be shown
bool grab_anywhere If True, than can grab anywhere to move the window (Default = False)
bool keep_on_top If True the window will remain above all current windows
(str or (str, int[, str]) or None) font specifies the font family, size, etc. Tuple or Single string format 'name size styles'. Styles: italic * roman bold normal underline overstrike
str or bytes image Image to include at the top of the popup window
bytes or str icon filename or base64 string to be used for the window's icon
bool modal If True then makes the popup will behave like a Modal window... all other windows are non-operational until this one is closed. Default = True
bool no_sizegrip If True no Sizegrip will be shown when there is no titlebar. It's only shown if there is no titlebar
str or None or TIMEOUT_KEY RETURN Returns text of the button that was pressed. None will be returned if user closed window with X

Typical usage:

sg.popup_scrolled(my_text)

scrolledtextbox 2

The popup_scrolled will auto-fit the window size to the size of the text. Specify None in the height field of a size parameter to get auto-sized height.

This call will create a scrolled box 80 characters wide and a height dependent upon the number of lines of text.

sg.popup_scrolled(my_text, size=(80, None))

Note that the default max number of lines before scrolling happens is set to 50. At 50 lines the scrolling will begin.

If non_blocking parameter is set, then the call will not blocking waiting for the user to close the window. Execution will immediately return to the user. Handy when you want to dump out debug info without disrupting the program flow.

Non-Blocking Popups - popup_no_wait and the non_blocking parameter

Show Popup window and immediately return (does not block)

popup_no_wait(args=*<1 or N object>,
    title = None,
    button_type = 0,
    button_color = None,
    background_color = None,
    text_color = None,
    auto_close = False,
    auto_close_duration = None,
    non_blocking = True,
    icon = None,
    line_width = None,
    font = None,
    no_titlebar = False,
    grab_anywhere = False,
    keep_on_top = None,
    location = (None, None),
    relative_location = (None, None),
    image = None,
    modal = False)

Parameter Descriptions:

Type Name Meaning
Any *args Variable number of items to display
str title Title to display in the window.
int button_type Determines which pre-defined buttons will be shown (Default value = POPUP_BUTTONS_OK).
(str, str) or str button_color button color (foreground, background)
str background_color color of background
str text_color color of the text
bool auto_close if True window will close itself
int or float auto_close_duration Older versions only accept int. Time in seconds until window will close
bool non_blocking if True the call will immediately return rather than waiting on user input
bytes or str icon filename or base64 string to be used for the window's icon
int line_width Width of lines in characters
(str or (str, int[, str]) or None) font specifies the font family, size, etc. Tuple or Single string format 'name size styles'. Styles: italic * roman bold normal underline overstrike
bool no_titlebar If True no titlebar will be shown
bool grab_anywhere If True: can grab anywhere to move the window (Default = False)
(int, int) location Location of upper left corner of the window
(int, int) relative_location (x,y) location relative to the default location of the window, in pixels. Normally the window centers. This location is relative to the location the window would be created. Note they can be negative.
str or bytes image Image to include at the top of the popup window
bool modal If True then makes the popup will behave like a Modal window... all other windows are non-operational until this one is closed. Default = False
str or None RETURN Reason for popup closing

The popup call popup_no_wait or popup_non_blocking will create a popup window and then immediately return control back to you. You can turn other popup calls into non-blocking popups if they have a non_blocking parameter. Setting non_blocking to True will cause the function to return immediately rather than waiting for the window to be closed.

This function is very handy for when you're debugging and want to display something as output but don't want to change the programs's overall timing by blocking. Think of it like a print statement. There are no return values on one of these Popups.

So that you don't have to specify a potentially long list common parameters there are a number of popup functions that set combinations of parameters. For example popup_quick_message will show a non-blocking popup that autocloses and does not have a titlebar. You could achieve this same end result using the plain popup call.

There are Popup calls for single-item inputs. These follow the pattern of popup_get followed by the type of item to get. There are 3 of these input Popups to choose from, each with settings enabling customization.

  • popup_get_text - get a single line of text
  • popup_get_file - get a filename
  • popup_get_folder - get a folder name

Use these Popups instead of making a custom window to get one data value, call the Popup input function to get the item from the user. If you find the parameters are unable to create the kind of window you are looking for, then it's time for you to create your own window.

Use this Popup to get a line of text from the user.

Display Popup with text entry field. Returns the text entered or None if closed / cancelled

popup_get_text(message,
    title = None,
    default_text = "",
    password_char = "",
    size = (None, None),
    button_color = None,
    background_color = None,
    text_color = None,
    icon = None,
    font = None,
    no_titlebar = False,
    grab_anywhere = False,
    keep_on_top = None,
    location = (None, None),
    relative_location = (None, None),
    image = None,
    history = False,
    history_setting_filename = None,
    modal = True)

Parameter Descriptions:

Type Name Meaning
str message message displayed to user
str title Window title
str default_text default value to put into input area
str password_char character to be shown instead of actually typed characters. WARNING - if history=True then can't hide passwords
(int, int) size (width, height) of the InputText Element
(str, str) or str button_color Color of the button (text, background)
str background_color background color of the entire window
str text_color color of the message text
bytes or str icon filename or base64 string to be used for the window's icon
(str or (str, int[, str]) or None) font specifies the font family, size, etc. Tuple or Single string format 'name size styles'. Styles: italic * roman bold normal underline overstrike
bool no_titlebar If True no titlebar will be shown
bool grab_anywhere If True can click and drag anywhere in the window to move the window
bool keep_on_top If True the window will remain above all current windows
(int, int) location (x,y) Location on screen to display the upper left corner of window
(int, int) relative_location (x,y) location relative to the default location of the window, in pixels. Normally the window centers. This location is relative to the location the window would be created. Note they can be negative.
str or bytes image Image to include at the top of the popup window
bool history If True then enable a "history" feature that will display previous entries used. Uses settings filename provided or default if none provided
str history_setting_filename Filename to use for the User Settings. Will store list of previous entries in this settings file
bool modal If True then makes the popup will behave like a Modal window... all other windows are non-operational until this one is closed. Default = True
str or None RETURN Text entered or None if window was closed or cancel button clicked
import FreeSimpleGUI as sg
text = sg.popup_get_text('Title', 'Please input something')
sg.popup('Results', 'The value returned from PopupGetText', text)

popupgettext

popup gettext response

Gets one or more filenames from the user. There are options to configure the type of dialog box to show. Normally an "Open File" dialog box is shown.

Display popup window with text entry field and browse button so that a file can be chosen by user.

popup_get_file(message,
    title = None,
    default_path = "",
    default_extension = "",
    save_as = False,
    multiple_files = False,
    file_types = (('ALL Files', '*.* *'),),
    no_window = False,
    size = (None, None),
    button_color = None,
    background_color = None,
    text_color = None,
    icon = None,
    font = None,
    no_titlebar = False,
    grab_anywhere = False,
    keep_on_top = None,
    location = (None, None),
    relative_location = (None, None),
    initial_folder = None,
    image = None,
    files_delimiter = ";",
    modal = True,
    history = False,
    show_hidden = True,
    history_setting_filename = None)

Parameter Descriptions:

Type Name Meaning
str message message displayed to user
str title Window title
str default_path path to display to user as starting point (filled into the input field)
str default_extension If no extension entered by user, add this to filename (only used in saveas dialogs)
bool save_as if True, the "save as" dialog is shown which will verify before overwriting
bool multiple_files if True, then allows multiple files to be selected that are returned with ';' between each filename
Tuple[Tuple[str,str]] file_types List of extensions to show using wildcards. All files (the default) = (("ALL Files", ". *"),).
bool no_window if True, no PySimpleGUI window will be shown. Instead just the tkinter dialog is shown
(int, int) size (width, height) of the InputText Element or Combo element if using history feature
(str, str) or str button_color Color of the button (text, background)
str background_color background color of the entire window
str text_color color of the text
bytes or str icon filename or base64 string to be used for the window's icon
(str or (str, int[, str]) or None) font specifies the font family, size, etc. Tuple or Single string format 'name size styles'. Styles: italic * roman bold normal underline overstrike
bool no_titlebar If True no titlebar will be shown
bool grab_anywhere If True: can grab anywhere to move the window (Default = False)
bool keep_on_top If True the window will remain above all current windows
(int, int) location Location of upper left corner of the window
(int, int) relative_location (x,y) location relative to the default location of the window, in pixels. Normally the window centers. This location is relative to the location the window would be created. Note they can be negative.
str initial_folder location in filesystem to begin browsing
str or bytes image Image to include at the top of the popup window
str files_delimiter String to place between files when multiple files are selected. Normally a ;
bool modal If True then makes the popup will behave like a Modal window... all other windows are non-operational until this one is closed. Default = True
bool history If True then enable a "history" feature that will display previous entries used. Uses settings filename provided or default if none provided
bool show_hidden If True then enables the checkbox in the system dialog to select hidden files to be shown
str history_setting_filename Filename to use for the User Settings. Will store list of previous entries in this settings file
str or None RETURN string representing the file(s) chosen, None if cancelled or window closed with X

If configured as an Open File Popup then (save_as is not True) the dialog box will look like this.

snag-0060

If you set the parameter save_As to True, then the dialog box looks like this:

snag-0061

If you choose a filename that already exists, you'll get a warning popup box asking if it's OK. You can also specify a file that doesn't exist. With an "Open" dialog box you cannot choose a non-existing file.

A typical call produces this window.

text = sg.popup_get_file('Please enter a file name')
sg.popup('Results', 'The value returned from popup_get_file', text)

popupgetfile

The window created to get a folder name looks the same as the get a file name. The difference is in what the browse button does. popup_get_file shows an Open File dialog box while popup_get_folder shows an Open Folder dialog box.

Display popup with text entry field and browse button so that a folder can be chosen.

popup_get_folder(message,
    title = None,
    default_path = "",
    no_window = False,
    size = (None, None),
    button_color = None,
    background_color = None,
    text_color = None,
    icon = None,
    font = None,
    no_titlebar = False,
    grab_anywhere = False,
    keep_on_top = None,
    location = (None, None),
    relative_location = (None, None),
    initial_folder = None,
    image = None,
    modal = True,
    history = False,
    history_setting_filename = None)

Parameter Descriptions:

Type Name Meaning
str message message displayed to user
str title Window title
str default_path path to display to user as starting point (filled into the input field)
bool no_window if True, no PySimpleGUI window will be shown. Instead just the tkinter dialog is shown
(int, int) size (width, height) of the InputText Element
(str, str) or str button_color button color (foreground, background)
str background_color color of background
str text_color color of the text
bytes or str icon filename or base64 string to be used for the window's icon
(str or (str, int[, str]) or None) font specifies the font family, size, etc. Tuple or Single string format 'name size styles'. Styles: italic * roman bold normal underline overstrike
bool no_titlebar If True no titlebar will be shown
bool grab_anywhere If True: can grab anywhere to move the window (Default = False)
bool keep_on_top If True the window will remain above all current windows
(int, int) location Location of upper left corner of the window
(int, int) relative_location (x,y) location relative to the default location of the window, in pixels. Normally the window centers. This location is relative to the location the window would be created. Note they can be negative.
str initial_folder location in filesystem to begin browsing
str or bytes image Image to include at the top of the popup window
bool modal If True then makes the popup will behave like a Modal window... all other windows are non-operational until this one is closed. Default = True
bool history If True then enable a "history" feature that will display previous entries used. Uses settings filename provided or default if none provided
str history_setting_filename Filename to use for the User Settings. Will store list of previous entries in this settings file
str or None RETURN string representing the path chosen, None if cancelled or window closed with X

This is a typical call

    text = sg.popup_get_folder('Please enter a folder name')
    sg.popup('Results', 'The value returned from popup_get_folder', text)

popupgetfolder

ring

The animated Popup enables you to easily display a "loading" style animation specified through a GIF file that is either stored in a file or a base64 variable.

Show animation one frame at a time. This function has its own internal clocking meaning you can call it at any frequency and the rate the frames of video is shown remains constant. Maybe your frames update every 30 ms but your event loop is running every 10 ms. You don't have to worry about delaying, just call it every time through the loop.

popup_animated(image_source,
    message = None,
    background_color = None,
    text_color = None,
    font = None,
    no_titlebar = True,
    grab_anywhere = True,
    keep_on_top = True,
    location = (None, None),
    relative_location = (None, None),
    alpha_channel = None,
    time_between_frames = 0,
    transparent_color = None,
    title = "",
    icon = None,
    no_buffering = False)

Parameter Descriptions:

Type Name Meaning
str or bytes or None image_source Either a filename or a base64 string. Use None to close the window.
str message An optional message to be shown with the animation
str background_color color of background
str text_color color of the text
str or tuple font specifies the font family, size, etc. Tuple or Single string format 'name size styles'. Styles: italic * roman bold normal underline overstrike
bool no_titlebar If True then the titlebar and window frame will not be shown
bool grab_anywhere If True then you can move the window just clicking anywhere on window, hold and drag
bool keep_on_top If True then Window will remain on top of all other windows currently shownn
(int, int) location (x,y) location on the screen to place the top left corner of your window. Default is to center on screen
(int, int) relative_location (x,y) location relative to the default location of the window, in pixels. Normally the window centers. This location is relative to the location the window would be created. Note they can be negative.
float alpha_channel Window transparency 0 = invisible 1 = completely visible. Values between are see through
int time_between_frames Amount of time in milliseconds between each frame
str transparent_color This color will be completely see-through in your window. Can even click through
str title Title that will be shown on the window
str or bytes icon Same as Window icon parameter. Can be either a filename or Base64 byte string. For Windows if filename, it MUST be ICO format. For Linux, must NOT be ICO
bool no_buffering If True then no buffering will be used for the GIF. May work better if you have a large animation
bool RETURN True if the window updated OK. False if the window was closed

To close animated popups, call PopupAnimated with image_source=None. This will close all of the currently open PopupAnimated windows.

Progress Meters!

We all have loops in our code. 'Isn't it joyful waiting, watching a counter scrolling past in a text window? How about one line of code to get a progress meter, that contains statistics about your code?

one_line_progress_meter(title,
    current_value,
    max_value,
    args=*<1 or N object>,
    key = "OK for 1 meter",
    orientation = "v",
    bar_color = (None, None),
    button_color = None,
    size = (20, 20),
    border_width = None,
    grab_anywhere = False,
    no_titlebar = False,
    keep_on_top = None,
    no_button = False)

Parameter Descriptions:

Type Name Meaning
str title text to display in titlebar of window
int current_value current value
int max_value max value of progress meter
Any *args stuff to output as text in the window along with the meter
str or int or tuple or object key Used to differentiate between multiple meters. Used to cancel meter early. Now optional as there is a default value for single meters
str orientation 'horizontal' or 'vertical' ('h' or 'v' work) (Default value = 'vertical' / 'v')
(str, str) or str bar_color The 2 colors that make up a progress bar. Either a tuple of 2 strings or a string. Tuple - (bar, background). A string with 1 color changes the background of the bar only. A string with 2 colors separated by "on" like "red on blue" specifies a red bar on a blue background.
(str, str) or str button_color button color (foreground, background)
(int, int) size (w,h) w=characters-wide, h=rows-high (Default value = DEFAULT_PROGRESS_BAR_SIZE)
int border_width width of border around element
bool grab_anywhere If True: can grab anywhere to move the window (Default = False)
bool no_titlebar If True: no titlebar will be shown on the window
bool keep_on_top If True the window will remain above all current windows
bool no_button If True: window will be created without a cancel button
(bool) RETURN True if updated successfully. False if user closed the meter with the X or Cancel button

Here's the one-line Progress Meter in action!

for i in range(1,10000):
    sg.one_line_progress_meter('My Meter', i+1, 10000, 'key','Optional message')

That line of code resulted in this window popping up and updating.

preogress meter

A meter AND fun statistics to watch while your machine grinds away, all for the price of 1 line of code. With a little trickery you can provide a way to break out of your loop using the Progress Meter window. The cancel button results in a False return value from one_line_progress_meter. It normally returns True.

Be sure and add one to your loop counter so that your counter goes from 1 to the max value. If you do not add one, your counter will never hit the max value. Instead it will go from 0 to max-1.

Debug Output (easy_print = Print = eprint)

Another call in the 'Easy' families of APIs is EasyPrint. As is with other commonly used PySimpleGUI calls, there are other names for the same call. You can use Print or eprint in addition to EasyPrint. They all do the same thing, output to a debug window. If the debug window isn't open, then the first call will open it. No need to do anything but stick an 'sg.Print' call in your code. You can even replace your 'print' calls with calls to EasyPrint by simply sticking the statement

print = sg.Print

at the top of your code.

Print is one of the better ones to use as it's easy to remember. It is simply print with a capital P. sg.Print('this will go to the debug window')

import FreeSimpleGUI as sg

for i in range(100):
    sg.Print(i)

snap0125

Or if you didn't want to change your code:

import FreeSimpleGUI as sg

print=sg.Print
for i in range(100):
    print(i)

Just like the standard print call, easy_print supports the sep and end keyword arguments. Other names that can be used to call easy_print include Print, eprint, If you want to close the window, call the function easy_print_close.

You can change the size of the debug window using the set_options call with the debug_win_size parameter.

There is an option to tell PySimpleGUI to reroute all of your stdout and stderr output to this window. To do so call easy_print with the parameter do_not_reroute_stdout set to False. After calling it once with this parameter set to True, all future calls to a normal print will go to the debug window.

If you close the debug window it will re-open the next time you Print to it. If you wish to close the window using your code, then you can call either easy_print_close() or PrintClose()

Printing To Multiline Elements

Another technique for outputting information that you would normally print is to use the function Multiline.print. You'll find it discussed further into this document. The basic idea is that you can easily modify your normal print calls to route your printed information to your window.


Custom window API Calls (Your First window)

This is the FUN part of the programming of this GUI. In order to really get the most out of the API, you should be using an IDE that supports auto complete or will show you the definition of the function. This will make customizing go smoother.

This first section on custom windows is for your typical, blocking, non-persistent window. By this I mean, when you "show" the window, the function will not return until the user has clicked a button or closed the window with an X.

Two other types of windows exist. 1. Persistent window - the Window.read() method returns and the window continues to be visible. This is good for applications like a chat window or a timer or anything that stays active on the screen for a while. 2. Asynchronous window - the trickiest of the lot. Great care must be exercised. Examples are an MP3 player or status dashboard. Async windows are updated (refreshed) on a periodic basis. You can spot them easily as they will have a timeout parameter on the call to read. event, values = window.read(timeout=100)

It's both not enjoyable nor helpful to immediately jump into tweaking each and every little thing available to you. Make some simple windows. Use the Cookbook and the Demo Programs as a way to learn and as a "starting point".

The window Designer

The good news to newcomers to GUI programming is that PySimpleGUI has a window designer. Better yet, the window designer requires no training, no downloads, and everyone knows how to use it.

gui0_1

It's a manual process, but if you follow the instructions, it will take only a minute to do and the result will be a nice looking GUI. The steps you'll take are: 1. Sketch your GUI on paper 2. Divide your GUI up into rows 3. Label each Element with the Element name 4. Write your Python code using the labels as pseudo-code

Let's take a couple of examples.

Enter a number.... Popular beginner programs are often based on a game or logic puzzle that requires the user to enter something, like a number. The "high-low" answer game comes to mind where you try to guess the number based on high or low tips.

Step 1- Sketch the GUI gui1_1

Step 2 - Divide into rows

gui2_1

Step 3 - Label elements

gui6_1

Step 4 - Write the code The code we're writing is the layout of the GUI itself. This tutorial only focuses on getting the window code written, not the stuff to display it, get results.

We have only 1 element on the first row, some text. Rows are written as a "list of elements", so we'll need [ ] to make a list. Here's the code for row 1

[ sg.Text('Enter a number') ]

Row 2 has 1 elements, an input field.

[ sg.Input() ]

Row 3 has an OK button

[ sg.OK() ]

Now that we've got the 3 rows defined, they are put into a list that represents the entire window.

layout = [ [sg.Text('Enter a Number')],
           [sg.Input()],
           [sg.OK()] ]

Finally we can put it all together into a program that will display our window.

import FreeSimpleGUI as sg

layout = [[sg.Text('Enter a Number')],
          [sg.Input()],
          [sg.OK()] ]

window = sg.Window('Enter a number example', layout)

event, values = window.read()

window.close()

sg.Popup(event, values[0])

Your call to read will normally return a dictionary, but will "look like a list" in how you access it. The first input field will be entry 0, the next one is 1, etc.. Later you'll learn about the key parameter which allows you to use your own values to identify elements instead of them being numbered for you.

Example 2 - Get a filename

Let's say you've got a utility you've written that operates on some input file and you're ready to use a GUI to enter than filename rather than the command line. Follow the same steps as the previous example - draw your window on paper, break it up into rows, label the elements.

gui4_1 gui5_1

Writing the code for this one is just as straightforward. There is one tricky thing, that browse for a file button. Thankfully PySimpleGUI takes care of associating it with the input field next to it. As a result, the code looks almost exactly like the window on the paper.

import FreeSimpleGUI as sg

sg.theme('Dark Blue 3')  # please make your windows colorful

layout = [[sg.Text('Filename')],
            [sg.Input(), sg.FileBrowse()],
            [sg.OK(), sg.Cancel()] ]

window = sg.Window('Get filename example', layout)
event, values = window.read()
window.close()

sg.Popup(event, values[0])

Read on for detailed instructions on the calls that show the window and return your results.

Copy these design patterns!

All of your PySimpleGUI programs will utilize one of these 2 design patterns depending on the type of window you're implementing.

Beginning in release 4.19.0 the constant WIN_CLOSED replaced using None as the event signaling that a window was closed.

Pattern 1 A - "One-shot Window" - Read a window one time then close it

This will be the most common pattern you'll follow if you are not using an "event loop" (not reading the window multiple times). The window is read and closed.

The input fields in your window will be returned to you as a dictionary (syntactically it looks just like a list lookup)

import FreeSimpleGUI as sg

sg.theme('Dark Blue 3')  # please make your windows colorful

layout = [[sg.Text('SHA-1 and SHA-256 Hashes for the file')],
                 [sg.InputText(), sg.FileBrowse()],
                 [sg.Submit(), sg.Cancel()]]

window = sg.Window('SHA-1 & 256 Hash', layout)

event, values = window.read()
window.close()

source_filename = values[0]     # the first input element is values[0]

Pattern 1 B - "One-shot Window" - Read a window one time then close it (compact format)

Same as Pattern 1, but done in a highly compact way. This example uses the close parameter in window.read to automatically close the window as part of the read operation (new in version 4.16.0). This enables you to write a single line of code that will create, display, gather input and close a window. It's really powerful stuff!

import FreeSimpleGUI as sg

sg.theme('Dark Blue 3')  # please make your windows colorful

event, values  = sg.Window('SHA-1 & 256 Hash', [[sg.Text('SHA-1 and SHA-256 Hashes for the file')],
                        [sg.InputText(), sg.FileBrowse()],
                        [sg.Submit(), sg.Cancel()]]).read(close=True)

source_filename = values[0]     # the first input element is values[0]

Pattern 2 A - Persistent window (multiple reads using an event loop)

Some of the more advanced programs operate with the window remaining visible on the screen. Input values are collected, but rather than closing the window, it is kept visible acting as a way to both output information to the user and gather input data.

This code will present a window and will print values until the user clicks the exit button or closes window using an X.

import FreeSimpleGUI as sg

sg.theme('Dark Blue 3')  # please make your windows colorful

layout = [[sg.Text('Persistent window')],
          [sg.Input()],
          [sg.Button('Read'), sg.Exit()]]

window = sg.Window('Window that stays open', layout)

while True:
    event, values = window.read()
    if event == sg.WIN_CLOSED or event == 'Exit':
        break
    print(event, values)

window.close()

Pattern 2 B - Persistent window (multiple reads using an event loop + updates data in window)

This is a slightly more complex, but maybe more realistic version that reads input from the user and displays that input as text in the window. Your program is likely to be doing both of those activities (input and output) so this will give you a big jump-start.

Do not worry yet what all of these statements mean. Just copy it so you can begin to play with it, make some changes. Experiment to see how thing work.

This example introduces the concept of "keys". Keys are super important in FreeSimpleGUI as they enable you to identify and work with Elements using names you want to use. Keys can be (almost) ANYTHING, except None or a List (a tuple is fine). To access an input element's data that is read in the example below, you will use values['-IN-'] instead of values[0] like before.

import FreeSimpleGUI as sg

sg.theme('Dark Blue 3')  # please make your windows colorful

layout = [[sg.Text('Your typed chars appear here:'), sg.Text(size=(12,1), key='-OUTPUT-')],
          [sg.Input(key='-IN-')],
          [sg.Button('Show'), sg.Button('Exit')]]

window = sg.Window('Window Title', layout)

while True:  # Event Loop
    event, values = window.read()
    print(event, values)
    if event == sg.WIN_CLOSED or event == 'Exit':
        break
    if event == 'Show':
        # change the "output" element to be the value of "input" element
        window['-OUTPUT-'].update(values['-IN-'])

window.close()

Qt Designer

There actually is a PySimpleGUI Window Designer that uses Qt's window designer. It's outside the scope of this document however. You'll find the project here: https://github.com/nngogol/PySimpleGUIDesigner

I hope to start using it more soon.

How GUI Programming in Python Should Look? At least for beginners ?

While one goal was making it simple to create a GUI another just as important goal was to do it in a Pythonic manner. Whether it achieved these goals is debatable, but it was an attempt just the same.

The key to custom windows in PySimpleGUI is to view windows as ROWS of GUI Elements. Each row is specified as a list of these Elements. Put the rows together and you've got a window. This means the GUI is defined as a series of Lists, a Pythonic way of looking at things.

Let's dissect this little program

import FreeSimpleGUI as sg

sg.theme('Dark Blue 3')  # please make your windows colorful

layout = [[sg.Text('Rename files or folders')],
      [sg.Text('Source for Folders', size=(15, 1)), sg.InputText(), sg.FolderBrowse()],
      [sg.Text('Source for Files ', size=(15, 1)), sg.InputText(), sg.FileBrowse()],
      [sg.Submit(), sg.Cancel()]]

window = sg.Window('Rename Files or Folders', layout)

event, values = window.read()
window.close()
folder_path, file_path = values[0], values[1]       # get the data from the values dictionary
print(folder_path, file_path)

Themes

image

The first line of code after the import is a call to theme.

Until Dec 2019 the way a "theme" was specific in PySimpleGUI was to call change_look_and_feel. That call has been replaced by the more simple function theme.

Window contents (The Layout)

Let's agree the window has 4 rows.

The first row only has text that reads Rename files or folders

The second row has 3 elements in it. First the text Source for Folders, then an input field, then a browse button.

Now let's look at how those 2 rows and the other two row from Python code:

layout = [[sg.Text('Rename files or folders')],
          [sg.Text('Source for Folders', size=(15, 1)), sg.InputText(), sg.FolderBrowse()],
          [sg.Text('Source for Files ', size=(15, 1)), sg.InputText(), sg.FileBrowse()],
          [sg.Submit(), sg.Cancel()]]

See how the source code mirrors the layout? You simply make lists for each row, then submit that table to PySimpleGUI to show and get values from.

And what about those return values? Most people simply want to show a window, get the input values and do something with them. So why break up the code into button callbacks, etc., when I simply want my window's input values to be given to me.

For return values the window is scanned from top to bottom, left to right. Each field that's an input field will occupy a spot in the return values.

In our example window, there are 2 fields, so the return values from this window will be a dictionary with 2 values in it. Remember, if you do not specify a key when creating an element, one will be created for you. They are ints starting with 0. In this example, we have 2 input elements. They will be addressable as values[0] and values[1]

"Reading" the window's values (also displays the window)

event, values = window.read()
folder_path, file_path = values[0], values[1]

In one statement we both show the window and read the user's inputs. In the next line of code the dictionary of return values is split into individual variables folder_path and file_path.

Isn't this what a Python programmer looking for a GUI wants? Something easy to work with to get the values and move on to the rest of the program, where the real action is taking place. Why write pages of GUI code when the same layout can be achieved with PySimpleGUI in 3 or 4 lines of code. 4 lines or 40? Most would choose 4.

Return values

There are 2 return values from a call to Window.read(), an event that caused the Read to return and values a list or dictionary of values. If there are no elements with keys in the layout, then it will be a list. However, some elements, like some buttons, have a key automatically added to them. It's best to use keys on all of your input type elements.

Two Return Values

All Window Read calls return 2 values. By convention a read statement is written:

event, values = window.read()

You don't HAVE to write your reads in this way. You can name your variables however you want. But if you want to code them in a way that other programmers using PySimpleGUI are used to, then use this statement.

Events

The first parameter event describes why the read completed. Events are one of these:

For all Windows:

  • Button click
  • Window closed using X

For Windows that have specifically enabled these. Please see the appropriate section in this document to learn about how to enable these and what the event return values are.

  • Keyboard key press
  • Mouse wheel up/down
  • Menu item selected
  • An Element Changed (slider, spinner, etc.)
  • A list item was clicked
  • Return key was pressed in input element
  • Timeout waiting for event
  • Text was clicked
  • Combobox item chosen
  • Table row selected
  • etc.

Most of the time the event will be a button click or the window was closed. The other Element-specific kinds of events happen when you set enable_events=True when you create the Element.

Button Click Events

By default buttons will always return a click event, or in the case of realtime buttons, a button down event. You don't have to do anything to enable button clicks. To disable the events, disable the button using its Update method.

You can enable an additional "Button Modified" event by setting enable_events=True in the Button call. These events are triggered when something 'writes' to a button, usually it's because the button is listed as a "target" in another button.

The button value from a Read call will be one of 2 values: 1. The Button's text - Default 2. The Button's key - If a key is specified

If a button has a key set when it was created, then that key will be returned, regardless of what text is shown on the button. If no key is set, then the button text is returned. If no button was clicked, but the window returned anyway, the event value is the key that caused the event to be generated. For example, if enable_events is set on an Input Element and someone types a character into that Input box, then the event will be the key of the input box.

Element Events

Some elements are capable of generating events when something happens to them. For example, when a slider is moved, or list item clicked on or table row clicked on. These events are not enabled by default. To enable events for an Element, set the parameter enable_events=True. This is the same as the older click_submits parameter. You will find the click_submits parameter still in the function definition. You can continue to use it. They are the same setting. An 'or' of the two values is used. In the future, click_submits will be removed so please migrate your code to using enable_events.

Name events
InputText any change
Combo item chosen
Listbox selection changed
Radio selection changed
Checkbox selection changed
Spinner new item selected
Multiline any change
Text clicked
Status Bar clicked
Graph clicked
Graph dragged
Graph drag ended (mouse up)
TabGroup tab clicked
Slider slider moved
Table row selected
Tree node selected
ButtonMenu menu item chosen
Right click menu menu item chosen

Other Events

You will receive the key for the MenuBar and ButtonMenu. Use that key to read the value in the return values dictionary. The value shown will be the full text plus key for the menu item chosen. Remember that you can put keys onto menu items. You will get the text and the key together as you defined it in the menu definition.

Right Click menu item chosen

Unlike menu bar and button menus, you will directly receive the menu item text and its key value. You will not do a dictionary lookup to get the value. It is the event code returned from WindowRead().

Windows - keyboard, mouse scroll wheel

Windows are capable of returning keyboard events. These are returned as either a single character or a string if it's a special key. Experiment is all I can say. The mouse scroll wheel events are also strings. Put a print in your code to see what's returned.

Timeouts

If you set a timeout parameter in your read, then the system TIMEOUT_KEY will be returned. If you specified your own timeout key in the Read call then that value will be what's returned instead.

Window Closed Events

Detecting and correctly handling Windows being closed is an important part of your FreeSimpleGUI application. You will find in every event loop in every Demo Program an if statement that checks for the events that signal that a window has closed.

The most obvious way to close a window is to click the "X" in the upper right corner of the window (on Windows, Linux.... Mac doesn't use an "X" but still has a close button). On Windows systems, the keyboard keys ALT+F4 will force a Window to close. This is one way to close a window without using a mouse. Some programs can also send a "close" command to the window.

Regardless of how the close is performed on the window, PySimpleGUI returns an event for this closure.

WIN_CLOSED Event

The constant WIN_CLOSED (None) is returned when the user clicks the X to close a window.

Typically, the check for a closed window happens right after the window.read() call returns. The reason for this is that operating on a closed window can result in errors. The check for closure is an "if" statement.

ALWAYS include a check for a closed window in your event loop.

The Window Closed If Statement

There are 2 forms you'll find for this if statement in the documentation and the Demo Programs. One is "Pythonic" the other is more understandable by beginners. This is the format you'll see most often in the PySimpleGUI materials if the window has both a button that is used to signal the user wishes to exit. In this example, I'm using a "Quit" button:

if event == sg.WIN_CLOSED or event == 'Exit':
    break

The more "Pythonic" version of this same statement is:

if event in (sg.WIN_CLOSED, 'Exit'):
    break

In case you're yelling at your screen right now that the second form should always be used, remember that many of the PySimpleGUI users are new to Python. If the very first example of a PySimpleGUI program they see has that if statement in it, they will instantly be lost before they can even begin their journey. So, the decision was made to, you guessed it, go SIMPLE. The statement with the "or" is simpler to understand.

This notion of binary choices in programming that's crept in over the past couple decades... that there's a "BEST" or "only 1 right way"... loses the sophisticated thinking that a software engineer needs to be successful in a wide variety of situations. Every situation, every person, every problem... is unique. There is no idealized best that always fits.

A Complete Example - Traditional Window Closed Check

Let's put this if statement into context so you can see where it goes and how it works with the event loop

import FreeSimpleGUI as sg

layout = [[sg.Text('Very basic Window')],
          [sg.Text('Click X in titlebar or the Exit button')],
          [sg.Button('Go'), sg.Button('Exit')]]

window = sg.Window('Window Title', layout)

while True:
    event, values = window.read()
    print(event, values)
    if event == sg.WIN_CLOSED or event == 'Exit':
        break

window.close()

Notice that the line after the while loop is a call to window.close(). The reason for this is that exiting the loop can be in 2 ways. * The "X" is clicked * The Exit button is clicked

If the Exit button is clicked, the window will still be open. Get in the habit of closing your windows explicitly like this.

If the user clicked "X" and closed the window, then it will have been destroyed by the underlying framework. You should STILL call window.close() because come cleanup work may be needed and there is no harm in closing an already closed window.

tkinter can generate an error/warning sometimes if you don't close the window. For other ports, such as PySimpleGUIWeb, not closing the Window will potentially cause your program to continue to run in the background. This can cause your program to not be visible and yet consuming 100% of the CPU time. Not fun for your users.

Window Close Confirmation

In 4.33.0 a new parameter, enable_close_attempted_event, was added to the Window object. This boolean parameter indicates if you would like to receive an event that a user wants to close the window rather than an event that the user has closed the window.

To enable this feature, the Window is created with something like this:

window = sg.Window('Window Title', layout, enable_close_attempted_event=True)

When the close attempted feature is enabled, when the user clicks the "X" or types ALT+F4, you will not get a WIN_CLOSED event like previously, you will instead get an event WINDOW_CLOSE_ATTEMPTED_EVENT and the window will remain open.

Usually this feature is used to add a "close confirmation" popup. The flow goes something like this:

  • Window is shown
  • User clicks X
  • A popup window is shown with message "Do you really want to close the window?"
  • If confirmed a close is desired, the window is closed. It not, the event loop continues on, basically ignoring the event occurred.

A Complete Example - Window Closed Confirmation (enable_close_attempted_event=True)

Returning to the example used above, there has been only 2 modifications.

  1. Added the parameter enable_close_attempted_event=True to the call to Window
  2. The if statement in the event loop has changed to add a confirmation
import FreeSimpleGUI as sg

layout = [[sg.Text('Very basic Window')],
          [sg.Text('Click X in titlebar or the Exit button')],
          [sg.Button('Go'), sg.Button('Exit')]]

window = sg.Window('Window Title', layout, enable_close_attempted_event=True)

while True:
    event, values = window.read()
    print(event, values)
    if (event == sg.WINDOW_CLOSE_ATTEMPTED_EVENT or event == 'Exit') and sg.popup_yes_no('Do you really want to exit?') == 'Yes':
        break

window.close()

The event loop changed from a check like this:

    if event == sg.WIN_CLOSED or event == 'Exit':
        break

To one like this:

    if (event == sg.WINDOW_CLOSE_ATTEMPTED_EVENT or event == 'Exit') and sg.popup_yes_no('Do you really want to exit?') == 'Yes':
        break

Let's run this last program so you can see what all this looks like to users.

In both cases that a user previously exited the window, there is now an additional confirmation step.

download

Demo Programs.... A PySimpleGUI Program's Best Friend

Like all features of PySimpleGUI, one of the best resources available to you to learn about parameters, like this close attempted parameter, are the Demo Programs. When you run into a parameter or a feature you've not used before, one way to find some examples of its use is to use the Demo Browser to search through the demo programs. You'll find the Demo Browser described in the Cookbook.

As of this writing, the name of the Demo Program Browser is:

Browser_START_HERE_Demo_Programs_Browser.py

If you enter the parameter described in this section - enable_close_attempted_event you'll find a Demo Program that uses this parameter.

DemoBrowser

This demo shows you code similar to the code used in this section of the documentation. Use this Browser program! It will make finding examples much easier!

See the section up above on the pip-installable version of the demos (search for - psgdemos) to get the super-quick method of getting the demo programs and the Demo Browser.

The values Variable - Return values as a list

The second parameter from a Read call is either a list or a dictionary of the input fields on the Window.

By default return values are a list of values, one entry for each input field, but for all but the simplest of windows the return values will be a dictionary. This is because you are likely to use a 'key' in your layout. When you do, it forces the return values to be a dictionary.

Each of the Elements that are Input Elements will have a value in the list of return values. If you know for sure that the values will be returned as a list, then you could get clever and unpack directly into variables.

event, (filename, folder1, folder2, should_overwrite) = sg.Window('My title', window_rows).read()

Or, more commonly, you can unpack the return results separately. This is the preferred method because it works for both list and dictionary return values.

event, values = sg.Window('My title', window_rows).read()
event, value_list = window.read()
value1 = value_list[0]
value2 = value_list[1]
     ...

However, this method isn't good when you have a lot of input fields. If you insert a new element into your window then you will have to shuffle your unpacks down, modifying each of the statements to reference value_list[x].

The more common method is to request your values be returned as a dictionary by placing keys on the "important" elements (those that you wish to get values from and want to interact with)

values Variable - Return values as a dictionary

For those of you that have not encountered a Python dictionary, don't freak out! Just copy and paste the sample code and modify it. Follow this design pattern and you'll be fine. And you might learn something along the way.

For windows longer than 3 or 4 fields you will want to use a dictionary to help you organize your return values. In almost all (if not all) of the demo programs you'll find the return values being passed as a dictionary. It is not a difficult concept to grasp, the syntax is easy to understand, and it makes for very readable code.

The most common window read statement you'll encounter looks something like this:

window = sg.Window("My title", layout).read()

To use a dictionary, you will need to: * Mark each input element you wish to be in the dictionary with the keyword key.

If any element in the window has a key, then all of the return values are returned via a dictionary. If some elements do not have a key, then they are numbered starting at zero.

Let's take a look at your first dictionary-based window.

import FreeSimpleGUI as sg

sg.theme('Dark Blue 3')  # please make your windows colorful

layout = [
            [sg.Text('Please enter your Name, Address, Phone')],
            [sg.Text('Name', size=(15, 1)), sg.InputText('1', key='-NAME-')],
            [sg.Text('Address', size=(15, 1)), sg.InputText('2', key='-ADDRESS-')],
            [sg.Text('Phone', size=(15, 1)), sg.InputText('3', key='-PHONE-')],
            [sg.Submit(), sg.Cancel()]
            ]

window = sg.Window('Simple data entry window', layout)
event, values = window.read()
window.close()

sg.Popup(event, values, values['-NAME-'], values['-ADDRESS-'], values['-PHONE-'])

To get the value of an input field, you use whatever value used as the key value as the index value. Thus to get the value of the name field, it is written as

values['-NAME-']

Think of the variable values in the same way as you would a list, however, instead of using 0,1,2, to reference each item in the list, use the values of the key. The Name field in the window above is referenced by values['-NAME-'].

You will find the key field used quite heavily in most PySimpleGUI windows unless the window is very simple.

One convention you'll see in many of the demo programs is keys being named in all caps with an underscores at the beginning and the end. You don't HAVE to do this... your key value may look like this: key = '-NAME-'

The reason for this naming convention is that when you are scanning the code, these key values jump out at you. You instantly know it's a key. Try scanning the code above and see if those keys pop out. key = '-NAME-'

The Event Loop / Callback Functions

All GUIs have one thing in common, an "event loop". Usually the GUI framework runs the event loop for you, but sometimes you want greater control and will run your own event loop. You often hear the term event loop when discussing embedded systems or on a Raspberry Pi.

With PySimpleGUI if your window will remain open following button clicks, then your code will have an event loop. If your program shows a single "one-shot" window, collects the data and then has no other GUI interaction, then you don't need an event loop.

There's nothing mysterious about event loops... they are loops where you take care of.... wait for it..... events. Events are things like button clicks, key strokes, mouse scroll-wheel up/down.

This little program has a typical PySimpleGUI Event Loop.

The anatomy of a PySimpleGUI event loop is as follows, generally speaking. * The actual "loop" part is a while True loop * "Read" the event and any input values the window has * Check to see if window was closed or user wishes to exit * A series of if event .... statements

All Elements

Here is a complete, short, program that contains all of the PySimpleGUI Elements.

import FreeSimpleGUI as sg

"""
    Demo - Element List

    All 34 elements shown in 1 window as simply as possible.

    Copyright 2022 PySimpleGUI
"""

use_custom_titlebar = False

def make_window(theme=None):
    NAME_SIZE = 23

    def name(name):
        dots = NAME_SIZE-len(name)-2
        return sg.Text(name + ' ' + '•'*dots, size=(NAME_SIZE,1), justification='r',pad=(0,0), font='Courier 10')

    sg.theme(theme)

    treedata = sg.TreeData()

    treedata.Insert("", '_A_', 'Tree Item 1', [1234], )
    treedata.Insert("", '_B_', 'B', [])
    treedata.Insert("_A_", '_A1_', 'Sub Item 1', ['can', 'be', 'anything'], )

    layout_l = [[name('Text'), sg.Text('Text')],
                [name('Input'), sg.Input(s=15)],
                [name('Multiline'), sg.Multiline(s=(15,2))],
                [name('Output'), sg.Output(s=(15,2))],
                [name('Combo'), sg.Combo(sg.theme_list(), default_value=sg.theme(), s=(15,22), enable_events=True, readonly=True, k='-COMBO-')],
                [name('OptionMenu'), sg.OptionMenu(['OptionMenu',],s=(15,2))],
                [name('Checkbox'), sg.Checkbox('Checkbox')],
                [name('Radio'), sg.Radio('Radio', 1)],
                [name('Spin'), sg.Spin(['Spin',], s=(15,2))],
                [name('Button'), sg.Button('Button')],
                [name('ButtonMenu'), sg.ButtonMenu('ButtonMenu', sg.MENU_RIGHT_CLICK_EDITME_EXIT)],
                [name('Slider'), sg.Slider((0,10), orientation='h', s=(10,15))],
                [name('Listbox'), sg.Listbox(['Listbox', 'Listbox 2'], no_scrollbar=True,  s=(15,2))],
                [name('Image'), sg.Image(sg.EMOJI_BASE64_HAPPY_THUMBS_UP)],
                [name('Graph'), sg.Graph((125, 50), (0,0), (125,50), k='-GRAPH-')]  ]

    layout_r  = [[name('Canvas'), sg.Canvas(background_color=sg.theme_button_color()[1], size=(125,50))],
                [name('ProgressBar'), sg.ProgressBar(100, orientation='h', s=(10,20), k='-PBAR-')],
                [name('Table'), sg.Table([[1,2,3], [4,5,6]], ['Col 1','Col 2','Col 3'], num_rows=2)],
                [name('Tree'), sg.Tree(treedata, ['Heading',], num_rows=3)],
                [name('Horizontal Separator'), sg.HSep()],
                [name('Vertical Separator'), sg.VSep()],
                [name('Frame'), sg.Frame('Frame', [[sg.T(s=15)]])],
                [name('Column'), sg.Column([[sg.T(s=15)]])],
                [name('Tab, TabGroup'), sg.TabGroup([[sg.Tab('Tab1',[[sg.T(s=(15,2))]]), sg.Tab('Tab2', [[]])]])],
                [name('Pane'), sg.Pane([sg.Col([[sg.T('Pane 1')]]), sg.Col([[sg.T('Pane 2')]])])],
                [name('Push'), sg.Push(), sg.T('Pushed over')],
                [name('VPush'), sg.VPush()],
                [name('Sizer'), sg.Sizer(1,1)],
                [name('StatusBar'), sg.StatusBar('StatusBar')],
                [name('Sizegrip'), sg.Sizegrip()]  ]

    layout = [[sg.MenubarCustom([['File', ['Exit']], ['Edit', ['Edit Me', ]]],  k='-CUST MENUBAR-',p=0)] if use_custom_titlebar else [sg.Menu([['File', ['Exit']], ['Edit', ['Edit Me', ]]],  k='-CUST MENUBAR-',p=0)],
              [sg.Checkbox('Use Custom Titlebar & Menubar', use_custom_titlebar, enable_events=True, k='-USE CUSTOM TITLEBAR-')],
              [sg.T('PySimpleGUI Elements - Use Combo to Change Themes', font='_ 18', justification='c', expand_x=True)],
              [sg.Col(layout_l), sg.Col(layout_r)]]

    window = sg.Window('The PySimpleGUI Element List', layout, finalize=True, right_click_menu=sg.MENU_RIGHT_CLICK_EDITME_VER_EXIT, keep_on_top=True, use_custom_titlebar=use_custom_titlebar)

    window['-PBAR-'].update(30)                                                     # Show 30% complete on ProgressBar
    window['-GRAPH-'].draw_image(data=sg.EMOJI_BASE64_HAPPY_JOY, location=(0,50))   # Draw something in the Graph Element

    return window

# Start of the program...
window = make_window()

while True:
    event, values = window.read()
    sg.popup(event, values)                     # show the results of the read in a popup Window
    if event == sg.WIN_CLOSED or event == 'Exit':
        break
    if values['-COMBO-'] != sg.theme():
        sg.theme(values['-COMBO-'])
        window.close()
        window = make_window()
    if event == '-USE CUSTOM TITLEBAR-':
        use_custom_titlebar = values['-USE CUSTOM TITLEBAR-']
        window.close()
        window = make_window()
window.close()

When you run it, assuming you've not set a default theme in the system settings, you'll see a window that looks like this (when on Windows):

image

The checkbox at the top that reads "Use Custom Titlebar & Menubar" will enable you to see the what the window looks like using the PySimpleGUI Custom Titlebar and Custom Menubar.

image Using this one test program, you can easily browse the PySimpleGUI Themes by choosing a new color Theme using the Combo Element.

image

But it's so UGLY!

image On Windows, using straight Python, this is the non-GUI alternative.

image

The 1970s and 1980s were a great era for computing, but I wouldn't call the user interfaces "attractive". Borland made some great tools in the 90's for doing TUIs. There are some excellent Python packages available for you if you're after a TUI! If that's the look you're after, give them a try. You may like the results. But, it's not what PySimpleGUI is about.

We're making GUIs for the masses, something you can give to anyone and they'll understand how to use it. If you asked a Windows user (i.e. a normal person, not a programmer) to open a command window in the past decade then you likely got a worried look back. Normal people aren't going to use your Python program that's command line based and be thrilled about it. Your programming pals will love your TUI, Mary, who works in accounting, will not.

The example window may look "ugly" or dated to you. It's fair to say that it looks dated. While PySimpleGUI Themes instantly give you a color scheme that matches, it doesn't go much further in making tkinter more attractive/"modern".

However, you are far from being out of options to improve the look of your GUI. This bare-bones program is your starting point. This is where you begin the process of making an attractive user interface. You've not yet started to make your interface look better.

No effort has been made to make it look nice. It's purely functional. There are 34 Elements in the window. 34 Elements. Considering what it does, it's miraculous or in the least incredibly impressive. Why? Because in 65 lines of Python code that window was created, shown, and collected the results.

Let's be clear here... this window will take a massive amount of code using the conventional Python GUI packages. If you manage to write a tkinter, Qt or WxPython program that shows all of these Widgets in under 65 lines of Python code, then by all means send the code over.

Fair, side by side tests, recreating the exact same application, have shown numerous times that PySimpleGUI code is at least 1/2 to 1/10th the amount of code than tkinter requires.

There is no magic behind why it's so much shorter. PySimpleGUI is writing all the boilerplate code on your behalf. The same tkinter code is being executed that you would write by hand. The difference is that the code is contained in the PySimpleGUI source code instead of in your application code. That's all that's going on with "wrappers" like PySimpleGUI. Code is being generated and executed for you in order to simplify your code.

A large amount of time nor code is required to create custom Buttons and other elements, including entirely new and more complex elements such a Dials or Gauges. Transforming a button from plain to an image is a parameter to the Button element. It's... not... THAT... HARD. You're a programmer, write some code, or add a parameter if you want more attractive interfaces. The hooks are there waiting for you to be creative.

Window Closed Events

Note, event values can be None. The value for event will be the text that is displayed on the button element when it was created or the key for the button. If the user closed the window using the "X" in the upper right corner of the window, then event will be sg.WIN_CLOSED which is equal to None. It is vitally important that your code contain the proper checks for sg.WIN_CLOSED.

For "persistent windows", always give your users a way out of the window. Otherwise you'll end up with windows that never properly close. It's literally 2 lines of code that you'll find in every Demo Program. While you're at it, make sure a window.close() call is after your event loop so that your window closes for sure.

The values Dictionary

You can see in the results Popup window that the values returned are a dictionary. Each input field in the window generates one item in the return values list. Input fields often return a string. Check Boxes and Radio Buttons return bool. Sliders return float or perhaps int depending on how you configured it or which port you're using.

If your window has no keys and it has no buttons that are "browse" type of buttons, then it will return values to you as a list instead of a dictionary. If possible PySimpleGUI tries to return the values as a list to keep things simple.

Note in the list of return values in this example, many of the keys are numbers. That's because no keys were specified on any of the elements (although one was automatically made for you). If you don't specify a key for your element, then a number will be sequentially assigned. For elements that you don't plan on modifying or reading values from, like a Text Element, you can skip adding keys. For other elements, you'll likely want to add keys so that you can easily access the values and perform operations on them.

Operations That Take a "Long Time"

If you're a Windows user you've seen windows show in their title bar "Not Responding" which is soon followed by a Windows popup stating that "Your program has stopped responding". Well, you too can make that message and popup appear if you so wish! All you need to do is execute an operation that takes "too long" (i.e. a few seconds) inside your event loop.

You have a couple of options for dealing this with. If your operation can be broken up into smaller parts, then you can call Window.refresh() occasionally to avoid this message. If you're running a loop for example, drop that call in with your other work. This will keep the GUI happy and Window's won't complain.

If, on the other hand, your operation is not under your control or you are unable to add refresh calls, then the next option available to you is to move your long operations into a thread.

Threading Made Simple

You've been at Python for a couple weeks, bravely ventured into GUI world, and the function you called when a button click is detected takes 20 seconds to complete. Your window displays the "Not Responding" message. If you ask what to do on StackOverflow, you'll be told that "all you have to do is use threads".

image Two weeks into programming, and you've just been told you need to learn Threading?

This exact scenario is why the window method perform_long_operation was created. It's a way for you to "ease into" threading without learning about threading. Forget that thread was even mentioned. Let's just talk about "long operations" instead.

There are 2 ways you can use this call. If your function does not take any parameters, then you can enter the name of the function (without the parentheses!) as the first parameter to perform_long_operation.

window.perform_long_operation(my_function, '-FUNCTION COMPLETED-')

If your function has parameters, then you'll need to use a lambda. Don't freak out at hearing "lambda" (yet). Just add it as in this example code...

window.perform_long_operation(lambda: my_function_with_parms(10), '-FUNCTION COMPLETED-')

Write the first parameter was if you were calling your function, and then put lambda: in front of that.

The second parameter to perform_long_operation is the event (a key) that you want to get back from window.read() when your function returns.

Finally, if your function has a return value, then that value will show up in the values dictionary with the key that you provided. In this example, values['-FUNCTION COMPLETED-'] will contain the return value from your function.

import FreeSimpleGUI as sg
import time

def my_function():
    time.sleep(30)

def my_function_with_parms(duration):
    time.sleep(duration)
    return 'My Return Value'

layout = [  [sg.Text('Call a lengthy function')],
            [sg.Button('Start'), sg.Button('Start 2'), sg.Button('Exit')]  ]

window = sg.Window('Long Operation Example', layout)

while True:
    event, values = window.read()
    print(event, values)
    if event == sg.WIN_CLOSED or event == 'Exit':
        break
    if event == 'Start':
        window.perform_long_operation(my_function, '-FUNCTION COMPLETED-')
    elif event == 'Start 2':
        window.perform_long_operation(lambda: my_function_with_parms(10), '-FUNCTION COMPLETED-')
    elif event == '-FUNCTION COMPLETED-':
        sg.popup('Your function completed!')
window.close()

So, in summary, window.perform_long_operation starts and manages the thread on your behalf. You are returned an event when your "long operation" completes. If your function returns a value, then that value will show up in the values variable from your window.read() call. Threading made simple.

window.perform_long_operationHas An Alias window.start_thread

If you're a threading pro, then maybe you would prefer the alias for window.perform_long_operation. In addition to this name for the method, you'll get the exact same results by calling window.start_thread. Since threading is becoming more popular due to the write_event_value capability, it makes sense to enable you to call a thread a thread if that's what you prefer... so enjoy the start_thread alias if that's how you roll.

Threading the "New Way" - Window.write_event_value

This new function that is available currently only in the tkinter port as of July 2020 is exciting and represents the future way multi-threading is handled in PySimpleGUI.

Previously, a queue was used where your event loop would poll for incoming messages from a thread.

Now, threads can directly inject events into a Window so that it will show up in the window.read() calls. This allows a your event loop to "pend", waiting for normal window events as well as events being generated by threads. It is much more efficient than polling.

You can see this new capability in action in this demo: Demo_Multithreaded_Write_Event_Value.py

Just use the Demo Browser to search for write_event_value to get more examples.

Here is that program for your inspection and education. It's SO nice to no longer poll for threaded events.

import threading
import time
import FreeSimpleGUI as sg

"""
    Threaded Demo - Uses Window.write_event_value communications

    Requires PySimpleGUI.py version 4.25.0 and later

    This is a really important demo  to understand if you're going to be using multithreading in FreeSimpleGUI.

    Older mechanisms for multi-threading in PySimpleGUI relied on polling of a queue. The management of a communications
    queue is now performed internally to PySimpleGUI.

    The importance of using the new window.write_event_value call cannot be emphasized enough.  It will hav a HUGE impact, in
    a positive way, on your code to move to this mechanism as your code will simply "pend" waiting for an event rather than polling.

    Copyright 2020 PySimpleGUI.org
"""

THREAD_EVENT = '-THREAD-'

cp = sg.cprint

def the_thread(window):
    """
    The thread that communicates with the application through the window's events.

    Once a second wakes and sends a new event and associated value to the window
    """
    i = 0
    while True:
        time.sleep(1)
        window.write_event_value('-THREAD-', (threading.current_thread().name, i))      # Data sent is a tuple of thread name and counter
        cp('This is cheating from the thread', c='white on green')
        i += 1

def main():
    """
    The demo will display in the multiline info about the event and values dictionary as it is being
    returned from window.read()
    Every time "Start" is clicked a new thread is started
    Try clicking "Dummy" to see that the window is active while the thread stuff is happening in the background
    """

    layout = [  [sg.Text('Output Area - cprint\'s route to here', font='Any 15')],
                [sg.Multiline(size=(65,20), key='-ML-', autoscroll=True, reroute_stdout=True, write_only=True, reroute_cprint=True)],
                [sg.T('Input so you can see data in your dictionary')],
                [sg.Input(key='-IN-', size=(30,1))],
                [sg.B('Start A Thread'), sg.B('Dummy'), sg.Button('Exit')]  ]

    window = sg.Window('Window Title', layout, finalize=True)

    while True:             # Event Loop
        event, values = window.read()
        cp(event, values)
        if event == sg.WIN_CLOSED or event == 'Exit':
            break
        if event.startswith('Start'):
            threading.Thread(target=the_thread, args=(window,), daemon=True).start()
        if event == THREAD_EVENT:
            cp(f'Data from the thread ', colors='white on purple', end='')
            cp(f'{values[THREAD_EVENT]}', colors='white on red')
    window.close()

if __name__ == '__main__':
    main()

You'll find plenty of examples to help you with these concepts if you look in the Demo Programs. So, pip install the Demo Programs and the Demo Browser so that you can easily search and find examples of what you're trying to accomplish.


Building Custom Windows

You will find it much easier to write code using PySimpleGUI if you use an IDE such as PyCharm. The features that show you documentation about the API call you are making will help you determine which settings you want to change, if any. In PyCharm, two commands are particularly helpful.

Control-Q (when cursor is on function name) brings up a box with the function definition
Control-P (when cursor inside function call "()") shows a list of parameters and their default values

Synchronous / Asynchronous Windows

The most common use of PySimpleGUI is to display and collect information from the user. The most straightforward way to do this is using a "blocking" GUI call. Execution is "blocked" while waiting for the user to close the GUI window/dialog box.

You've already seen a number of examples above that use blocking windows. You'll know it blocks if the Read call has no timeout parameter.

A blocking Read (one that waits until an event happens) look like this:

event, values = window.read()

A non-blocking / Async Read call looks like this:

event, values = window.read(timeout=100)

You can learn more about these async / non-blocking windows toward the end of this document.

Themes - Automatic Coloring of Your Windows

In Dec 2019 the function change_look_and_feel was replaced by theme. The concept remains the same, but a new group of function calls makes it a lot easier to manage colors and other settings.

By default the PySimpleGUI color theme is now Dark Blue 3. Gone are the "system default" gray colors. If you want your window to be devoid of all colors so that the system chooses the colors (gray) for you, then set the theme to 'gray gray gray'. This tells PySimpleGUI that you're a boring person.... no no no... I'm just kidding!.... it just means you want PySimpleGUI to not set any colors so that the default colors provided by the OS/tkinter will be used. It's a memorable theme name. There are several with "default" in the name and it got confusing which was the full-on-add-no-color name, so 'gray gray gray' was added to make it easy to recall.

There are 154 themes available. You can preview these themes by calling theme_previewer() which will create a LARGE window displaying all of the color themes available.

You can see the current available themes by calling sg.theme_previewer(). It creates a window that looked like this in June 2022:

image

Default is Dark Blue 3

image

In Dec 2019 the default for all PySimpleGUI windows changed from the system gray with blue buttons to a more complete theme using a grayish blue with white text. Previously users were nagged into choosing color theme other than gray. Now it's done for you instead of nagging you.

If you're struggling with this color theme, then add a call to theme to change it.

Theme Name Formula

Themes names that you specify can be "fuzzy". The text does not have to match exactly what you see printed. For example "Dark Blue 3" and "DarkBlue3" and "dark blue 3" all work.

One way to quickly determine the best setting for your window is to simply display your window using a lot of different themes. Add the line of code to set the theme - theme('Dark Green 1'), run your code, see if you like it, if not, change the theme string to 'Dark Green 2' and try again. Repeat until you find something you like.

The "Formula" for the string is:

Dark Color #

or

Light Color #

Color can be Blue, Green, Black, Gray, Purple, Brown, Teal, Red. The # is optional or can be from 1 to XX. Some colors have a lot of choices. There are 13 "Light Brown" choices for example.

"System" Default - No Colors (e.g. "Gray Gray Gray")

If you're bent on having no colors at all in your window, then choose Default 1 or System Default 1. Use the "Gray Gray Gray" theme if you really want to ensure system defaults only.

If you want the original PySimpleGUI color scheme of a blue button and everything else gray then you can get that with the theme Default or System Default.

Theme Functions

The basic theme function call is theme(theme_name). This sets the theme. Calling without a parameter, theme() will return the name of the current theme.

If you want to get or modify any of the theme settings, you can do it with these functions that you will find detailed information about in the function definitions section at the bottom of the document. Each will return the current value if no parameter is used.

You'll find a detailed list of the theme calls in the SDK Call Reference in this section:

https://freesimplegui.readthedocs.io/en/latest/call%20reference/#themes

theme
theme_add_new
theme_background_color
theme_border_width
theme_button_color
theme_button_color_background
theme_button_color_text
theme_element_background_color
theme_element_text_color
theme_global
theme_input_background_color
theme_input_text_color
theme_list
theme_previewer
theme_previewer_swatches
theme_progress_bar_border_width
theme_progress_bar_color
theme_slider_border_width
theme_slider_color
theme_text_color
theme_text_element_background_color
theme_use_custom_titlebar

These will help you get a list of available choices.

theme_list
theme_previewer

Window Object - Beginning a window

The first step is to create the window object using the desired window customizations.

) NOTE - as of PySimpleGUI 4.25.0 Modal Windows are supported! By default the popup windows that block will be marked Modal by default. This is a somewhat risky change because your existing applications will behave differently. However, in theory, you shouldn't have been interacting with other windows while the popup is active. All of those actions are at best queued. It's implementation dependent.

"Modal" in this case means that you must close this "modal" window before you will be able to interact with windows created before this window. Think about an "about" box. You normally have to close this little popup in most programs. So, that's what PySimpleGUI is doing now.

Making your window modal

To make a Modal Window you have 2 options.

  1. Set the moodel=True parameter in your Window calls.

  2. Call the method Window.make_modal() to chance a window from non-modal to modal. There is no modal to non-modal. Don't see the need for one. If one comes up, sure!

Disabling modal windows

Popups that block are the only windows that have modal on by default. There is a modal parameter than you can set to False to turn it off.

For the earlier than 4.25.0 and other ports of PySimpleGUI There is no direct support for "modal windows" in PySimpleGUI. All windows are accessible at all times unless you manually change the windows' settings.

IMPORTANT - Many of the Window methods require you to either call Window.read or Window.Finalize (or set finalize=True in your Window call) before you call the method. This is because these 2 calls are what actually creates the window using the underlying GUI Framework. Prior to one of those calls, the methods are likely to crash as they will not yet have their underlying widgets created.

Window Location

PySimpleGUI computes the exact center of your window and centers the window on the screen. If you want to locate your window elsewhere, such as the system default of (0,0), if you have 2 ways of doing this. The first is when the window is created. Use the location parameter to set where the window. The second way of doing this is to use the SetOptions call which will set the default window location for all windows in the future.

Multiple Monitors and Linux

The auto-centering (default) location for your PySimpleGUI window may not be correct if you have multiple monitors on a Linux system. On Windows multiple monitors appear to work ok as the primary monitor the tkinter utilizes and reports on.

Linux users with multiple monitors that have a problem when running with the default location will need to specify the location the window should be placed when creating the window by setting the location parameter.

Window Size

You can get your window's size by access the Size property. The window has to be Read once or Finalized in order for the value to be correct. Note that it's a property, not a call.

my_windows_size = window.Size

To finalize your window:

window = Window('My Title', layout, finalize=True)

Element Sizes

There are multiple ways to set the size of Elements. They are:

  1. The global default size - change using SetOptions function
  2. At the Window level - change using the parameter default_element_size in your call to Window
  3. At the Element level - each element has a size parameter

Element sizes are measured in characters (there are exceptions). A Text Element with size = (20,1) has a size of 20 characters wide by 1 character tall.

The default Element size for PySimpleGUI is (45,1).

There are a couple of widgets where one of the size values is in pixels rather than characters. This is true for Progress Meters and Sliders. The second parameter is the 'height' in pixels.

No Titlebar

Should you wish to create cool looking windows that are clean with no windows titlebar, use the no_titlebar option when creating the window.

Be sure an provide your user an "exit" button or they will not be able to close the window! When no titlebar is enabled, there will be no icon on your taskbar for the window. Without an exit button you will need to kill via taskmanager... not fun.

Windows with no titlebar rely on the grab anywhere option to be enabled or else you will be unable to move the window.

Windows without a titlebar can be used to easily create a floating launcher.

Linux users! Note that this setting has side effects for some of the other Elements. Multi-line input doesn't work at all, for example So, use with caution.

floating launcher

Grab Anywhere

This is a feature unique to PySimpleGUI.

Note - there is a warning message printed out if the user closes a non-blocking window using a button with grab_anywhere enabled. There is no harm in these messages, but it may be distressing to the user. Should you wish to enable for a non-blocking window, simply get grab_anywhere = True when you create the window.

Always on top

To keep a window on top of all other windows on the screen, set keep_on_top = True when the window is created. This feature makes for floating toolbars that are very helpful and always visible on your desktop.

Focus

PySimpleGUI will set a default focus location for you. This generally means the first input field. You can set the focus to a particular element. If you are going to set the focus yourself, then you should turn off the automatic focus by setting use_default_focus=False in your Window call.

TTK Buttons

Beginning in release 4.7.0 PySimpleGUI supports both "normal" tk Buttons and ttk Buttons. This change was needed so that Mac users can use colors on their buttons. There is a bug that causes tk Buttons to not show text when you attempt to change the button color. Note that this problem goes away if you install Python from the official Python.org site rather than using Homebrew. A number of users have switched and are quite happy since even tk Buttons work on the Mac after the switch.

By default Mac users will get ttk Buttons when a Button Element is used. All other platforms will get a normal tk Button. There are ways to override this behavior. One is by using the parameter use_ttk_buttons when you create your window. If set to True, all buttons will be ttk Buttons in the window. If set to False, all buttons will be normal tk Buttons. If not set then the platform or the Button Element determines which is used.

If a system-wide setting is desired, then the default can be set using set_options. This will affect all windows such as popups and the debug window.

TTK Themes

tkinter has a number of "Themes" that can be used with ttk widgets. In PySimpleGUI these widgets include - Table, Tree, Combobox, Button, ProgressBar, Tabs & TabGroups. Some elements have a 'theme' parameter but these are no longer used and should be ignored. The initial release of PySimpleGUI attempted to mix themes in a single window but since have learned this is not possible so instead it is set at the Window or the system level.

If a system-wide setting is desired, then the default can be set using set_options. This will affect all windows such as popups and the debug window.

The ttk theme choices depend on the platform. Linux has a shorter number of selections than Windows.

The minimum list of TTK themes is: - default - alt - clam - classic

Most Windows systems have some additional themes that come standard with tkinter: - default - alt - clam - classic - winnative - vista - xpnative

The list of available themes is populated automatically when you open the Global PySimpleGUI Settings window. Previously the list of themes was hard-coded by the PySimpleGUI code. Now the list is retrieved from tkinter.

There are constants defined to help you with code completion to determine what your choices are. Theme constants start with THEME_. For example, the "clam" theme is THEME_CLAM

If you try to manually set a TTK theme while making a Window or calling set_options and it is not a valid theme, you will be shown the list of valid themes in the error popup. The popup may resemble one like this:

image

Closing Windows

When you are completely done with a window, you should close it and then delete it so that the resources, in particular the tkinter resources, are properly cleaned up.

If you wish to do this in 1 line of code, here's your line:

window.close(); del window

The delete helps with a problem multi-threaded application encounter where tkinter complains that it is being called from the wrong thread (not the program's main thread)

Window Methods That Complete Formation of Window

After you have completed making your layout, stored in a variable called layout in these examples, you will create your window.

The creation part of a window involves 3 steps.

  1. Create a Window object
  2. Adding your Layout to the window
  3. Optional - Finalize if want to make changes prior to read call

Over time the PySimpleGUI code has continued to compact, compress, so that as little code as possible will need to be written by the programmer.

The Individual Calls

This is the "long form" as each method is called individually.

window = sg.Window('My Title')
window.layout(layout)
window.finalize()

Chaining The Calls (the old method)

The next level of compression that was done was to chain the calls together into a single line of code.

window = sg.Window('My Title').Layout(layout).finalize()

Using Parameters Instead of Calls (New Preferred Method)

Here's a novel concept, instead of using chaining, something that's foreign to beginners, use parameters to the Window call. And that is exactly what's happened as of 4.2 of the PySimpleGUI port.

window = sg.Window('My Title', layout, finalize=True)

Rather than pushing the work onto the user of doing the layout and finalization calls, let the Window initialization code do it for you. Yea, it sounds totally obvious now, but it didn't a few months ago.

This capability has been added to all 4 PySimpleGUI ports but none are on PyPI just yet as there is some runtime required first to make sure nothing truly bad is going to happen.

Call to set the window layout. Must be called prior to Read. Most likely "chained" in line with the Window creation.

window = sg.Window('My window title', layout)

finalize() or Window parameter finalize=True

Call to force a window to go through the final stages of initialization. This will cause the tkinter resources to be allocated so that they can then be modified. This also causes your window to appear. If you do not want your window to appear when Finalize is called, then set the Alpha to 0 in your window's creation parameters.

If you want to call an element's Update method or call a Graph element's drawing primitives, you must either call Read or Finalize prior to making those calls.

read(timeout=None, timeout_key=TIMEOUT_KEY, close=False)

Read the Window's input values and button clicks in a blocking-fashion

Returns event, values. Adding a timeout can be achieved by setting timeout=number of milliseconds before the Read times out after which a "timeout event" is returned. The value of timeout_key will be returned as the event. If you do not specify a timeout key, then the value TIMEOUT_KEY will be returned.

If you set the timeout = 0, then the Read will immediately return rather than waiting for input or for a timeout. It's a truly non-blocking "read" of the window.

Layouts

While at this point in the documentation you've not been shown very much about each Element available, you should read this section carefully as you can use the techniques you learn in here to build better, shorter, and easier to understand PySimpleGUI code.

If it feels like this layout section is too much too soon, then come back to this section after you're learned about each Element. Whatever order you find the least confusing is the best.

While you've not learned about Elements yet, it makes sense for this section to be up front so that you'll have learned how to use the elements prior to learning how each element works. At this point in your PySimpleGUI education, it is better for you to grasp time efficient ways of working with Elements than what each Element does. By learning now how to assemble Elements now, you'll have a good model to put the elements you learn into.

There are several aspects of PySimpleGUI that make it more "Pythonic" than other Python GUI SDKs. One of the areas that is unique to PySimpleGUI is how a window's "layout" is defined, specified or built. A window's "layout" is simply a list of lists of elements. As you've already learned, these lists combine to form a complete window. This method of defining a window is super-powerful because lists are core to the Python language as a whole and thus are very easy to create and manipulate.

Think about that for a moment and compare/contrast with Qt, tkinter, etc.. With PySimpleGUI the location of your element in a matrix determines where that Element is shown in the window. It's so simple and that makes it incredibly powerful. Want to switch a row in your GUI that has text with the one below it that has an input element? No problem, swap the lines of code and you're done.

Layouts were designed to be visual. The idea is for you to be able to envision how a window will look by simply looking at the layout in the code. The CODE itself matches what is drawn on the screen. PySimpleGUI is a cross between straight Python code and a visual GUI designer.

In the process of creating your window, you can manipulate these lists of elements without having an impact on the elements or on your window. Until you perform a "layout" of the list, they are nothing more than lists containing objects (they just happen to be your window's elements).

Many times your window definition / layout will be a static, straightforward to create.

However, window layouts are not limited to being one of these statically defined list of Elements.

Generated Layouts (For sure want to read if you have > 5 repeating elements/rows)

There are 5 specific techniques of generating layouts discussed in this section. They can be used alone or in combination with each other.

  1. Layout + Layout concatenation [[A]] + [[B]] = [[A], [B]]
  2. Element Addition on Same Row [[A] + [B]] = [[A, B]]
  3. List Comprehension to generate a row [A for x in range(10)] = [A,A,A,A,A...]
  4. List Comprehension to generate multiple rows [[A] for x in range(10)] = [[A],[A],...]
  5. User Defined Elements / Compound Elements

Example - List Comprehension To Concatenate Multiple Rows - "To Do" List Example

Let's create a little layout that will be used to make a to-do list using PySimpleGUI.

Brute Force

import FreeSimpleGUI as sg

layout = [
            [sg.Text('1. '), sg.In(key=1)],
            [sg.Text('2. '), sg.In(key=2)],
            [sg.Text('3. '), sg.In(key=3)],
            [sg.Text('4. '), sg.In(key=4)],
            [sg.Text('5. '), sg.In(key=5)],
            [sg.Button('Save'), sg.Button('Exit')]
         ]

window = sg.Window('To Do List Example', layout)
event, values = window.read()

The output from this script was this window:

SNAG-0451

Take a moment and look at the code and the window that's generated. Are you able to look at the layout and envision the Window on the screen?

Build By Concatenating Rows

The brute force method works great on a list that's 5 items long, but what if your todo list had 40 items on it. THEN what? Well, that's when we turn to a "generated" layout, a layout that is generated by your code. Replace the layout= stuff from the previous example with this definition of the layout.

import FreeSimpleGUI as sg

layout = []
for i in range(1,6):
    layout += [sg.Text(f'{i}. '), sg.In(key=i)],
layout += [[sg.Button('Save'), sg.Button('Exit')]]

window = sg.Window('To Do List Example', layout)
event, values = window.read()

It produces the exact same window of course. That's progress.... went from writing out every row of the GUI to generating every row. If we want 48 items as suggested, change the range(1,6) to range(1,48). Each time through the list another row is added onto the layout.

Create Several Rows Using List Comprehension

BUT, we're not done yet!

This is Python, we're using lists to build something up, so we should be looking at *list comprehensions*. Let's change the for loop into a list comprehension. Recall that our for loop was used to concatenate 6 rows into a layout.

layout =  [[sg.Text(f'{i}. '), sg.In(key=i)] for i in range(1,6)]

Here we've moved the for loop to inside of the list definition (a list comprehension)

Concatenating Multiple Rows

We have our rows built using the list comprehension, now we just need the buttons. They can be easily "tacked onto the end" by simple addition.

layout =  [[sg.Text(f'{i}. '), sg.In(key=i)] for i in range(1,6)]
layout += [[sg.Button('Save'), sg.Button('Exit')]]

Anytime you have 2 layouts, you can concatenate them by simple addition. Make sure your layout is a "list of lists" layout. In the above example, we know the first line is a generated layout of the input rows. The last line adds onto the layout another layout... note the format being [ [ ] ].

This button definition is an entire layout, making it possible to add to our list comprehension

[[sg.Button('Save'), sg.Button('Exit')]]

It's quite readable code. The 2 layouts line up visually quite well.

But let's not stop there with compressing the code. How about removing that += and instead change the layout into a single line with just a + between the two sets of row.

Doing this concatenation on one line, we end up with this single statement that creates the entire layout for the GUI:

layout =  [[sg.Text(f'{i}. '), sg.In(key=i)] for i in range(1,6)] + [[sg.Button('Save'), sg.Button('Exit')]]

Final "To Do List" Program

And here we have our final program... all 4 lines.

import FreeSimpleGUI as sg

layout  = [[sg.Text(f'{i}. '), sg.In(key=i)] for i in range(1,6)] + [[sg.Button('Save'), sg.Button('Exit')]]

window = sg.Window('To Do List Example', layout)

event, values = window.read()

If you really wanted to crunch things down, you can make it a 2 line program (an import and 1 line of code) by moving the layout into the call to Window

import FreeSimpleGUI as sg

event, values = sg.Window('To Do List Example', layout=[[sg.Text(f'{i}. '), sg.In(key=i)] for i in range(1,6)] + [[sg.Button('Save'), sg.Button('Exit')]]).read()

Example - List Comprehension to Build Rows - Table Simulation - Grid of Inputs

In this example we're building a "table" that is 4 wide by 10 high using Input elements

The end results we're seeking is something like this:

HEADER 1    HEADER 2    HEADER 3    HEADER 4
INPUT       INPUT       INPUT       INPUT
INPUT       INPUT       INPUT       INPUT
INPUT       INPUT       INPUT       INPUT
INPUT       INPUT       INPUT       INPUT
INPUT       INPUT       INPUT       INPUT
INPUT       INPUT       INPUT       INPUT
INPUT       INPUT       INPUT       INPUT
INPUT       INPUT       INPUT       INPUT
INPUT       INPUT       INPUT       INPUT
INPUT       INPUT       INPUT       INPUT

Once the code is completed, here is how the result will appear:

image

We're going to be building each row using a list comprehension and we'll build the table by concatenating rows using another list comprehension. That's a list comprehension that goes across and another list comprehension that goes down the layout, adding one row after another.

Building the Header

First let's build the header. There are 2 concepts to notice here:

import FreeSimpleGUI as sg

headings = ['HEADER 1', 'HEADER 2', 'HEADER 3','HEADER 4']  # the text of the headings
header =  [[sg.Text('  ')] + [sg.Text(h, size=(14,1)) for h in headings]]  # build header layout

There are 2 things in this code to note 1. The list comprehension that makes the heading elements 2. The spaces added onto the front

Let's start with the headers themselves.

This is the code that makes a row of Text Elements containing the text for the headers. The result is a list of Text Elements, a row.

[sg.Text(h, size=(14,1)) for h in headings]

Then we add on a few spaces to shift the headers over so they are centered over their columns. We do this by simply adding a Text Element onto the front of that list of headings.

header =  [[sg.Text('  ')] + [sg.Text(h, size=(14,1)) for h in headings]]

This header variable is a layout with 1 row that has a bunch of Text elements with the headings.

Building the Input Elements

The Input elements are arranged in a grid. To do this we will be using a double list comprehension. One will build the row the other will add the rows together to make the grid. Here's the line of code that does that:

input_rows = [[sg.Input(size=(15,1), pad=(0,0)) for col in range(4)] for row in range(10)]

This portion of the statement makes a single row of 4 Input Elements

[sg.Input(size=(15,1), pad=(0,0)) for col in range(4)]

Next we take that list of Input Elements and make as many of them as there are rows, 10 in this case. We're again using Python's awesome list comprehensions to add these rows together.

input_rows = [[sg.Input(size=(15,1), pad=(0,0)) for col in range(4)] for row in range(10)]

The first part should look familiar since it was just discussed as being what builds a single row. To make the matrix, we simply take that single row and create 10 of them, each being a list.

Putting it all together

Here is our final program that uses simple addition to add the headers onto the top of the input matrix. To make it more attractive, the color theme is set to 'Dark Brown 1'.

import FreeSimpleGUI as sg

sg.theme('Dark Brown 1')

headings = ['HEADER 1', 'HEADER 2', 'HEADER 3','HEADER 4']
header =  [[sg.Text('  ')] + [sg.Text(h, size=(14,1)) for h in headings]]

input_rows = [[sg.Input(size=(15,1), pad=(0,0)) for col in range(4)] for row in range(10)]

layout = header + input_rows

window = sg.Window('Table Simulation', layout, font='Courier 12')
event, values = window.read()

image

User Defined Elements / Compound Elements

"User Defined Elements" and "Compound Elements" are one or more PySimpleGUI Elements that are wrapped in a function definition. In a layout, they have the appearance of being a custom elements of some type.

User Defined Elements are particularly useful when you set a lot of parameters on an element that you use over and over in your layout.

Example - A Grid of Buttons for Calculator App

Let's say you're making a calculator application with buttons that have these settings:

  • font = Helvetica 20
  • size = 5,1
  • button color = white on blue

The code for one of these buttons is:

sg.Button('1', button_color=('white', 'blue'), size=(5, 1), font=("Helvetica", 20))

If you have 6 buttons across and 5 down, your layout will have 30 of these lines of text.

One row of these buttons could be written:

    [sg.Button('1', button_color=('white', 'blue'), size=(5, 1), font=("Helvetica", 20)),
     sg.Button('2', button_color=('white', 'blue'), size=(5, 1), font=("Helvetica", 20)),
     sg.Button('3', button_color=('white', 'blue'), size=(5, 1), font=("Helvetica", 20)),
     sg.Button('log', button_color=('white', 'blue'), size=(5, 1), font=("Helvetica", 20)),
     sg.Button('ln', button_color=('white', 'blue'), size=(5, 1), font=("Helvetica", 20)),
     sg.Button('-', button_color=('white', 'blue'), size=(5, 1), font=("Helvetica", 20))],

By using User Defined Elements, you can significantly shorten your layouts. Let's call our element CBtn. It would be written like this:

def CBtn(button_text):
    return sg.Button(button_text, button_color=('white', 'blue'), size=(5, 1), font=("Helvetica", 20))

Using your new CBtn Element, you could rewrite the row of buttons above as:

[CBtn('1'), CBtn('2'), CBtn('3'), CBtn('log'), CBtn('ln'), CBtn('-')],

See the tremendous amount of code you do not have to write! USE this construct any time you find yourself copying an element many times.

But let's not stop there.

Since we've been discussing list comprehensions, let's use them to create this row. The way to do that is to make a list of the symbols that go across the row make a loop that steps through that list. The result is a list that looks like this:

[CBtn(t) for t in ('1','2','3', 'log', 'ln', '-')],

That code produces the same list as this one we created by hand:

[CBtn('1'), CBtn('2'), CBtn('3'), CBtn('log'), CBtn('ln'), CBtn('-')],

Compound Elements

Just like a Button can be returned from a User Defined Element, so can multiple Elements.

Going back to the To-Do List example we did earlier, we could have defined a User Defined Element that represented a To-Do Item and this time we're adding a checkbox. A single line from this list will be:

  • The item # (a Text Element)
  • A Checkbox Element to indicate completed
  • An Input Element to type in what to do

The definition of our User Element is this ToDoItem function. It is a single User Element that is a combination of 3 PySimpleGUI Elements.

def ToDoItem(num):
    return [sg.Text(f'{num}. '), sg.CBox(''), sg.In()]

This makes creating a list of 5 to-do items downright trivial when combined with the list comprehension techniques we learned earlier. Here is the code required to create 5 entries in our to-do list.

layout = [ToDoItem(x) for x in range(1,6)]

We can then literally add on the buttons

layout = [ToDoItem(x) for x in range(1,6)] + [[sg.Button('Save'), sg.Button('Exit')]]

And here is our final program

import FreeSimpleGUI as sg

def ToDoItem(num):
    return [sg.Text(f'{num}. '), sg.CBox(''), sg.In()]

layout = [ToDoItem(x) for x in range(1,6)] + [[sg.Button('Save'), sg.Button('Exit')]]

window = sg.Window('To Do List Example', layout)
event, values = window.read()

And the window it creates looks like this:

image


Elements

You will find information on Elements and all other classes and functions are located in the Call Reference Tab of the documentation.

"Elements" are the building blocks used to create windows. Some GUI APIs use the term "Widget" to describe these graphic elements. So that it's clear when a PySimpleGUI Element is being referenced versus an underlying GUI Framework's Widget. PySimpleGUI Elements map to a GUI Framework Widget, usually in a 1-to-1 manner. For example, a Text Element is implemented in tkinter using a Label Widget.

Table of Elements in Tkinter Port

Each port of PySimpleGUI has a core set of Elements as well as port-specific elements. Some port-specific elements include the Dial element in the Qt port, and the Pane element in the tkinter port.

Element Name Aliases tkinter Widget Description
Text T, Txt tk.Label One or more lines of Text
Input I, In, InputText tk.Entry Single line text input
Combo DD, Drop, DropDown, InputCombo ttk.Combobox A "Dropdown" list that can be edited too
OptionMenu InputOptionMenu tk.OptionMenu Like a Combo
Multiline ML, MLine tk.Text or tk.scrolledtext.ScrolledText Multiple lines of text for input or output
Output tk.Text (sorta) Not suggested. Multiline is better choice. Re-routes stdout
Radio R, Rad tk.Radiobutton Radio Buttons - choose 1 from several
Checkbox CB, CBox, Check tk.Checkbutton Checkbox - binary choice Yes/No
Spin Sp tk.Spinbox Choose 1 by using arrows. Can manually enter also
Button B, Btn tk.Button or ttk.Button Button - plain or with image
Image Im tk.Label A PNG or GIF image
Canvas tk.Canvas A drawing area. Graph may be batter to use
Column Col Combination Canvas & Frame Embeds layouts inside layouts
Frame Fr tk.LabelFrame A frame with a title and a border
Tab tk.Frame Container used with TabGroup
TabGroup ttk.Notebook Holds Tabs in layouts
Pane tk.PanedWindow Sliding columns (it's kinda weird but useful)
Graph G tk.Canvas A drawing area with primitives
Slider Sl tk.Scale Slider to choose from range of choices
Listbox LB, LBox tk.Listbox Listbox - a list of choices
Menu MenuBar, Menubar tk.Menu A standard Menubar
MenubarCustom Combined Elements Custom colors and font for menubar
ButtonMenu BM, BMenu tk.Menubutton Button that shows a menu
Titlebar Combined Elements Custom colors for a titlebar
ProgressBar PBar, Prog, Progress ttk.Progressbar
Table ttk.Treeview A table with clickible cells and headers
Tree ttk.Treeview A tree with collapsible sections
VerticalSeparator VSep, VSeparator ttk.Separator Vertical line
HorizontalSeparator HSep, HSeparator ttk.Separator Horizontal line
StatusBar SBar tk.Label Statusbar for bottom of window
Sizegrip SGrip ttk.Sizegrip A grip for the bottom right corner of a window
Push P, Stretch PySimpleGUI Elements Pushes elements horizontally
VPush VP, VStretch PySimpleGUI Elements Pushes rows vertically
Sizer Column Element Creates a Width x Height number of pixels for padding/sizing

Layout Helper Functions

Your Window's layout is composed of lists of Elements. In addition to elements, these Layout Help Functions may also be present in a layout definition

Layout Helper Description
pin "Pins" an element to a location in a layout. If element transitions from invisible to visible, pin ensures element is in correct location
vtop Vertically align element or row of elements to the top of the row
vbottom Vertically align element or row of elements to the bottom of the row
vcenter Vertically align element or row of elements to the center of the row

Keys

Keys are a super important concept to understand in FreeSimpleGUI.

If you are going to do anything beyond the basic stuff with your GUI, then you need to understand keys.

You can think of a "key" as a "name" for an element. Or an "identifier". It's a way for you to identify and talk about an element with the PySimpleGUI library. It's the exact same kind of key as a dictionary key. They must be unique to a window.

Keys are specified when the Element is created using the key parameter.

Keys are used in these ways: * Specified when creating the element * Returned as events. If an element causes an event, its key will be used * In the values dictionary that is returned from window.read() * To make updates (changes), to an element that's in the window

After you put a key in an element's definition, the values returned from window.read will use that key to tell you the value. For example, if you have an input element in your layout:

Input(key='mykey')

And your read looks like this: event, values = Read()

Then to get the input value from the read it would be: values['mykey']

You also use the same key if you want to call Update on an element. Please see the section Updating Elements to understand that usage. To get find an element object given the element's key, you can call the window method find_element (also written FindElement, element), or you can use the more common lookup mechanism:

window['key']

While you'll often see keys written as strings in examples in this document, know that keys can be ANYTHING.

Let's say you have a window with a grid of input elements. You could use their row and column location as a key (a tuple)

key=(row, col)

Then when you read the values variable that's returned to you from calling Window.read(), the key in the values variable will be whatever you used to create the element. In this case you would read the values as: values[(row, col)]

Most of the time they are simple text strings. In the Demo Programs, keys are written with this convention: _KEY_NAME_ (underscore at beginning and end with all caps letters) or the most recent convention is to use a dash at the beginning and end (e.g. '-KEY_NAME-'). You don't have to follow the convention, but it's not a bad one to follow as other users are used to seeing this format and it's easy to spot when element keys are being used.

If you have an element object, to find its key, access the member variable .Key for the element. This assumes you've got the element in a variable already.

text_elem = sg.Text('', key='-TEXT-')

the_key = text_elem.Key

Default Keys

If you fail to place a key on an Element, then one will be created for you automatically.

For Buttons, the text on the button is that button's key. Text elements will default to the text's string (for when events are enabled and the text is clicked)

If the element is one of the input elements (one that will cause an generate an entry in the return values dictionary) and you fail to specify one, then a number will be assigned to it beginning with the number 0. The effect will be as if the values are represented as a list even if a dictionary is used.

Menu items can have keys associated with them as well. See the section on Menus for more information about these special keys. They aren't the same as Element keys. Like all elements, Menu Element have one of these Element keys. The individual menu item keys are different.

WRITE_ONLY_KEY Modifier

Sometimes you have input elements (e.g. Multiline) that you are using as an output. The contents of these elements may get very long. You don't need to "read" these elements and doing so will potentially needlessly return a lot of data.

To tell PySimpleGUI that you do not want an element to return a value when Window.read is called, add the string WRITE_ONLY_KEY to your key name.

If your Multiline element was defined like this originally:

sg.Multiline(size=(40,8), key='-MLINE-')

Then to turn off return values for that element, the Multiline element would be written like this:

sg.Multiline(size=(40,8), key='-MLINE-' + sg.WRITE_ONLY_KEY)

Key Errors - Key error recovery algorithm

In the primary (tkinter) port of PySimpleGUI, starting in version 4.27.0 (not yet on PyPI... but available on GitHub as 4.26.0.14+)

There are now 3 controls over key error handling and a whole new era of key reporting.

SUPPRESS_ERROR_POPUPS = False
SUPPRESS_RAISE_KEY_ERRORS = False
SUPPRESS_KEY_GUESSING = False

You can modify these values by calling set_options.

    sg.set_options(suppress_raise_key_errors=False, suppress_error_popups=False, suppress_key_guessing=False)

A basic definition of them are: suppress_error_popups - Disables error popups that are generated within PySimpleGUI itself to not be shown suppress_raise_key_errors - Disables raising a key error if a key or a close match are not found suppress_key_guessing - Disables the key guessing algorithm should you have a key error

With the defaults left as defined (all False), here is how key errors work.

This is the program being used in this example:

import FreeSimpleGUI as sg

def main():
    sg.set_options(suppress_raise_key_errors=False, suppress_error_popups=False, suppress_key_guessing=False)

    layout = [  [sg.Text('My Window')],
                [sg.Input(k='-IN-'), sg.Text(size=(12,1), key='-OUT-')],
                [sg.Button('Go'), sg.Button('Exit')]  ]

    window = sg.Window('Window Title', layout, finalize=True)

    while True:             # Event Loop
        event, values = window.read()
        print(event, values)
        if event == sg.WIN_CLOSED or event == 'Exit':
            break
        window['-O U T'].update(values['-IN-'])
    window.close()

def func():

    main()

func()

A few things to note about it:

  • There are multiple levels of functions being called, not just a flat program
  • There are 2 keys explicitly defined, both are text at this point (we'll change them later)
  • There are 2 lookups happening, one with window the other with values

This key error recovery algorithm only applies to element keys being used to lookup keys inside of windows. The values key lookup is a plain dictionary and so nothing fancy is done for that lookup.

Example 1 - Simple text string misspelling

In our example, this line of code has an error:

window['-O U T'].update(values['-IN-'])

There are multiple problems with the key '-OUT-'. It is missing a dash and it has a bunch of extra spaces.

When the program runs, you'll first see the layout with no apparent problems:

SNAG-0882

Clicking the OK button will cause the program to return from window.read() and thus hit our bad key. The result will be a popup window that resembles this:

SNAG-0883

Note a few things about this error popup. Your shown your bad key and you're also shown what you likely meant. Additionally, you're shown the filename, the line number and the line of code itself that has the error.

Because this error was recoverable, the program continues to run after you close the error popup. The result is what you expect from this program... the output field is the same as your information input.

SNAG-0884

Example 2 - Tuple error

Keys can be a variety of types, including tuples. In this particular program we have a tuple specified in the layout and have used an incorrect tuple in the lookup. Once again the recovery process worked and the program continued.

SNAG-0885

Example 3 - No close match found

In this example, as you can see in the error popup, there was such a mismatch that no substitution could be performed.

SNAG-0886

This is an unrecoverable error, so a key error exception is raised.


Traceback (most recent call last):
  File "C:/Users/mike/.PyCharmCE2019.1/config/scratches/scratch_978 - key error example.py", line 25, in <module>
    func()
  File "C:/Users/mike/.PyCharmCE2019.1/config/scratches/scratch_978 - key error example.py", line 23, in func
    main()
  File "C:/Users/mike/.PyCharmCE2019.1/config/scratches/scratch_978 - key error example.py", line 17, in main
    window[(1,2,3)].update(values['-IN-'])
  File "C:\Python\PycharmProjects\PSG\PySimpleGUI.py", line 8591, in __getitem__
    return self.FindElement(key)
  File "C:\Python\PycharmProjects\PSG\PySimpleGUI.py", line 7709, in FindElement
    raise KeyError(key)
KeyError: (1, 2, 3)

If you're running an IDE such as PyCharm, you can use the information from the assert to jump to the line of code in your IDE based on the crash data provided.

Choose Your Desired Combination

There are enough controls on this error handling that you can control how you want your program to fail. If you don't want any popups, and no guessing and would instead like to simply get an exception when the key error happens, then call set_options with this combination:

    sg.set_options(suppress_raise_key_errors=False, suppress_error_popups=True, suppress_key_guessing=True)

This will cause Example #1 above to immediately get an exception when hitting the statement with the error. Even though the guessing is turned off, you're still provided with the closest match to help with your debugging....

** Error looking up your element using the key:  -O U T The closest matching key:  -OUT-
Traceback (most recent call last):
  File "C:/Users/mike/.PyCharmCE2019.1/config/scratches/scratch_978 - key error example.py", line 25, in <module>
    func()
  File "C:/Users/mike/.PyCharmCE2019.1/config/scratches/scratch_978 - key error example.py", line 23, in func
    main()
  File "C:/Users/mike/.PyCharmCE2019.1/config/scratches/scratch_978 - key error example.py", line 17, in main
    window['-O U T'].update(values['-IN-'])
  File "C:\Python\PycharmProjects\PSG\PySimpleGUI.py", line 8591, in __getitem__
    return self.FindElement(key)
  File "C:\Python\PycharmProjects\PSG\PySimpleGUI.py", line 7709, in FindElement
    raise KeyError(key)
KeyError: '-O U T'

Common Element Parameters

Some parameters that you will see on almost all Element creation calls include:

  • key - Used with window[key], events, and in return value dictionary
  • tooltip - Hover your mouse over the element and you'll get a popup with this text
  • size - (width, height) - usually measured in characters-wide, rows-high. Sometimes they mean pixels
  • font - specifies the font family, size, etc.
  • colors - Color name or #RRGGBB string
  • pad - Amount of padding to put around element
  • enable_events - Turns on the element specific events
  • visible - Make elements appear and disappear

Tooltip

Tooltips are text boxes that popup next to an element if you hold your mouse over the top of it. If you want to be extra kind to your window's user, then you can create tooltips for them by setting the parameter tooltip to some text string. You will need to supply your own line breaks / text wrapping. If you don't want to manually add them, then take a look at the standard library package textwrap.

Tooltips are one of those "polish" items that really dress-up a GUI and show's a level of sophistication. Go ahead, impress people, throw some tooltips into your GUI. You can change the color of the background of the tooltip on the tkinter version of PySimpleGUI by setting TOOLTIP_BACKGROUND_COLOR to the color string of your choice. The default value for the color is:

TOOLTIP_BACKGROUND_COLOR = "#ffffe0"

Size

Info on setting default element sizes is discussed in the Window section above.

Specifies the amount of room reserved for the Element. For elements that are character based, such a Text, it is (# characters, # rows). Sometimes it is a pixel measurement such as the Image element. And sometimes a mix like on the Slider element (characters long by pixels wide).

Some elements, Text and Button, have an auto-size setting that is on by default. It will size the element based on the contents. The result is that buttons and text fields will be the size of the string creating them. You can turn it off. For example, for Buttons, the effect will be that all buttons will be the same size in that window.

Beginning in release 4.47.0 sizes can also be an int in addition to a tuple. If an int is specified, then that value is taken as the width and the height is set to 1. If given size=12 then it's the same as size=(12,1)

Element Sizes - Non-tkinter Ports (Qt, WxPython, Web)

In non-tkinter ports you can set the specific element sizes in 2 ways. One is to use the normal size parameter like you're used to using. This will be in characters and rows.

The other way is to use a new parameter, size_px. This parameter allows you to specify the size directly in pixels. A setting of size_px=(300,200) will create an Element that is 300 x 200 pixels.

Additionally, you can also indicate pixels using the size parameter, if the size exceeds the threshold for conversion. What does that mean? It means if your width is > 20 (DEFAULT_PIXEL_TO_CHARS_CUTOFF), then it is assumed you're talking pixels, not characters. However, some of the "normally large" Elements have a cutoff value of 100. These include, for example, the Multline and Output elements.

If you're curious about the math used to do the character to pixels conversion, it's quite crude, but functional. The conversion is completed with the help of this variable:

DEFAULT_PIXELS_TO_CHARS_SCALING = (10,26)

The conversion simply takes your size[0] and multiplies by 10 and your size[1] and multiplies it by 26.

Specifying Size as an INT

Beginning in version 4.47.0 you can specify a single int as the size. This will set the size to be a single row in height (1). Writing size=10 is now the same as writing size=(10,1). A tuple is created on your behalf when you specify a size and an int. This will save a considerable amount of typing, especially for the elements where you typically have only 1 row or can only have 1 row.

Colors

A string representing color. Anytime colors are involved, you can specify the tkinter color name such as 'lightblue' or an RGB hex value '#RRGGBB'. For buttons, the color parameter is a tuple (text color, background color)

Anytime colors are written as a tuple in PySimpleGUI, the way to figure out which color is the background is to replace the "," with the word "on". ('white', 'red') specifies a button that is "white on red". Works anywhere there's a color tuple.

Pad

The amount of room around the element in pixels. The default value is (5,3) which means leave 5 pixels on each side of the x-axis and 3 pixels on each side of the y-axis. You can change this on a global basis using a call to SetOptions, or on an element basis.

If you want more pixels on one side than the other, then you can split the number into 2 number. If you want 200 pixels on the left side, and 3 pixels on the right, the pad would be ((200,3), 3). In this example, only the x-axis is split.

Specifying pad as an INT

Starting in version 4.47.0, it's possible to set pad to be an int rather than a tuple. If an int is specified, then the pad is set to a tuple with each position being the same as the int. This reduces the code in your layout significantly if you use values such as (0,0) for your pad. This is not an uncommon value. Now you can write pad=0 and you will get the same result as if you typed pad=(0,0)

Font

Specifies the font family, size, and style. Font families on Windows include: * Arial * Courier * Comic, * Fixedsys * Times * Verdana * Helvetica (the default I think)

The fonts will vary from system to system, however, Tk 8.0 automatically maps Courier, Helvetica and Times to their corresponding native family names on all platforms. Also, font families cannot cause a font specification to fail on Tk 8.0 and greater.

If you wish to leave the font family set to the default, you can put anything not a font name as the family. The PySimpleGUI Demo programs and documentation use the family 'Any' to demonstrate this fact.. You could use "default" if that's more clear to you.

There are 2 formats that can be used to specify a font... a string, and a tuple Tuple - (family, size, styles) String - "Family Size Styles"

To specify an underlined, Helvetica font with a size of 15 the values: ('Helvetica', 15, 'underline italics') 'Helvetica 15 underline italics'

Font Style - Valid font styles include:

  • italic
  • roman
  • bold
  • normal
  • underline
  • overstrike

An example with many styles is:

font='Courier 12 italic bold underline overstrike'

The same styles can be used with the tuple format for fonts.

Key

See the section above that has full information about keys.

Visible

Beginning in version 3.17 you can create Elements that are initially invisible that you can later make visible.

To create an invisible Element, place the element in the layout like you normally would and add the parameter

visible=False.

Later when you want to make that Element visible you simply call the Element's Update method and pass in the parameter visible=True

This feature works best on Qt, but does work on the tkinter version as well. The visible parameter can also be used with the Column and Frame "container" Elements.

Note - Tkinter elements behave differently than Qt elements in how they arrange themselves when going from invisible to visible.

tkinter elements tend to STACK themselves.

One workaround is to place the element in a Column with other elements on its row. This will hold the place of the row it is to be placed on. It will move the element to the end of the row however.

If you want to not only make the element invisible, on tkinter you can call `Element.

Qt elements tend to hold their place really well and the window resizes itself nicely. It is more precise and less clunky.

Shortcut Functions / Multiple Function Names

Perhaps not the best idea, but one that's done none the less is the naming of methods and functions. Some of the more "Heavily Travelled Elements" (and methods/functions) have "shortcuts".

In other words, I am lazy and don't like to type. The result is multiple ways to do exactly the same thing. Typically, the Demo Programs and other examples use the full name, or at least a longer name. Thankfully PyCharm will show you the same documentation regardless which you use.

This enables you to code much quicker once you are used to using the SDK. The Text Element, for example, has 3 different names Text, Txt orT. InputText can also be written Input or In .

The shortcuts aren't limited to Elements. The Window method Window.FindElement can be written as Window.Element because it's such a commonly used function. BUT, even that has now been shortened to window[key]

It's an ongoing thing. If you don't stay up to date and one of the newer shortcuts is used, you'll need to simply rename that shortcut in the code. For examples Replace sg.T with sg.Text if your version doesn't have sg.T in it.

Text Element | T == Txt == Text

Basic Element. It displays text.

layout = [
            [sg.Text('This is what a Text Element looks like')],
         ]

simple text

When creating a Text Element that you will later update, make sure you reserve enough characters for the new text. When a Text Element is created without a size parameter, it is created to exactly fit the characters provided.

With proportional spaced fonts (normally the default) the pixel size of one set of characters will differ from the pixel size of a different set of characters even though the set is of the same number of characters. In other words, not all letters use the same number of pixels. Look at the text you're reading right now and you will see this. An "i" takes up a less space then an "A".


Window.FindElement(key) shortened to Window[key]

There's been a fantastic leap forward in making PySimpleGUI code more compact.

Instead of writing:

window.FindElement(key).update(new_value)
 ```

You can now write it as:

```python
window[key].update(new_value)
 ```

This change has been released to PyPI for PySimpleGUI

MANY Thanks is owed to the nngogol that suggested and showed me how to do this.  It's an incredible find as have been many of his suggestions.

## `Element.update()` ->  `Element()` shortcut

This has to be one of the strangest syntactical constructs I've ever written.

It is best used in combination with `FindElement` (see prior section on how to shortcut `FindElement`).

Normally to change an element, you "find" it, then call its `update` method.  The code usually looks like this, as you saw in the previous section:

```python
window[key].update(new_value)

The code can be further compressed by removing the .update characters, resulting in this very compact looking call:

window[key](new_value)

Yes, that's a valid statement in Python.

What's happening is that the element itself is being called. You can also writing it like this:

elem = sg.Text('Some text', key='-TEXT-')
elem('new text value')

Side note - you can also call your window variable directly. If you "call" it it will actually call Window.read.

window = sg.Window(....)
event, values = window()

# is the same as
window = sg.Window(....)
event, values = window.read()

It is confusing looking however so when used, it might be a good idea to write a comment at the end of the statement to help out the poor beginner programmer coming along behind you.

Because it's such a foreign construct that someone with 1 week of Python classes will not recognize, the demos will continue to use the .update method.

It does not have to be used in conjuction with FindElement. The call works on any previously made Element. Sometimes elements are created, stored into a variable and then that variable is used in the layout. For example.

graph_element = sg.Graph(...... lots of parms ......)

layout = [[graph_element]]
.
.
.
graph_element(background_color='blue')      # this calls Graph.update for the previously defined element

Hopefully this isn't too confusing. Note that the methods these shortcuts replace will not be removed. You can continue to use the old constructs without changes.


Fonts

Already discussed in the common parameters section. Either string or a tuple.

Color in PySimpleGUI are in one of two formats - color name or RGB value.

Individual colors are specified using either the color names as defined in tkinter or an RGB string of this format:

"#RRGGBB"        or          "darkblue"

auto_size_text

A True value for auto_size_text, when placed on Text Elements, indicates that the width of the Element should be shrunk do the width of the text. The default setting is True. You need to remember this when you create Text elements that you are using for output.

Text(key='-TXTOUT-) will create a Text Element that has 0 length. Notice that for Text elements with an empty string, no string value needs to be indicated. The default value for strings is '' for Text Elements. Prior to release 4.45.0 you needed to reserve enough room for your longest string. If you tried to output a string that's 5 characters, it wasn't shown in the window because there wasn't enough room. The remedy was to manually set the size to what you expect to output

Text(size=(15,1), key='-TXTOUT-) creates a Text Element that can hold 15 characters.

With the newer versions, after 4.45.0, if you set no size at all, that is size=(None, None), then both the Text element will grow and shrink to fit the text and so will the Window. Additionally, if you indicate that the height is None then the element will grow and shrink in their to match the string.

The way the Text element now works is truly auto-sized.

Chortcut functions

The shorthand functions for Text are Txt and T

Events enable_events

If you set the parameter enable_events then you will get an event if the user clicks on the Text.

Multiline Element

This Element doubles as both an input and output Element.

layout = [[sg.Multiline('This is what a Multi-line Text Element looks like', size=(45,5))]]

multiline

This element has been expanded upon quite a bit over time. Two of the more exciting additions have been

  • Ability to output unique text and background colors on a per-character basis
  • The print method that allows you to easily reroute your normally printed output to a multiline element instead

The Multiline.print() call is made using the same element-lookup technique you're used to using to call update. One of these lookups generally appear:

window['-MULTILINE KEY-']

To change one of your normal prints to output to your multiline element, you simply add the above lookup expression to the front of your print statement.

print('My variables are', a, b, c)       # a normal print statement

window['-MULTILINE KEY-'].print('My variables are', a, b, c)     # Routed to your multiline element

It gets even better though.... you can add color to your prints

# Outputs red text on a yellow background
window['-MULTILINE KEY-'].print('My variables are', a, b, c, text_color='red', background_color='yellow')

Redefine print

Another way to use this print capability is to redefine the print statement itself. This will allow you to leave your code entirely as is. By adding this line of code your entire program will output all printed information to a multiline element.

print = lambda *args, **kwargs: window['-MULTILINE KEY-'].print(*args, **kwargs)

Text Input Element | InputText == Input == In

layout = [[sg.InputText('Default text')]]

inputtext 2


Note about the do_not_clear parameter

This used to really trip people up, but don't think so anymore. The do_not_clear parameter is initialized when creating the InputText Element. If set to False, then the input field's contents will be erased after every Window.read() call. Use this setting for when your window is an "Input Form" type of window where you want all of the fields to be erased and start over again every time.

Combo Element | Combo == InputCombo == DropDown == Drop

Also known as a drop-down list. Only required parameter is the list of choices. The return value is a string matching what's visible on the GUI.

layout = [[sg.Combo(['choice 1', 'choice 2'])]]

combobox

Listbox Element

The standard listbox like you'll find in most GUIs. Note that the return values from this element will be a list of results, not a single result. This is because the user can select more than 1 item from the list (if you set the right mode).

layout = [[sg.Listbox(values=['Listbox 1', 'Listbox 2', 'Listbox 3'], size=(30, 6))]]

listbox 2


ListBoxes can cause a window to return from a Read call. If the flag enable_events is set, then when a user makes a selection, the Read immediately returns.

Another way ListBoxes can cause Reads to return is if the flag bind_return_key is set. If True, then if the user presses the return key while an entry is selected, then the Read returns. Also, if this flag is set, if the user double-clicks an entry it will return from the Read.

Slider Element

Sliders have a couple of slider-specific settings as well as appearance settings. Examples include the orientation and range settings.

layout = [[sg.Slider(range=(1,500),
         default_value=222,
         size=(20,15),
         orientation='horizontal',
         font=('Helvetica', 12))]]

slider

Qt Sliders

There is an important difference between Qt and tkinter sliders. On Qt, the slider values must be integer, not float. If you want your slider to go from 0.1 to 1.0, then make your slider go from 1 to 10 and divide by 10. It's an easy math thing to do and not a big deal. Just deal with it.... you're writing software after all. Presumably you know how to do these things. ;-)

Radio Button Element

Creates one radio button that is assigned to a group of radio buttons. Only 1 of the buttons in the group can be selected at any one time.

layout =  [
    [sg.Radio('My first Radio!', "RADIO1", default=True),
    sg.Radio('My second radio!', "RADIO1")]
]

radio

Checkbox Element | CBox == CB == Check

Checkbox elements are like Radio Button elements. They return a bool indicating whether or not they are checked.

layout =  [[sg.Checkbox('My first Checkbox!', default=True), sg.Checkbox('My second Checkbox!')]]

checkbox

Spin Element

An up/down spinner control. The valid values are passed in as a list.

layout =  [[sg.Spin([i for i in range(1,11)], initial_value=1), sg.Text('Volume level')]]

spinner

Image Element

Images can be placed in your window provide they are in PNG, GIF, PPM/PGM format. JPGs cannot be shown because tkinter does not naively support JPGs. You can use the Python Imaging Library (PIL) package to convert your image to PNG prior to calling PySimpleGUI if your images are in JPG format.

layout = [
            [sg.Image(r'C:\PySimpleGUI\Logos\PySimpleGUI_Logo_320.png')],
         ]

image

You can specify an animated GIF as an image and can animate the GIF by calling UpdateAnimation. Exciting stuff!

loading animation

You can call the method without setting the time_between_frames value and it will show a frame and immediately move on to the next frame. This enables you to do the inter-frame timing.

Button Element

Buttons are the most important element of all! They cause the majority of the action to happen. After all, it's a button press that will get you out of a window, whether it be Submit or Cancel, one way or another a button is involved in all windows. The only exception is to this is when the user closes the window using the "X" in the upper corner which means no button was involved.

The Types of buttons include: * Folder Browse * File Browse * Files Browse * File SaveAs * File Save * Close window (normal button) * Read window * Realtime * Calendar Chooser * Color Chooser

Close window - Normal buttons like Submit, Cancel, Yes, No, do NOT close the window... they used to. Now to close a window you need to use a CloseButton / CButton.

Folder Browse - When clicked a folder browse dialog box is opened. The results of the Folder Browse dialog box are written into one of the input fields of the window.

File Browse - Same as the Folder Browse except rather than choosing a folder, a single file is chosen.

Calendar Chooser - Opens a graphical calendar to select a date.

Color Chooser - Opens a color chooser dialog

Read window - This is a window button that will read a snapshot of all of the input fields, but does not close the window after it's clicked.

Realtime - This is another async window button. Normal button clicks occur after a button's click is released. Realtime buttons report a click the entire time the button is held down.

Most programs will use a combination of shortcut button calls (Submit, Cancel, etc.), normal Buttons which leave the windows open and CloseButtons that close the window when clicked.

Sometimes there are multiple names for the same function. This is simply to make the job of the programmer quicker and easier. Or they are old names that are no longer used but kept around so that existing programs don't break.

The 4 primary windows of PySimpleGUI buttons and their names are:

  1. Button= ReadButton = RButton = ReadFormButton (Use Button, others are old methods)
  2. CloseButton = CButton
  3. RealtimeButton
  4. DummyButton

You will find the long-form names in the older programs. ReadButton for example.

In Oct 2018, the definition of Button changed. Previously Button would CLOSE the window when clicked. It has been changed so the Button calls will leave the window open in exactly the same way as a ReadButton. They are the same calls now. To enables windows to be closed using buttons, a new button was added... CloseButton or CButton.

Your PySimpleGUI program is most likely going to contain only Button calls. The others are generally not found in user code.

The most basic Button element call to use is Button

layout =  [[sg.Button('Ok'), sg.Button('Cancel')]]

ok cancel 3

You will rarely see these 2 buttons in particular written this way. Recall that PySimpleGUI is focused on YOU (which generally directly means.... less typing). As a result, the code for the above window is normally written using shortcuts found in the next section.

You will typically see this instead of calls to Button:

layout =  [[sg.Ok(), sg.Cancel()]]

In reality Button is in fact being called on your behalf. Behind the scenes, sg.Ok and sg.Cancel call Button with the text set to Ok and Cancel and returning the results that then go into the layout. If you were to print the layout it will look identical to the first layout shown that has Button shown specifically in the layout.

TTK Buttons & Macs

In 2019 support for ttk Buttons was added. This gets around the problem of not being able to change button colors on a Mac. There are a number of places you can control whether or not ttk buttons are used, be it on MAc or other platform.

TTK Buttons and TK Buttons operate slightly differently. Button highlighting is one different. How images and text are displayed at the same time is another. You've got options now that weren't there previously. It's nice to see that Mac users can finally use the color themes.

Button Element Shortcuts

These Pre-made buttons are some of the most important elements of all because they are used so much. They all basically do the same thing, set the button text to match the function name and set the parameters to commonly used values. If you find yourself needing to create a custom button often because it's not on this list, please post a request on GitHub. . They include:

  • OK
  • Ok
  • Submit
  • Cancel
  • Yes
  • No
  • Exit
  • Quit
  • Help
  • Save
  • SaveAs
  • Open

"Chooser" Buttons

These buttons are used to show dialog boxes that choose something like a filename, date, color, etc.. that are filled into an InputText Element (or some other "target".... see below regarding targets)

  • CalendarButton
  • ColorChooserButton
  • FileBrowse
  • FilesBrowse
  • FileSaveAs
  • FolderBrowse

IMPORT NOTE ABOUT SHORTCUT BUTTONS Prior to release 3.11.0, these buttons closed the window. Starting with 3.11 they will not close the window. They act like RButtons (return the button text and do not close the window)

If you are having trouble with these buttons closing your window, please check your installed version of PySimpleGUI by typing pip list at a command prompt. Prior to 3.11 these buttons close your window.

Using older versions, if you want a Submit() button that does not close the window, then you would instead use RButton('Submit'). Using the new version, if you want a Submit button that closes the window like the sold Submit() call did, you would write that as CloseButton('Submit') or CButton('Submit')

Button targets

The FileBrowse, FolderBrowse, FileSaveAs , FilesSaveAs, CalendarButton, ColorChooserButton buttons all fill-in values into another element located on the window. The target can be a Text Element or an InputText Element or the button itself. The location of the element is specified by the target variable in the function call.

The Target comes in two forms. 1. Key 2. (row, column)

Targets that are specified using a key will find its target element by using the target's key value. This is the "preferred" method.

If the Target is specified using (row, column) then it utilizes a grid system. The rows in your GUI are numbered starting with 0. The target can be specified as a hard coded grid item or it can be relative to the button.

The (row, col) targeting can only target elements that are in the same "container". Containers are the Window, Column and Frame Elements. A File Browse button located inside of a Column is unable to target elements outside of that Column.

The default value for target is (ThisRow, -1). ThisRow is a special value that tells the GUI to use the same row as the button. The Y-value of -1 means the field one value to the left of the button. For a File or Folder Browse button, the field that it fills are generally to the left of the button is most cases. (ThisRow, -1) means the Element to the left of the button, on the same row.

If a value of (None, None) is chosen for the target, then the button itself will hold the information. Later the button can be queried for the value by using the button's key.

Let's examine this window as an example:

file browse

The InputText element is located at (1,0)... row 1, column 0. The Browse button is located at position (2,0). The Target for the button could be any of these values:

Target = (1,0)
Target = (-1,0)

The code for the entire window could be:

layout = [[sg.T('Source Folder')],
              [sg.In()],
              [sg.FolderBrowse(target=(-1, 0)), sg.OK()]]

or if using keys, then the code would be:

layout = [[sg.T('Source Folder')],
              [sg.In(key='input')],
              [sg.FolderBrowse(target='input'), sg.OK()]]

See how much easier the key method is?

Invisible Targets

One very handy trick is to make your target invisible. This will remove the ability to edit the chosen value like you normally would be able to with an Input Element. It's a way of making things look cleaner, less cluttered too perhaps.

Save & Open Buttons

There are 4 different types of File/Folder open dialog box available. If you are looking for a file to open, the FileBrowse is what you want. If you want to save a file, SaveAs is the button. If you want to get a folder name, then FolderBrowse is the button to use. To open several files at once, use the FilesBrowse button. It will create a list of files that are separated by ';'

open

folder

saveas

Calendar Buttons

These buttons pop up a calendar chooser window. The chosen date is returned as a string.

calendar

Color Chooser Buttons

These buttons pop up a standard color chooser window. The result is returned as a tuple. One of the returned values is an RGB hex representation.

color

Custom Buttons

Not all buttons are created equal. A button that closes a window is different that a button that returns from the window without closing it. If you want to define your own button, you will generally do this with the Button Element Button, which closes the window when clicked.

layout =  [[sg.Button('My Button')]]

button

All buttons can have their text changed by changing the button_text parameter in the button call. It is this text that is returned when a window is read. This text will be what tells you which button was clicked. However, you can also use keys on your buttons so that they will be unique. If only the text were used, you would never be able to have 2 buttons in the same window with the same text.

layout =  [[sg.Button('My Button', key='_BUTTON_KEY_')]]

With this layout, the event that is returned from a Window.read() call when the button is clicked will be "_BUTTON_KEY_"

Button Images

Now this is an exciting feature not found in many simplified packages.... images on buttons! You can make a pretty spiffy user interface with the help of a few button images.

This is one of the quickest and easiest ways to transform tkinter from a "1990s looking GUI" into a "modern GUI". If you don't like the default buttons, then simply bring your own button images and use those instead.

Your button images need to be in PNG or GIF format. When you make a button with an image, set the button background to the same color as the background. You can get the theme's background color by calling theme_background_color()

TRANSPARENT_BUTTON - Important - This is a legacy value that is misleading. It is currently defined as this constant value:

TRANSPARENT_BUTTON = ('#F0F0F0', '#F0F0F0')

As you can see it is simply a tuple of 2 gray colors. The effect is that the button text and the button background color to a specific shade of gray. Way back in time, before you could change the background colors and all windows were gray, this value worked. But now that your button can be on any background color, you'll want to set the buttons color to match the background so that your button blends with the background color.

sg.Button('Restart Song', button_color=(sg.theme_background_color(), sg.theme_background_color()),
               image_filename=image_restart, image_size=(50, 50), image_subsample=2, border_width=0)

There are several parameters in Button elements that are used for button images.

image_filename - Filename of image. Can be a relative path
image_data - A Base64 image
image_size - Size of image in pixels
image_subsample - Amount to divide the size by.  2 means your image will be 1/2 the size.  3 means 1/3

Here's an example window made with button images.

media file player

You'll find the source code in the file Demo Media Player. Here is what the button calls look like to create media player window

```python sg.Button('Pause', button_color=(sg.theme_background_color(), sg.theme_background_color()), image_filename=image_pause, image_size=(50, 50), image_subsample=2, border_width=0)


Experimentation is sometimes required for these concepts to really sink in and they can vary depending on the underlying GUI framework.

Button Images do work so play with them.  You can use PIL to change the size of your images before passing to PySimpleGUI.

### Realtime Buttons

Normally buttons are considered "clicked" when the mouse button is let UP after a downward click on the button.  What about times when you need to read the raw up/down button values.  A classic example for this is a robotic remote control.  Building a remote control using a GUI is easy enough.  One button for each of the directions is a start.  Perhaps something like this:

![robot remote](https://user-images.githubusercontent.com/13696193/44959958-ff9b7000-aec4-11e8-99ea-7450926409be.jpg)

This window has 2 button types.  There's the normal "Read Button" (Quit) and 4 "Realtime Buttons".

Here is the code to make, show and get results from this window:

```python
import FreeSimpleGUI as sg

gui_rows = [[sg.Text('Robotics Remote Control')],
            [sg.T(' '  * 10), sg.RealtimeButton('Forward')],
            [sg.RealtimeButton('Left'), sg.T(' '  * 15), sg.RealtimeButton('Right')],
            [sg.T(' '  * 10), sg.RealtimeButton('Reverse')],
            [sg.T('')],
            [sg.Quit(button_color=('black', 'orange'))]
            ]

window = sg.Window('Robotics Remote Control', gui_rows)

#
# Some place later in your code...
# You need to perform a Read or Refresh call on your window every now and then or
# else it will apprear as if the program has locked up.
#
# your program's main loop
while (True):
    # This is the code that reads and updates your window
    event, values = window.read(timeout=50)
    print(event)
    if event in ('Quit', sg.WIN_CLOSED):
        break

window.close()  # Don't forget to close your window!

This loop will read button values and print them. When one of the Realtime buttons is clicked, the call to window.read will return a button name matching the name on the button that was depressed or the key if there was a key assigned to the button. It will continue to return values as long as the button remains depressed. Once released, the Read will return timeout events until a button is again clicked.

File Types The FileBrowse & SaveAs buttons have an additional setting named file_types. This variable is used to filter the files shown in the file dialog box. The default value for this setting is

FileTypes=(("ALL Files", "*.*"),)

This code produces a window where the Browse button only shows files of type .TXT

layout =  [[sg.In() ,sg.FileBrowse(file_types=(("Text Files", "*.txt"),))]]

NOTE - Mac users will not be able to use the file_types parameter. tkinter has a bug on Macs that will crash the program is a file_type is attempted so that feature had to be removed. Sorry about that!

The ENTER key The ENTER key is an important part of data entry for windows. There's a long tradition of the enter key being used to quickly submit windows. FreeSimpleGUI implements this by tying the ENTER key to the first button that closes or reads a window.

The Enter Key can be "bound" to a particular button so that when the key is pressed, it causes the window to return as if the button was clicked. This is done using the bind_return_key parameter in the button calls. If there are more than 1 button on a window, the FIRST button that is of type Close window or Read window is used. First is determined by scanning the window, top to bottom and left to right.

ButtonMenu Element

The ButtonMenu element produces a unique kind of effect. It's a button, that when clicked, shows you a menu. It's like clicking one of the top-level menu items on a MenuBar. As a result, the menu definition take the format of a single menu entry from a normal menu definition. A normal menu definition is a list of lists. This definition is one of those lists.

 ['Menu', ['&Pause Graph', 'Menu item::optional_key']]

The very first string normally specifies what is shown on the menu bar. In this case, the value is not used. You set the text for the button using a different parameter, the button_text parm.

One use of this element is to make a "fake menu bar" that has a colored background. Normal menu bars cannot have their background color changed. Not so with ButtonMenus.

buttonmenu

Return values for ButtonMenus are sent via the return values dictionary. If a selection is made, then an event is generated that will equal the ButtonMenu's key value. Use that key value to look up the value selected by the user. This is the same mechanism as the Menu Bar Element, but differs from the pop-up (right click) menu.

VerticalSeparator Element

This element has limited usefulness and is being included more for completeness than anything else. It will draw a line between elements.

It works best when placed between columns or elements that span multiple rows. If on a "normal" row with elements that are only 1 row high, then it will only span that one row.

VerticalSeparator(pad=None)

snag-0129

HorizontalSeparator Element

In PySimpleGUI, the tkinter port, there is no HorizontalSeparator Element. One will be added as a "stub" so that code is portable. It will likely do nothing just like the Stretch Element.

An easy way to get a horizontal line in PySimpleGUI is to use a Text Element that contains a line of underscores

sg.Text('_'*30)             # make a horizontal line stretching 30 characters

ProgressBar Element

The ProgressBar element is used to build custom Progress Bar windows. It is HIGHLY recommended that you use OneLineProgressMeter that provides a complete progress meter solution for you. Progress Meters are not easy to work with because the windows have to be non-blocking and they are tricky to debug.

The easiest way to get progress meters into your code is to use the OneLineProgressMeter API. This consists of a pair of functions, OneLineProgressMeter and OneLineProgressMeterCancel. You can easily cancel any progress meter by calling it with the current value = max value. This will mark the meter as expired and close the window. You've already seen OneLineProgressMeter calls presented earlier in this readme.

sg.OneLineProgressMeter('My Meter', i+1, 1000,  'key', 'Optional message')

The return value for OneLineProgressMeter is: True if meter updated correctly False if user clicked the Cancel button, closed the window, or vale reached the max value.

Progress Meter in Your window

Another way of using a Progress Meter with PySimpleGUI is to build a custom window with a ProgressBar Element in the window. You will need to run your window as a non-blocking window. When you are ready to update your progress bar, you call the UpdateBar method for the ProgressBar element itself.

import FreeSimpleGUI as sg

# layout the window
layout = [[sg.Text('A custom progress meter')],
          [sg.ProgressBar(1000, orientation='h', size=(20, 20), key='progressbar')],
          [sg.Cancel()]]

# create the window`
window = sg.Window('Custom Progress Meter', layout)
progress_bar = window['progressbar']
# loop that would normally do something useful
for i in range(1000):
    # check to see if the cancel button was clicked and exit loop if clicked
    event, values = window.read(timeout=10)
    if event == 'Cancel'  or event == sg.WIN_CLOSED:
        break
  # update bar with loop value +1 so that bar eventually reaches the maximum
    progress_bar.UpdateBar(i + 1)
# done with loop... need to destroy the window as it's still open
window.close()

progress custom

Output Element

The Output Element is a re-direction of Stdout.

If you are looking for a way to quickly add the ability to show scrolling text within your window, then adding an Output Element is about as quick and easy as it gets.

Anything "printed" will be displayed in this element. This is the "trivial" way to show scrolling text in your window. It's as easy as dropping an Output Element into your window and then calling print as much as you want. The user will see a scrolling area of text inside their window.

IMPORTANT You will NOT see what you print until you call either window.read or window.Refresh. If you want to immediately see what was printed, call window.Refresh() immediately after your print statement.

Output(size=(80,20))

output


Here's a complete solution for a chat-window using an Output Element. To display data that's received, you would to simply "print" it and it will show up in the output area. You'll find this technique used in several Demo Programs including the HowDoI application.

import FreeSimpleGUI as sg

def ChatBot():
    layout = [[(sg.Text('This is where standard out is being routed', size=[40, 1]))],
              [sg.Output(size=(80, 20))],
              [sg.Multiline(size=(70, 5), enter_submits=True),
               sg.Button('SEND', button_color=(sg.YELLOWS[0], sg.BLUES[0])),
               sg.Button('EXIT', button_color=(sg.YELLOWS[0], sg.GREENS[0]))]]

    window = sg.Window('Chat Window', layout, default_element_size=(30, 2))

    # ---===--- Loop taking in user input and using it to query HowDoI web oracle --- #
    while True:
        event, value = window.read()
        if event == 'SEND':
            print(value)
        else:
            break
    window.close()
ChatBot()

Column Element & Frame, Tab "Container" Elements

Columns and Frames and Tabs are all "Container Elements" and behave similarly. This section focuses on Columns but can be applied elsewhere.

Starting in version 2.9 you'll be able to do more complex layouts by using the Column Element. Think of a Column as a window within a window. And, yes, you can have a Column within a Column if you want.

Columns are specified, like all "container elements", in exactly the same way as a window, as a list of lists.

Columns are needed when you want to specify more than 1 element in a single row.

For example, this layout has a single slider element that spans several rows followed by 7 Text and Input elements on the same row.

column

Without a Column Element you can't create a layout like this. But with it, you should be able to closely match any layout created using tkinter only.


import FreeSimpleGUI as sg

# Demo of how columns work
# window has on row 1 a vertical slider followed by a COLUMN with 7 rows
# Prior to the Column element, this layout was not possible
# Columns layouts look identical to window layouts, they are a list of lists of elements.

window = sg.Window('Columns')                                   # blank window

# Column layout
col = [[sg.Text('col Row 1')],
       [sg.Text('col Row 2'), sg.Input('col input 1')],
       [sg.Text('col Row 3'), sg.Input('col input 2')],
       [sg.Text('col Row 4'), sg.Input('col input 3')],
       [sg.Text('col Row 5'), sg.Input('col input 4')],
       [sg.Text('col Row 6'), sg.Input('col input 5')],
       [sg.Text('col Row 7'), sg.Input('col input 6')]]

layout = [[sg.Slider(range=(1,100), default_value=10, orientation='v', size=(8,20)), sg.Column(col)],
          [sg.In('Last input')],
          [sg.OK()]]

# Display the window and get values

window = sg.Window('Compact 1-line window with column', layout)
event, values = window.read()
window.close()

sg.Popup(event, values, line_width=200)

Columns As a Way to Modify Elements

Sometimes Columns are used to contain a single elemnet, but to give that elemously it was difficult to do these kinds of layouts, if not impossible.

justify the Column element's row by setting the Column's justification parameter.

You can also justify the entire contents within a Column by using the Column's element_justification parameter.

With these parameter's it is possible to create windows that have their contents centered. Previously this was very difficult to do.

This is currently only available in the primary PySimpleGUI port.

They can also be used to justify a group of elements in a particular way.

Placing Column elements inside Columns elements make it possible to create a multitude of

Sizer Element

New in 4.3 is the Sizer Element. This element is used to help create a container of a particular size. It can be placed inside of these PySimpleGUI items:

  • Column
  • Frame
  • Tab
  • Window

The implementation of a Sizer is quite simple. It returns an empty Column element that has a pad value set to the values passed into the Sizer. Thus isn't not a class but rather a "Shortcut function" similar to the pre-defined Buttons.

This feature is only available in the tkinter port of PySimpleGUI at the moment. A cross port is needed.


Frame Element (Labelled Frames, Frames with a title)

Frames work exactly the same way as Columns. You create layout that is then used to initialize the Frame. Like a Column element, it's a "Container Element" that holds one or more elements inside.

frame element

Notice how the Frame layout looks identical to a window layout. A window works exactly the same way as a Column and a Frame. They all are "container elements" - elements that contain other elements.

These container Elements can be nested as deep as you want. That's a pretty spiffy feature, right? Took a lot of work so be appreciative. Recursive code isn't trivial.

This code creates a window with a Frame and 2 buttons.

frame_layout = [
                  [sg.T('Text inside of a frame')],
                  [sg.CB('Check 1'), sg.CB('Check 2')],
               ]
layout = [
          [sg.Frame('My Frame Title', frame_layout, font='Any 12', title_color='blue')],
          [sg.Submit(), sg.Cancel()]
         ]

window = sg.Window('Frame with buttons', layout, font=("Helvetica", 12))

Canvas Element

In my opinion, the tkinter Canvas Widget is the most powerful of the tkinter widget. While I try my best to completely isolate the user from anything that is tkinter related, the Canvas Element is the one exception. It enables integration with a number of other packages, often with spectacular results.

However, there's another way to get that power and that's through the Graph Element, an even MORE powerful Element as it uses a Canvas that you can directly access if needed. The Graph Element has a large number of drawing methods that the Canvas Element does not have. Plus, if you need to, you can access the Graph Element's "Canvas" through a member variable.

Matplotlib, Pyplot Integration

NOTE - The newest version of Matplotlib (3.1.0) no longer works with this technique. You must install 3.0.3 in order to use the Demo Matplotlib programs provided in the Demo Programs section.

One such integration is with Matplotlib and Pyplot. There is a Demo program written that you can use as a design pattern to get an understanding of how to use the Canvas Widget once you get it.

def Canvas(canvas - a tkinter canvasf if you created one. Normally not set
         background_color - canvas color
         size - size in pixels
         pad - element padding for packing
         key - key used to lookup element
         tooltip - tooltip text)

The order of operations to obtain a tkinter Canvas Widget is:


    figure_x, figure_y, figure_w, figure_h = fig.bbox.bounds
    # define the window layout
    layout = [[sg.Text('Plot test')],
              [sg.Canvas(size=(figure_w, figure_h), key='canvas')],
              [sg.OK(pad=((figure_w / 2, 0), 3), size=(4, 2))]]

    # create the window and show it without the plot
    window = sg.Window('Demo Application - Embedding Matplotlib In PySimpleGUI', layout).Finalize()

    # add the plot to the window
    fig_photo = draw_figure(window['canvas'].TKCanvas, fig)

    # show it all again and get buttons
    event, values = window.read()

To get a tkinter Canvas Widget from PySimpleGUI, follow these steps: * Add Canvas Element to your window * Layout your window * Call window.Finalize() - this is a critical step you must not forget * Find the Canvas Element by looking up using key * Your Canvas Widget Object will be the found_element.TKCanvas * Draw on your canvas to your heart's content * Call window.read() - Nothing will appear on your canvas until you call Read

See Demo_Matplotlib.py for a Recipe you can copy.

Methods & Properties

TKCanvas - not a method but a property. Returns the tkinter Canvas Widget

Graph Element

All you math fans will enjoy this Element... and all you non-math fans will enjoy it even more.

I've found nothing to be less fun than dealing with a graphic's coordinate system from a GUI Framework. It's always upside down from what I want. (0,0) is in the upper left hand corner.... sometimes... or was it in the lower left? In short, it's a pain in the ass.

How about the ability to get your own location of (0,0) and then using those coordinates instead of what tkinter provides? This results in a very powerful capability - working in your own units, and then displaying them in an area defined in pixels.

If you've ever been frustrated with where (0,0) is located on some surface you draw on, then fear not, your frustration ends right here. You get to draw using whatever coordinate system you want. Place (0,0) anywhere you want, including not anywhere on your Graph. You could define a Graph that's all negative numbers between -2.1 and -3.5 in the X axis and -3 to -8.2 in the Y axis

There are 3 values you'll need to supply the Graph Element. They are:

  • Size of the canvas in pixels
  • The lower left (x,y) coordinate of your coordinate system
  • The upper right (x,y) coordinate of your coordinate system

After you supply those values you can scribble all of over your graph by creating Graph Figures. Graph Figures are created, and a Figure ID is obtained by calling:

  • DrawCircle
  • DrawLine
  • DrawPoint
  • DrawRectangle
  • DrawOval
  • DrawImage

You can move your figures around on the canvas by supplying the Figure ID the x,y delta to move. It does not move to an absolute position, but rather an offset from where the figure is now. (Use Relocate to move to a specific location)

graph.MoveFigure(my_circle, 10, 10)

You'll also use this ID to delete individual figures you've drawn:

graph.DeleteFigure(my_circle)

Mouse Events Inside Graph Elements

If you have enabled events for your Graph Element, then you can receive mouse click events. If you additionally enable drag_submits in your creation of the Graph Element, then you will also get events when you "DRAG" inside of a window. A "Drag" is defined as a left button down and then the mouse is moved.

When a drag event happens, the event will be the Graph Element's key. The value returned in the values dictionary is a tuple of the (x,y) location of the mouse currently.

This means you'll get a "stream" of events. If the mouse moves, you'll get at LEAST 1 and likely a lot more than 1 event.

Mouse Up Event for Drags

When you've got drag_submits enabled, there's a sticky situation that arises.... what happens when you're done dragging and you've let go of the mouse button? How is the "Mouse Up" event relayed back to your code.

The "Mouse Up" will generate an event to you with the value: Graph_key + '+UP'. Thus, if your Graph Element has a key of '_GRAPH_', then the event you will receive when the mouse button is released is: '_GRAPH_+UP'

Yea, it's a little weird, but it works. It's SIMPLE too. I recommend using the .startswith and .endswith built-ins when dealing with these kinds of string values.

Here is an example of the events and the values dictionary that was generated by clicking and dragging inside of a Graph Element with the key == 'graph':

graph {'graph': (159, 256)}
graph {'graph': (157, 256)}
graph {'graph': (157, 256)}
graph {'graph': (157, 254)}
graph {'graph': (157, 254)}
graph {'graph': (154, 254)}
graph {'graph': (154, 254)}
graph+UP {'graph': (154, 254)}

Table Element

Table and Tree Elements are of the most complex in PySimpleGUI. They have a lot of options and a lot of unusual characteristics.

window.read() return values from Table Element

The values returned from a Window.read call for the Table Element are a list of row numbers that are currently highlighted.

The Qt Table.Get() call

New in PySimpleGUIQt is the addition of the Table method Get. This method returns the table that is currently being shown in the GUI. This method was required in order to obtain any edits the user may have made to the table.

For the tkinter port, it will return the same values that was passed in when the table was created because tkinter Tables cannot be modified by the user (please file an Issue if you know a way).

Known Table visualization problem....

There has been an elusive problem where clicking on or near the table's header caused tkinter to go crazy and resize the columns continuously as you moved the mouse.

This problem has existed since the first release of the Table element. It was fixed in release 4.3.

Known table colors in Python 3.7.3, 3.7.4, 3.8, ?

The tkinter that's been released in the past several releases of Python has a bug. Table colors of all types are not working, at all. The background of the rows never change. If that's important to you, you'll need to downgrade your Python version. 3.6 works really well with FreeSimpleGUI and tkinter.

Empty Tables

If you wish to start your table as being an empty one, you will need to specify an empty table. This list comprehension will create an empty table with 15 rows and 6 columns.

data = [['' for row in range(15)]for col in range(6)]

Events from Tables

There are two ways to get events generated from Table Element. change_submits event generated as soon as a row is clicked on bind_return_key event generate when a row is double clicked or the return key is press while on a row.

Tree Element

The Tree Element and Table Element are close cousins. Many of the parameters found in the Table Element apply to Tree Elements. In particular the heading information, column widths, etc..

Unlike Tables there is no standard format for trees. Thus the data structure passed to the Tree Element must be constructed. This is done using the TreeData class. The process is as follows:

  • Get a TreeData Object
  • "Insert" data into the tree
  • Pass the filled in TreeData object to Tree Element

TreeData format

def TreeData()
def Insert(self, parent, key, text, values, icon=None)

To "insert" data into the tree the TreeData method Insert is called.

Insert(parent_key, key, display_text, values)

To indicate insertion at the head of the tree, use a parent key of "". So, every top-level node in the tree will have a parent node = ""

This code creates a TreeData object and populates with 3 values

treedata = sg.TreeData()

treedata.Insert("", '_A_', 'A', [1,2,3])
treedata.Insert("", '_B_', 'B', [4,5,6])
treedata.Insert("_A_", '_A1_', 'A1', ['can','be','anything'])

Note that you can use the same values for display_text and keys. The only thing you have to watch for is that you cannot repeat keys.

When Reading a window the Table Element will return a list of rows that are selected by the user. The list will be empty is no rows are selected.

Icons on Tree Entries

If you wish to show an icon next to a tree item, then you specify the icon in the call to Insert. You pass in a filename or a Base64 bytes string using the optional icon parameter.

Here is the result of showing an icon with a tree entry.

image

Tab and Tab Group Elements

Tabs are another of PySimpleGUI "Container Elements". It is capable of "containing" a layout just as a window contains a layout. Other container elements include the Column and Frame elements.

Just like windows and the other container elements, the Tab Element has a layout consisting of any desired combination of Elements in any desired layouts. You can have Tabs inside of Tabs inside of Columns inside of Windows, etc..

Tab layouts look exactly like Window layouts, that is they are a list of lists of Elements.

How you place a Tab element into a window is different than all other elements. You cannot place a Tab directly into a Window's layout.

Also, tabs cannot be made invisible at this time. They have a visibility parameter but calling update will not change it.

Tabs are contained in TabGroups. They are not placed into other layouts. To get a Tab into your window, first place the Tab Element into a TabGroup Element and then place the TabGroup Element into the Window layout.

Let's look at this Window as an example:

tabbed 1

View of second tab:

tabbed 2

tab1_layout =  [[sg.T('This is inside tab 1')]]

tab2_layout = [[sg.T('This is inside tab 2')],
               [sg.In(key='in')]]

The layout for the entire window looks like this:

layout = [[sg.TabGroup([[sg.Tab('Tab 1', tab1_layout), sg.Tab('Tab 2', tab2_layout)]])],
              [sg.Button('Read')]]

The Window layout has the TabGroup and within the tab Group are the two Tab elements.

One important thing to notice about all of these container Elements and Windows layouts... they all take a "list of lists" as the layout. They all have a layout that looks like this [[ ]]

You will want to keep this [[ ]] construct in your head a you're debugging your tabbed windows. It's easy to overlook one or two necessary ['s

As mentioned earlier, the old-style Tabs were limited to being at the Window-level only. In other words, the tabs were equal in size to the entire window. This is not the case with the "new-style" tabs. This is why you're not going to be upset when you discover your old code no longer works with the new PySimpleGUI release. It'll be worth the few moments it'll take to convert your code.

Check out what's possible with the NEW Tabs!

tabs tabs tabs

Check out Tabs 7 and 8. We've got a Window with a Column containing Tabs 5 and 6. On Tab 6 are... Tabs 7 and 8.

As of Release 3.8.0, not all of options shown in the API definitions of the Tab and TabGroup Elements are working. They are there as placeholders.

First we have the Tab layout definitions. They mirror what you see in the screen shots. Tab 1 has 1 Text Element in it. Tab 2 has a Text and an Input Element.

Reading Tab Groups

Tab Groups now return a value when a Read returns. They return which tab is currently selected. There is also a enable_events parameter that can be set that causes a Read to return if a Tab in that group is selected / changed. The key or title belonging to the Tab that was switched to will be returned as the value

x## Pane Element

New in version 3.20 is the Pane Element, a super-cool tkinter feature. You won't find this one in PySimpleGUIQt, only PySimpleGUI. It's difficult to describe one of these things. Think of them as "Tabs without labels" that you can slide.

pane3

Each "Pane" of a Pane Element must be a Column Element. The parameter pane_list is a list of Column Elements.

Calls can get a little hairy looking if you try to declare everything in-line as you can see in this example.

sg.Pane([col5, sg.Column([[sg.Pane([col1, col2, col4], handle_size=15, orientation='v',  background_color=None, show_handle=True, visible=True, key='_PANE_', border_width=0,  relief=sg.RELIEF_GROOVE),]]),col3 ], orientation='h', background_color=None, size=(160,160), relief=sg.RELIEF_RAISED, border_width=0)

Combing these with visibility make for an interesting interface with entire panes being hidden from view until neded by the user. It's one way of producing "dynamic" windows.

Colors

Starting in version 2.5 you can change the background colors for the window and the Elements.

Your windows can go from this:

snap0155

to this... with one function call...

snap0156

While you can do it on an element by element or window level basis, the easier way is to use either the theme calls or set_options. These calls will set colors for all window that are created.

Be aware that once you change these options they are changed for the rest of your program's execution. All of your windows will have that Theme, until you change it to something else.

This call sets a number of the different color options.

SetOptions(background_color='#9FB8AD',
       text_element_background_color='#9FB8AD',
       element_background_color='#9FB8AD',
       scrollbar_color=None,
       input_elements_background_color='#F7F3EC',
       progress_meter_color = ('green', 'blue')
       button_color=('white','#475841'))

SystemTray

In addition to running normal windows, it's now also possible to have an icon down in the system tray that you can read to get menu events. There is a new SystemTray object that is used much like a Window object. You first get one, then you perform Reads in order to get events.

Tkinter version

While only PySimpleGUIQt and PySimpleGUIWx offer a true "system tray" feature, there is a simulated system tray feature that became available in 2020 for the tkinter version of PySimpleGUI. All of the same objects and method calls are the same and the effect is very similar to what you see with the Wx and Qt versions. The icon is placed in the bottom right corner of the window. Setting the location of it has not yet been exposed, but you can drag it to another location on your screen.

The idea of supporting Wx, Qt, and tkinter with the exact same source code is very appealing and is one of the reasons a tkinter version was developed. You can switch frameworks by simply changing your import statement to any of those 3 ports.

The balloons shown for the tkinter version is different than the message balloons shown by real system tray icons. Instead a nice semi-transparent window is shown. This window will fade in / out and is the same design as the one found in the ptoaster package.

SystemTray Object

Here is the definition of the SystemTray object.

SystemTray(menu=None, filename=None, data=None, data_base64=None, tooltip=None,  metadata=None):
        '''
 SystemTray - create an icon in the system tray
 :param menu: Menu definition
 :param filename: filename for icon
 :param data: in-ram image for icon
 :param data_base64: basee-64 data for icon
 :param tooltip: tooltip string
 :param metadata: (Any) User metadata that can be set to ANYTHING
'''

You'll notice that there are 3 different ways to specify the icon image. The base-64 parameter allows you to define a variable in your .py code that is the encoded image so that you do not need any additional files. Very handy feature.

System Tray Design Pattern

Here is a design pattern you can use to get a jump-start.

This program will create a system tray icon and perform a blocking Read. If the item "Open" is chosen from the system tray, then a popup is shown.

The same code can be executed on any of the Desktop versions of PySimpleGUI (tkinter, Qt, WxPython)

import FreeSimpleGUIQt as sg

# import FreeSimpleGUIWx as sg
# import FreeSimpleGUI as sg

menu_def = ['BLANK', ['&Open', '---', '&Save', ['1', '2', ['a', 'b']], '&Properties', 'E&xit']]

tray = sg.SystemTray(menu=menu_def, filename=r'default_icon.ico')

while True:  # The event loop
    menu_item = tray.read()
    print(menu_item)
    if menu_item == 'Exit':
        break
    elif menu_item == 'Open':
        sg.popup('Menu item chosen', menu_item)

The design pattern creates an icon that will display this menu: snag-0293

Icons for System Trays

System Tray Icons are in PNG & GIF format when running on PySimpleGUI (tkinter version). PNG, GIF, and ICO formats will work for the Wx and Qt ports.

When specifying "icons", you can use 3 different formats. * filename- filename * data_base64 - base64 byte string * 'data - in-ram bitmap or other "raw" image

You will find 3 parameters used to specify these 3 options on both the initialize statement and on the Update method.

For testing you may find using the built-in PySimpleGUI icon is a good place to start to make sure you've got everything coded correctly before bringing in outside image assets. It'll tell you quickly if you've got a problem with your icon file. To run using the default icon, use something like this to create the System Tray:

tray = sg.SystemTray(menu=menu_def, data_base64=sg.DEFAULT_BASE64_ICON)
menu_def = ['BLANK', ['&Open', '&Save', ['1', '2', ['a', 'b']], '!&Properties', 'E&xit']]

A menu is defined using a list. A "Menu entry" is a string that specifies: * text shown * keyboard shortcut * key

See section on Menu Keys for more information on using keys with menus.

An entry without a key and keyboard shortcut is a simple string 'Menu Item'

If you want to make the "M" be a keyboard shortcut, place an & in front of the letter that is the shortcut. '&Menu Item'

You can add "keys" to make menu items unique or as another way of identifying a menu item than the text shown. The key is added to the text portion by placing :: after the text.

'Menu Item::key'

The first entry can be ignored.'BLANK' was chosen for this example. It's this way because normally you would specify these menus under some heading on a menu-bar. But here there is no heading so it's filled in with any value you want.

Separators If you want a separator between 2 items, add the entry '---' and it will add a separator item at that place in your menu.

Disabled menu entries

If you want to disable a menu entry, place a ! before the menu entry

SystemTray Methods

Read - Read the context menu or check for events

def Read(timeout=None)
    '''
 Reads the context menu
 :param timeout: Optional.  Any value other than None indicates a non-blocking read
 :return:   String representing meny item chosen. None if nothing read.
    '''

The timeout parameter specifies how long to wait for an event to take place. If nothing happens within the timeout period, then a "timeout event" is returned. These types of reads make it possible to run asynchronously. To run non-blocked, specify timeout=0on the Read call.

Read returns the menu text, complete with key, for the menu item chosen. If you specified Open::key as the menu entry, and the user clicked on Open, then you will receive the string Open::key upon completion of the Read.

Read special return values

In addition to Menu Items, the Read call can return several special values. They include:

EVENT_SYSTEM_TRAY_ICON_DOUBLE_CLICKED - Tray icon was double clicked EVENT_SYSTEM_TRAY_ICON_ACTIVATED - Tray icon was single clicked EVENT_SYSTEM_TRAY_MESSAGE_CLICKED - a message balloon was clicked TIMEOUT_KEY is returned if no events are available if the timeout value is set in the Read call

Hide

Hides the icon. Note that no message balloons are shown while an icon is hidden.

def Hide()

Close

Does the same thing as hide

def Close()

UnHide

Shows a previously hidden icon

def UnHide()

ShowMessage

Shows a balloon above the icon in the system tray area. You can specify your own icon to be shown in the balloon, or you can set messageicon to one of the preset values.

This message has a custom icon.

snag-0286

The preset messageicon values are:

SYSTEM_TRAY_MESSAGE_ICON_INFORMATION
SYSTEM_TRAY_MESSAGE_ICON_WARNING
SYSTEM_TRAY_MESSAGE_ICON_CRITICAL
SYSTEM_TRAY_MESSAGE_ICON_NOICON
ShowMessage(title, message, filename=None, data=None, data_base64=None, messageicon=None, time=10000):
'''
 Shows a balloon above icon in system tray
 :param title:  Title shown in balloon
 :param message: Message to be displayed
 :param filename: Optional icon filename
 :param data: Optional in-ram icon
 :param data_base64: Optional base64 icon
 :param time: How long to display message in milliseconds  :return:
 '''

Note, on windows it may be necessary to make a registry change to enable message balloons to be seen. To fix this, you must create the DWORD you see in this screenshot.

snag-0285

Update

You can update any of these items within a SystemTray object * Menu definition * Icon * Tooltip

Change them all or just 1.

Notify Class Method

In addition to being able to show messages via the system tray, the tkinter port has the added capability of being able to display the system tray messages without having a system tray object defined. You can simply show a notification window. This perhaps removes the need for using the ptoaster package?

The method is a "class method" which means you can call it directly without first creating an instanciation of the object. To show a notification window, call SystemTray.notify.

This line of code

sg.SystemTray.notify('Notification Title', 'This is the notification message')

Will show this window, fading it in and out:

image

This is a blocking call so expect it to take a few seconds if you're fading the window in and out. There are options to control the fade, how long things are displayed, the alpha channel, etc.. See the call signature at the end of this document.

Global Settings

There are multiple ways to customize PySimpleGUI. You can think of customizations as being done in a hierarchical manner

  • Global
  • Window
  • Element

The function set_options is used to change settings that will apply globally. If it's a setting that applies to Windows, then that setting will apply not only to Windows that you create, but also to popup Windows.

Each lower level overrides the settings of the higher level. Once settings have been changed, they remain changed for the duration of the program (unless changed again).

After Global settings are settings made at Window level. These settings apply to a single Window. Fonts are a good example of a Windows-level setting. All elements within that Window will use the specified font.

The lowest level of setting is the element-level. It will modify one particular element's setting. Again using font as an example, if you set the font parameter on a Text element, then only that specific Text element will use the specified font.

Persistent windows (Window stays open after button click)

Early versions of PySimpleGUI did not have a concept of "persisent window". Once a user clicked a button, the window would close. After some time, the functionality was expanded so that windows remained open by default.

Input Fields that Auto-clear

Note that InputText and MultiLine Elements can be cleared when performing a read. If you want your input field to be cleared after a window.read then you can set the do_not_clear parameter to False when creating those elements. The clear is turned on and off on an element by element basis.

The reasoning behind this is that Persistent Windows are often "forms". When "submitting" a form you want to have all of the fields left blank so the next entry of data will start with a fresh window. Also, when implementing a "Chat Window" type of interface, after each read / send of the chat data, you want the input field cleared. Think of it as a Texting application. Would you want to have to clear your previous text if you want to send a second text?

Basic Persistent Window Design Pattern

The design pattern for Persistent Windows was already shown to you earlier in the document... here it is for your convenience.

import FreeSimpleGUI as sg

layout = [[sg.Text('Persistent window')],
          [sg.Input()],
          [sg.Button('Read'), sg.Exit()]]

window = sg.Window('Window that stays open', layout)

while True:
    event, values = window.read()
    print(event, values)
    if event in (sg.WIN_CLOSED, 'Exit'):
        break

window.close()

read(timeout = t, timeout_key=TIMEOUT_KEY, close=False)

Read with a timeout is a very good thing for your GUIs to use in a non-blocking read situation. If your device can wait for a little while, then use this kind of read. The longer you're able to add to the timeout value, the less CPU time you'll be taking.

The idea to wait for some number of milliseconds before returning. It's a trivial way to make a window that runs on a periodic basis.

One way of thinking of reads with timeouts:

During the timeout time, you are "yielding" the processor to do other tasks.

But it gets better than just being a good citizen....your GUI will be more responsive than if you used a non-blocking read

Let's say you had a device that you want to "poll" every 100ms. The "easy way out" and the only way out until recently was this:

# YOU SHOULD NOT DO THIS....
while True:             # Event Loop
    event, values = window.ReadNonBlocking()   # DO NOT USE THIS CALL ANYMORE
    read_my_hardware() # process my device here
    time.sleep(.1)     # sleep 1/10 second  DO NOT PUT SLEEPS IN YOUR EVENT LOOP!

This program will quickly test for user input, then deal with the hardware. Then it'll sleep for 100ms, while your gui is non-responsive, then it'll check in with your GUI again.

The better way using PySimpleGUI... using the Read Timeout mechanism, the sleep goes away.

# This is the right way to poll for hardware
while True:             # Event Loop
    event, values = window.read(timeout = 100)
    read_my_hardware() # process my device here

This event loop will run every 100 ms. You're making a read call, so anything that the use does will return back to you immediately, and you're waiting up to 100ms for the user to do something. If the user doesn't do anything, then the read will timeout and execution will return to the program.

sg.TIMEOUT_KEY

If you're using a read with a timeout value, then an event value of None signifies that the window was closed, just like a normal window.read. That leaves the question of what it is set to when not other events are happening. This value will be the value of TIMEOUT_KEY. If you did not specify a timeout_key value in your call to read, then it will be set to a default value of: TIMEOUT_KEY = __timeout__

If you wanted to test for "no event" in your loop, it would be written like this:

while True:
    event, value = window.read(timeout=10)
    if event == sg.WIN_CLOSED:
        break # the use has closed the window
    if event == sg.TIMEOUT_KEY:
        print("Nothing happened")

Use async windows sparingly. It's possible to have a window that appears to be async, but it is not. Please try to find other methods before going to async windows. The reason for this plea is that async windows poll tkinter over and over. If you do not have a timeout in your Read and you've got nothing else your program will block on, then you will eat up 100% of the CPU time. It's important to be a good citizen. Don't chew up CPU cycles needlessly. Sometimes your mouse wants to move ya know?

read(timeout=0)

You may find some PySimpleGUI programs that set the timeout value to zero. This is a very dangerous thing to do. If you do not pend on something else in your event loop, then your program will consume 100% of your CPU. Remember that today's CPUs are multi-cored. You may see only 7% of your CPU is busy when you're running with timeout of 0. This is because task manager is reporting a system-wide CPU usage. The single core your program is running on is likely at 100%.

A true non-blocking (timeout=0) read is generally reserved as a "last resort". Too many times people use non-blocking reads when a blocking read will do just fine or a read with a timeout would work.

It's valid to use a timeout value of zero if you're in need of every bit of CPU horsepower in your application. Maybe your loop is doing something super-CPU intensive and you can't afford for the GUI to use any CPU time. This is the kind of situation where a timeout of zero is appropriate.

Be a good computing citizen. Run with a non-zero timeout so that other programs on your CPU will have time to run.

Small Timeout Values (under 10ms)

Do Not use a timeout of less than 10ms. Otherwise you will simply thrash, spending your time trying to do some GUI stuff, only to be interruped by a timeout timer before it can get anything done. The results are potentially disasterous.

There is a hybrid approach... a read with a timeout. You'll score much higher points on the impressive meter if you're able to use a lot less CPU time by using this type of read.

The most legit time to use a non-blocking window is when you're working directly with hardware. Maybe you're driving a serial bus. If you look at the Event Loop in the Demo_OpenCV_Webcam.py program, you'll see that the read is a non-blocking read. However, there is a place in the event loop where blocking occurs. The point in the loop where you will block is the call to read frames from the webcam. When a frame is available you want to quickly deliver it to the output device, so you don't want your GUI blocking. You want the read from the hardware to block.

Another example can be found in the demo for controlling a robot on a Raspberry Pi. In that application you want to read the direction buttons, forward, backward, etc., and immediately take action. If you are using RealtimeButtons, your only option at the moment is to use non-blocking windows. You have to set the timeout to zero if you want the buttons to be real-time responsive.

However, with these buttons, adding a sleep to your event loop will at least give other processes time to execute. It will, however, starve your GUI. The entire time you're sleeping, your GUI isn't executing.

Periodically CallingRead

Let's say you do end up using non-blocking reads... then you've got some housekeeping to do. It's up to you to periodically "refresh" the visible GUI. The longer you wait between updates to your GUI the more sluggish your windows will feel. It is up to you to make these calls or your GUI will freeze.

There are 2 methods of interacting with non-blocking windows. 1. Read the window just as you would a normal window 2. "Refresh" the window's values without reading the window. It's a quick operation meant to show the user the latest values

With asynchronous windows the window is shown, user input is read, but your code keeps right on chugging. YOUR responsibility is to call PySimpleGUI.read on a periodic basis. Several times a second or more will produce a reasonably snappy GUI.

## Exiting (Closing) a Persistent Window

If your window has a special button that closes the window, then PySimpleGUI will automatically close the window for you. If all of your buttons are normal Button elements, then it'll be up to you to close the window when done.

To close a window, call the close method.

window.close()

Beginning in version 4.16.0 you can use a close parameter in the window.read call to indicate that the window should be closed before returning from the read. This capability to an excellent way to make a single line Window to quickly get information.

This single line of code will display a window, get the user's input, close the window, and return the values as an event and a values dictionary.

event, values = sg.Window('Login Window',
                  [[sg.T('Enter your Login ID'), sg.In(key='-ID-')],
                  [sg.B('OK'), sg.B('Cancel') ]]).read(close=True)

login_id = values['-ID-']

You can also make a custom popup quite easily:

long_string = '123456789 '* 40

event, values = sg.Window('This is my customn popup',
                  [[sg.Text(long_string, size=(40,None))],
                  [sg.B('OK'), sg.B('Cancel') ]]).read(close=True)

Notice the height parameter of size is None in this case. For the tkinter port of PySimpleGUI this will cause the number of rows to "fit" the contents of the string to be displayed.

Persistent Window Example - Running timer that updates

See the sample code on the GitHub named Demo Media Player for another example of Async windows. We're going to make a window and update one of the elements of that window every .01 seconds. Here's the entire code to do that.

import FreeSimpleGUI as sg
import time

# ----------------  Create Form  ----------------
sg.theme('Black')
sg.set_options(element_padding=(0, 0))

layout = [[sg.Text('')],
         [sg.Text(size=(8, 2), font=('Helvetica', 20), justification='center', key='text')],
         [sg.Button('Pause', key='button', button_color=('white', '#001480')),
          sg.Button('Reset', button_color=('white', '#007339'), key='Reset'),
          sg.Exit(button_color=('white', 'firebrick4'), key='Exit')]]

window = sg.Window('Running Timer', layout, no_titlebar=True, auto_size_buttons=False, keep_on_top=True, grab_anywhere=True)

# ----------------  main loop  ----------------
current_time = 0
paused = False
start_time = int(round(time.time() * 100))
while (True):
    # --------- Read and update window --------
    event, values = window.read(timeout=10)
    current_time = int(round(time.time() * 100)) - start_time
    # --------- Display timer in window --------
    window['text'].update('{:02d}:{:02d}.{:02d}'.format((current_time // 100) // 60,
                                                                  (current_time // 100) % 60,
                                                                  current_time % 100))

Previously this program was implemented using a sleep in the loop to control the clock tick. This version uses the new timeout parameter. The result is a window that reacts quicker then the one with the sleep and the accuracy is just as good.

Instead of a Non-blocking Read --- Use enable_events = True or return_keyboard_events = True

Any time you are thinking "I want an X Element to cause a Y Element to do something", then you want to use the enable_events option.

Instead of polling, try options that cause the window to return to you. By using non-blocking windows, you are polling. You can indeed create your application by polling. It will work. But you're going to be maxing out your processor and may even take longer to react to an event than if you used another technique.

Examples

One example is you have an input field that changes as you press buttons on an on-screen keypad.

keypad 3

Updating Elements (changing element's values in an active window)

If you want to change an Element's settings in your window after the window has been created, then you will call the Element's Update method.

NOTE a window must be Read or Finalized before any Update calls can be made. Also, not all settings available to you when you created the Element are available to you via its update method.

Here is an example of updating a Text Element

import FreeSimpleGUI as sg

layout = [ [sg.Text('My layout', key='-TEXT-')],
           [sg.Button('Read')]]

window = sg.Window('My new window', layout)

while True:             # Event Loop
    event, values = window.read()
    if event == sg.WIN_CLOSED:
        break
    window['-TEXT-'].update('My new text value')

Notice the placement of the Update call. If you wanted to Update the Text Element prior to the Read call, outside of the event loop, then you must call Finalize on the window first.

In this example, the Update is done prior the Read. Because of this, the Finalize call is added to the Window creation.

import FreeSimpleGUI as sg

layout = [ [sg.Text('My layout', key='-TEXT-')],
           [sg.Button('Read')]]

window = sg.Window('My new window', layout, finalize=True)

window['-TEXT-'].update('My new text value')

while True:             # Event Loop
    event, values = window.read()
    if event == sg.WIN_CLOSED:
        break

Persistent windows remain open and thus continue to interact with the user after the Read has returned. Often the program wishes to communicate results (output information) or change an Element's values (such as populating a List Element).

You can use Update to do things like: * Have one Element (appear to) make a change to another Element * Disable a button, slider, input field, etc. * Change a button's text * Change an Element's text or background color * Add text to a scrolling output window * Change the choices in a list * etc.

The way this is done is via an Update method that is available for nearly all of the Elements. Here is an example of a program that uses a persistent window that is updated.

snap0272

In some programs these updates happen in response to another Element. This program takes a Spinner and a Slider's input values and uses them to resize a Text Element. The Spinner and Slider are on the left, the Text element being changed is on the right.

# Testing async window, see if can have a slider
# that adjusts the size of text displayed

import FreeSimpleGUI as sg
fontSize = 12
layout = [[sg.Spin([sz for sz in range(6, 172)], font=('Helvetica 20'), initial_value=fontSize, change_submits=True, key='spin'),
           sg.Slider(range=(6,172), orientation='h', size=(10,20),
           change_submits=True, key='slider', font=('Helvetica 20')),
           sg.Text("Aa", size=(2, 1), font="Helvetica "  + str(fontSize), key='text')]]

sz = fontSize
window = sg.Window("Font size selector", layout, grab_anywhere=False)
# Event Loop
while True:
    event, values= window.read()
    if event == sg.WIN_CLOSED:
        break
    sz_spin = int(values['spin'])
    sz_slider = int(values['slider'])
    sz = sz_spin if sz_spin != fontSize else sz_slider
    if sz != fontSize:
        fontSize = sz
        font = "Helvetica "  + str(fontSize)
        window['text'].update(font=font)
        window['slider'].update(sz)
        window['spin'].update(sz)

print("Done.")

Inside the event loop we read the value of the Spinner and the Slider using those Elements' keys. For example, values['slider'] is the value of the Slider Element.

This program changes all 3 elements if either the Slider or the Spinner changes. This is done with these statements:

window['text'].update(font=font)
window['slider'].update(sz)
window['spin'].update(sz)

Remember this design pattern because you will use it OFTEN if you use persistent windows.

It works as follows. The expression window[key] returns the Element object represented by the provided key. This element is then updated by calling it's update method. This is another example of Python's "chaining" feature. We could write this code using the long-form:

text_element = window['text']
text_element.update(font=font)

The takeaway from this exercise is that keys are key in PySimpleGUI's design. They are used to both read the values of the window and also to identify elements. As already mentioned, they are used in a wide variety of places.

Locating Elements (FindElement == Element == Elem == [ ])

The Window method call that's used to find an element is: FindElement or the shortened version Element or even shorter (version 4.1+) Elem

And now it's finally shortened down to: window[key]

You'll find the pattern - window.Element(key) in older code. All of code after about 4.0 uses the shortened window[key] notation.

ProgressBar / Progress Meters

Note that to change a progress meter's progress, you call update_bar, not update. A change to this is being considered for a future release.

Cursors - Setting for Elements and Windows

It is possible to change the normal arrow cursor into something else by setting the cursor for an element or the entire window. The result will be the cursor changing when you move the mouse over the elements or Window.

One of the best examples is URLs. Users are accustomed to seeing a hand cursor when the mouse is moved over a link. By setting the cursor to a hand for a Text element that has text that is in the format of a URL, it signals to the user that it's a link that can be clicked.

The set_cursor method is used to set the cursor for an element. Perform an element look-up or use a variable containing an element, and call the set_cursor method, passing in a string that selects the cursor. The valid cursor names are documented in the tkinter docs as this call maps directly to a tkinter call.

These cursor strings were obtained from the Tk manual and are what you pass into the set_cursor methods.

Windows Level Cursor

You can also set the cursor for the Window as a whole, including the margins and areas elements don't directly fill. Call Window.set_cursor() to set the cursor at the Window level.

Valid Cursor Strings

X_cursor
arrow
based_arrow_down
based_arrow_up
boat
bogosity
bottom_left_corner
bottom_right_corner
bottom_side
bottom_tee
box_spiral
center_ptr
circle
clock
coffee_mug
cross
cross_reverse
crosshair
diamond_cross
dot
dotbox
double_arrow
draft_large
draft_small
draped_box
exchange
fleur
gobbler
gumby
hand1
hand2
heart
icon
iron_cross
left_ptr
left_side
left_tee
leftbutton
ll_angle
lr_angle
man
middlebutton
mouse
pencil
pirate
plus
question_arrow
right_ptr
right_side
right_tee
rightbutton
rtl_logo
sailboat
sb_down_arrow
sb_h_double_arrow
sb_left_arrow
sb_right_arrow
sb_up_arrow
sb_v_double_arrow
shuttle
sizing
spider
spraycan
star
target
tcross
top_left_arrow
top_left_corner
top_right_corner
top_side
top_tee
trek
ul_angle
umbrella
ur_angle
watch
xterm

No Cursor

If you want your mouse cursor to be invisible, then use the string "none" and your element or window will not show any cursor.

Windows OS Specific

One windows, these cursors map to native Windows cursors:

arrow
center_ptr
crosshair
fleur
ibeam
icon
sb_h_double_arrow
sb_v_double_arrow
watch
xterm

These are also available:

no
starting
size
size_ne_sw
size_ns
size_nw_se
size_we
uparrow
wait

Mac OS Specific

arrow
cross
crosshair
ibeam
plus
watch
xterm

These additional native cursors are available for the Mac

copyarrow
aliasarrow
contextualmenuarrow
text
cross-hair
closedhand
openhand
pointinghand
resizeleft
resizeright
resizeleftright
resizeup
resizedown
resizeupdown
none
notallowed
poof
countinguphand
countingdownhand
countingupanddownhand
spinning

Keyboard & Mouse Capture

NOTE - keyboard capture is currently formatted uniquely among the ports. For basic letters and numbers there is no great differences, but when you start adding Shift and Control or special keyus, they all behave slightly differently. Your best bet is to simply print what is being returned to you to determine what the format for the particular port is.

Beginning in version 2.10 you can capture keyboard key presses and mouse scroll-wheel events. Keyboard keys can be used, for example, to detect the page-up and page-down keys for a PDF viewer. To use this feature, there's a boolean setting in the Window call return_keyboard_events that is set to True in order to get keys returned along with buttons.

Keys and scroll-wheel events are returned in exactly the same way as buttons.

For scroll-wheel events, if the mouse is scrolled up, then the button text will be MouseWheel:Up. For downward scrolling, the text returned is MouseWheel:Down

Keyboard keys return 2 types of key events. For "normal" keys (a,b,c, etc.), a single character is returned that represents that key. Modifier and special keys are returned as a string with 2 parts:

Key Sym:Key Code

Key Sym is a string such as 'Control_L'. The Key Code is a numeric representation of that key. The left control key, when pressed will return the value 'Control_L:17'

import FreeSimpleGUI as sg

# Recipe for getting keys, one at a time as they are released
# If want to use the space bar, then be sure and disable the "default focus"

text_elem = sg.Text(size=(18, 1))

layout = [[sg.Text("Press a key or scroll mouse")],
          [text_elem],
          [sg.Button("OK")]]

window = sg.Window("Keyboard Test", layout,  return_keyboard_events=True, use_default_focus=False)

# ---===--- Loop taking in user input --- #
while True:
    event, value = window.read()

    if event == "OK" or event == sg.WIN_CLOSED:
        print(event, "exiting")
        break
    text_elem.update(event)

You want to turn off the default focus so that there no buttons that will be selected should you press the spacebar.

Menus

Beginning in version 3.01 you can add a MenuBar to your window. You specify the menus in much the same way as you do window layouts, with lists. Menu selections are returned as events and as of 3.17, also as in the values dictionary. The value returned will be the entire menu entry, including the key if you specified one.

    menu_def = [['File', ['Open', 'Save', 'Exit',]],
                ['Edit', ['Paste', ['Special', 'Normal',], 'Undo'],],
                ['Help', 'About...'],]

menu

Note the placement of ',' and of []. It's tricky to get the nested menus correct that implement cascading menus. See how paste has Special and Normal as a list after it. This means that Paste has a cascading menu with items Special and Normal.

Methods


To add a menu to a Window place the Menu or MenuBar element into your layout.

layout = [[sg.Menu(menu_def)]]

It doesn't really matter where you place the Menu Element in your layout as it will always be located at the top of the window.

When the user selects an item, it's returns as the event (along with the menu item's key if one was specified in the menu definition)

ButtonMenus

Button menus were introduced in version 3.21, having been previously released in PySimpleGUIQt. They work exactly the same and are source code compatible between PySimpleGUI and PySimpleGUIQt. These types of menus take a single menu entry where a Menu Bar takes a list of menu entries.

Return values for ButtonMenus are different than Menu Bars.

You will get back the ButtonMenu's KEY as the event. To get the actual item selected, you will look it up in the values dictionary. This can be done with the expression values[event]

Right Click Menus

Right Click Menus were introduced in version 3.21. Almost every element has a right_click_menu parameter and there is a window-level setting for rich click menu that will attach a right click menu to all elements in the window.

The menu definition is the same as the button menu definition, a single menu entry.

right_click_menu = ['&Right', ['Right', '!&Click', '&Menu', 'E&xit', 'Properties']]

The first string in a right click menu and a button menu is ignored. It is not used. Normally you would put the string that is shown on the menu bar in that location.

Return values for right click menus are the same as MenuBars. The value chosen is returned as the event.

You have used ALT-key in other Windows programs to navigate menus. For example Alt-F+X exits the program. The Alt-F pulls down the File menu. The X selects the entry marked Exit.

The good news is that PySimpleGUI allows you to create the same kind of menus! Your program can play with the big-boys. And, it's trivial to do.

All that's required is for your to add an "&" in front of the letter you want to appear with an underscore. When you hold the Alt key down you will see the menu with underlines that you marked.

One other little bit of polish you can add are separators in your list. To add a line in your list of menu choices, create a menu entry that looks like this: '---'

This is an example Menu with underlines and a separator.

# ------ Menu Definition ------ #
menu_def = [['&File', ['&Open', '&Save', '---', 'Properties', 'E&xit'  ]],
            ['&Edit', ['Paste', ['Special', 'Normal',], 'Undo'],],
            ['&Help', '&About...'],]

And this is the spiffy menu it produced: menus with shortcuts

Disabled Menu Entries

If you want one of your menu items to be disabled, then place a '!' in front of the menu entry. To disable the Paste menu entry in the previous examples, the entry would be: ['!&Edit', ['Paste', ['Special', 'Normal',], 'Undo'],]

If your want to change the disabled menu item flag / character from '!' to something else, change the variable MENU_DISABLED_CHARACTER

Keys for Menus

Beginning in version 3.17 you can add a key to your menu entries. The key value will be removed prior to be inserted into the menu. When you receive Menu events, the entire menu entry, including the key is returned. A key is indicated by adding :: after a menu entry, followed by the key.

To add the key _MY_KEY_ to the Special menu entry, the code would be:

['&Edit', ['Paste', ['Special::_MY_KEY_', 'Normal',], 'Undo'],]

If you want to change the characters that indicate a key follows from '::' to something else, change the variable MENU_KEY_SEPARATOR

The Menu Definitions

Having read through the Menu section, you may have noticed that the right click menu and the button menu have a format that is a little odd as there is a part of it that is not utilized (the first very string). Perhaps the words "Not Used" should be in the examples.... But, there's a reason to retain words there that make sense.

The reason for this is an architectural one, but it also has a convienence for the user. You can put the individual menu items (button and right click) into a list and you'll have a menu bar definition.

This would work to make a menu bar from a series of these individual menu defintions:

menu_bar = [right_click_menu_1, right_click_menu_2, button_menu_def ]

And, of course, the direction works the opposite too. You can take a Menu Bar definition and pull out an individual menu item to create a right click or button menu.

TTK & TTK Scrollbars

In version 4.60.0 all of the scrollbars in PySimpleGUI were converted into TTK scrollbars. This change enables all parts of a PySimpleGUI to match the theme. Additionally, scrollbars can be further themed by changing the TTK Theme.

TTK Themes have been available for use in PySimpleGUI for years. The Window object has a parameter to indicate which theme should be used for the window. set_options has also been a way to set the theme for your application.

TTK in Global Settings

A new third way to set the TTK theme was added in the 4.60.0 release, the PySimpleGUI Global Settings. There is a tab dedicated to TTK in the global settings window.

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TTK Scrollbars

TTK Scrollbars are quite flexible in how they can be styled. PySimpleGUI provides many options for these scrollbars. Like much of PySimpleGUI, TTK Scrollbars have been simplified for you so that you are not required to set each and every option. There is a trade-off, a payment, for the trivialization of features. The simplification removes a few settings that are instead done on your behalf.

All scrollbars in all elements of PySimpleGUI have been gray for 4 years and now you get not only that sweet sweet dull system-default-gray, but 1,000s of other colors and they match your PySimpleGUI theme's colors automagically.

"Test Scrollbar Settings"

In the Global PySimpleGUI Settings window, in the TTK tab, you'll find a button that will enable you to test/preview your settings. When you click it, you will see the debug window open and some numbers printed so that the scrollbar changes over time. If all PySimpleGUI defaults are used (including the PySimpleGUI theme), it will look something like this:

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Values of Scrollbar Settings

In the Global Settings window, you'll find this list of options for each of the TTK Scrollbar parts: - Button Text Color - Button Background Color - Background Color - Input Element Background Color - Input Element Text Color - Text Color - Slider Color

image

These colors are from the PySimpleGUI Theme colors. The term Slider Color means to use the color defined by the PySimpleGUI theme in use for the slider. If the slider color is defined as "blue" in the theme, then selecting Slider Color will result in that part of the scrollbar being blue.

In addition to the items in the drop-down, you can type color values directly into the combo-box. If you want your slider's trough color to be red, then you can type red into the setting in the settings window. You can also use hex RGB colors, like #FF0000 for pure red.

Anatomy of a Scrollbar

This diagram shows the parts of a scrollbar that are discussed in the documentation and are in docstrings for parameters. The only item not shown in the diagram is the "Frame Color". It's left vague as it depends on which TTK Theme is chosen and it's a mash-up of multiple tkinter TTK Scrollbar parameters. It's part of the magic-simplification mentioned above. Sticking with the default values almost always has great results.

image

The "Thumb"

That bar in the middle that you grab in order to manually scroll quickly is sometimes called the "thumb".... so that's what I'll call it.

The question I'm sure many want to know is "how do I set just the color of the Thumb?" I wanted to know that too! The answer is... you can't. It will be the same color as the background color of the buttons with the arrows.

Background

The reason you see 2 lines coming out of the word "Background" in the diagram is that this color is used in 2 places. That background setting is used to set both the thumb and the arrow background.

Trough

The trough is the "ditch" of the scrollbar. The Thumb slides in the Trough.

Button Arrow

The arrow color is the color of the arrow on the buttons located at the ends of the scrollbar.

Relief

The relief setting applies to the trough and the thumb, best I can tell. It's most noticeable when you mouse over parts of the scrollbar.

Frame Width & Arrow Width

The Frame Width you can think of as the trough's width. The Arrow Width is the width of the triangle. It's possible to make some truly weird looking scrollbars by setting these 2 widths to be dramatically different. This odd scrollbar has a Frame Width of 16 and an Arrow Width of 8.

image

Mouse-over Effects

The TTK Scrollbars in PySimpleGUI have a consistent mouse-over behavior. When the mouse moves over the buttons or the thumb, the colors "swap".

"Swap" in this context means switching foreground and background colors. The "Arrow Button Arrow Color" is the "foreground" and the "Background Color" is the "background".

These 2 examples show the effect

The first example shows the mouse is over the top button of the scrollbar. This button's colors have swapped the arrow color for the background color and vice versa. See how the button at the top of the scrollbar is the "opposite" of the bottom button?

image

In this second example, the mouse is over the thumb. Normally the color of the thumb is the "background" color (i.e. the color of the arrow button's background). Thus, when the mouse is moved over it, the color will become the color of the arrow.

image

Hierarchy of TTK Scrollbar Settings

Scrollbars have numerous places that they can be specified. The order of priorities is determined based on whether or not a level has been set. The order the settings are checked and thus the priority order is:

  • Element
  • Window
  • set_options
  • Global Settings

For example, if a Multiline element has the trough color for it's scrollbar defined in the layout, then that color will be used for that Multiline's scrollbar. If no scrollbar settings are set for the element, then the settings for the Window the element is contained in. Next the settings changed by a user's program calling the set_options function is used. And finally, if none of those are set, then the Global Settings are used.

Scrollbar Parameter Names

All functions and objects that have a scrollbar setting use the same names for the paramters:

  • sbar_trough_color
  • sbar_background_color
  • sbar_arrow_color
  • sbar_width
  • sbar_arrow_width
  • sbar_frame_color
  • sbar_relief

Running Multiple Windows

This is where PySimpleGUI continues to be simple, but the problem space just went into the realm of "Complex".

If you wish to run multiple windows in your event loop, then there are 2 methods for doing this.

  1. First window does not remain active while second window is visible
  2. First window remains active while second window is visible

You will find the 2 design matters in 2 demo programs in the Demo Program area of the GitHub (http://www.PySimpleGUI.com)

Critically important When creating a new window you must use a "fresh" layout every time. You cannot reuse a layout from a previous window. As a result you will see the layout for window 2 being defined inside of the larger event loop.

If you have a window layout that you used with a window and you've closed the window, you cannot use the specific elements that were in that window. You must RE-CREATE your layout variable every time you create a new window. Read that phrase again.... You must RE-CREATE your layout variable every time you create a new window. That means you should have a statemenat that begins with layout =. Sorry to be stuck on this point, but so many people seem to have trouble following this simple instruction.

THE GOLDEN RULE OF WINDOW LAYOUTS

Thou shalt not re-use a windows's layout.... ever!

Or more explicitly put....

If you are calling Window then you should define your window layout in the statement just prior to the Window call.

Demo Programs For Multiple Windows

There are several "Demo Programs" that will help you run multiple windows. Please download these programs and FOLLOW the example they have created for you.

Here is some of the code patterns you'll find when looking through the demo programs.

Multi-Window Design Pattern 1 - both windows active

import FreeSimpleGUI as sg

# Design pattern 2 - First window remains active

layout = [[ sg.Text('Window 1'),],
          [sg.Input(do_not_clear=True)],
          [sg.Text(size=(15,1), key='-OUTPUT-')],
          [sg.Button('Launch 2'), sg.Button('Exit')]]

win1 = sg.Window('Window 1', layout)

win2_active = False
while True:
    ev1, vals1 = win1.read(timeout=100)
    win1['-OUTPUT-'].update(vals1[0])
    if ev1 == sg.WIN_CLOSED or ev1 == 'Exit':
        break

     if not win2_active and ev1 == 'Launch 2':
        win2_active = True
        layout2 = [[sg.Text('Window 2')],
                   [sg.Button('Exit')]]

        win2 = sg.Window('Window 2', layout2)

    if win2_active:
        ev2, vals2 = win2.read(timeout=100)
        if ev2 == sg.WIN_CLOSED or ev2 == 'Exit':
            win2_active  = False
            win2.close()

Multi-Window Design Pattern 2 - only 1 active window

import FreeSimpleGUIQt as sg

# Design pattern 1 - First window does not remain active

layout = [[sg.Text('Window 1'), ],
          [sg.Input(do_not_clear=True)],
          [sg.Text(size=(15, 1), key='-OUTPUT-')],
          [sg.Button('Launch 2')]]

win1 = sg.Window('Window 1', layout)
win2_active = False
while True:
    ev1, vals1 = win1.read(timeout=100)
    if ev1 == sg.WIN_CLOSED:
        break
    win1.FindElement('-OUTPUT-').update(vals1[0])

    if ev1 == 'Launch 2' and not win2_active:
        win2_active = True
        win1.Hide()
        layout2 = [[sg.Text('Window 2')],  # note must create a layout from scratch every time. No reuse
                   [sg.Button('Exit')]]

        win2 = sg.Window('Window 2', layout2)
        while True:
            ev2, vals2 = win2.read()
            if ev2 == sg.WIN_CLOSED or ev2 == 'Exit':
                win2.close()
                win2_active = False
                win1.UnHide()
                break

The PySimpleGUI Debugger

Listen up if you are * advanced programmers debugging some really hairy stuff * programmers from another era that like to debug this way * those that want to have "x-ray vision" into their code * asked to use debugger to gather information * running on a platform that lacks ANY debugger * debugging a problem that happens only outside of a debugger environment * finding yourself saying "but it works when running PyCharm"

Starting on June 1, 2019, a built-in version of the debugger imwatchingyou has been shipping in every copy of PySimpleGUI. It's been largely downplayed to gauge whether or not the added code and the added feature and the use of a couple of keys, would mess up any users. Over 30,000 users have installed PySimpleGUI since then and there's not be a single Issue filed nor comment/complaint made, so seems safe enough to normal users... so far....

So far no one has reported anything at all about the debugger. The assumption is that it is quietly lying dormant, waiting for you to press the BREAK or CONTROL + BREAK keys. It's odd no one has accidently done this and freaked out, logging an Issue.

The plain PySimpleGUI module has a debugger builtin. For the other ports, please use the package imwatchingyou.

What is it? Why use it? What the heck? I already have an IDE.

This debugger provides you with something unique to most typical Python developers, the ability to "see" and interact with your code, while it is running. You can change variable values while your code continues to run.

Print statements are cool, but perhaps you're tired of seeing a printout of event and values:

Push Me {0: 'Input here'}
Push Me {0: 'Input here'}
Push Me {0: 'Input here'}

And would prefer to see this window updating continuously in the upper right corner of your display:

image

Notice how easy it is, using this window alone, to get the location that your PySimpleGUI package is coming from for sure, no guessing. Expect this window to be in your debugging future as it'll get asked for from time to time.

Preparing To Run the Debugger

If your program is running with blocking Read calls, then you will want to add a timeout to your reads. This is because the debugger gets it's cycles by stealing a little bit of time from these async calls... but only when you have one of these debugger windows open so no bitching about wasted CPU time as there is none.

Your event loop will be modified from this blocking:

while True:
    event, values = window.read()

To this non-blocking:

while True:
    event, values = window.read(timeout=200)
    if event == sg.TIMEOUT_KEY:
        continue

These 3 lines will in no way change how your application looks and performs. You can do this to any PySimpleGUI app that uses a blocking read and you'll not notice a difference. The reason this is a NOP (No-operation) is that when a timeout happens, the envent will be set to sg.TIMEOUT_KEY. If a timeout is returned as the event, the code simply ignores it and restarts the loop by executing a continue statement.

This timeout value of 200 means that your debugger GUI will be updated 5 times a second if nothing is happening. If this adds too much "drag" to your application, you can make the timeout larger. Try using 500 or 1000 instead of 100.

What happens if you don't add a timeout

Let's say you're in a situation where a very intermettent bug has just happened and the debugger would really help you, but you don't have a timeout on your windows.read() call. It's OK. Recall that the way the debugger gets its "cycles" is to borrow from your Read calls. What you need to do is alternate between using the debugger and then generating another pass through your event loop.

Maybe it's an OK button that will cause your loop to execute again (without exiting). If so, you can use it to help move the debugger along.

Yes, this is a major pain in the ass, but it's not THAT bad and compared to nothing in a time of crisis and this is potentially your "savior tool" that's going to save your ass, pressing that OK button a few times is going to look like nothing to you. You just want to dump out the value of a variable that holds an instance of your class!

A Sample Program For Us To Use

Now that you understand how to add the debugger to your program, let's make a simple little program that you can use to follow these examples:

import FreeSimpleGUI as sg

window = sg.Window('Testing the Debugger', [[sg.Text('Debugger Tester'), sg.In('Input here'), sg.B('Push Me')]])

while True:
    event, values = window.read(timeout=500)
    if event == sg.TIMEOUT_KEY:
        continue
    if event == sg.WIN_CLOSED:
        break
    print(event, values)
window.close()

Debugger Windows

"Popout Debugger Window"

There are 2 debugger windows. One is called the "Popout" debugger window. The Popout window displays as many currently in-scope local variables as possible. This window is not interactive. It is meant to be a frequently updated "dashboard" or "snapshot" of your variables.

One "variable" shown in the popout window that is an often asked for piece of information when debugging Issues and that variable is sg (or whatever you named the PySimpleGUI pacakge when you did your import). The assumption is that your import is import FreeSimpleGUI as sg. If your import is different, then you'll see a different variable. The point is that it's shown here.

Exiting this window is done via the little red X, or using the rickt-click menu which is also used as one way to launch the Main Debugger Window

Ways of Launching the Popout Window

There are 3 ways of opening the Popout window.

  1. Press the BREAK key on your keyboard.
  2. Call the function show_debugger_popout_window(location=(x,y))
  3. Add Debug() button to your layout - adds a little purple and yellow PySimpleGUI logo to your window

When you are asked for the "Location of your PySimpleGUI package or PySimpleGUI.py file" do this

If you wish to use the debugger to find the location of THIS running program's PySimpleGUI package / the PySimpleGUI.py file, then all you need to do is: * Press the BREAK key on your keyboard. * This is sometimes labelled as the Cancel key * May also have Pause printed on key * On some US keyboards, it is located next to Scroll Lock and/or above PageUp key * This will open a window located in the upper right corner of your screen that looks something like this: image * The information you are seeking is shown next to the sg in the window You don't need to modify your program to get this info using this technique.

If your variable's value is too long and doesn't fit, then you'lll need to collect this information using the "Main Debugger Window"

What's NOT Listed In The Popout Debugger Window

The Popup window is a "Snapshot" of your local variables at the time the window was opened. This means any variables that did not exist at the time the Popout was created will not be shown. This window does NOT expand in size by adding new variables. Maybe in the future.

The "Main Debugger Window"

Now we're talking serious Python debugging!

Ever wish you had a repl>>> prompt that you could run while your program is running. Well, that's pretty much what you're getting with the PySimpleGUI debugger Main Window! Cool, huh? If you're not impressed, go get a cup of coffee and walk off that distraction in your head before carring on because we're in to some seriously cool shit here....

You'll find that this window has 2 tabs, one is labelled Variables and the other is labelled REPL & Watches

Ways of Opening the Main Debugger Window

There are 3 ways to open the Main Debugger Window

  1. Press Control + Break on your PC keyboard
  2. From the Popout Debug Window, right click and choose Debugger from the right click menu
  3. From your code call show_debugger_window(location=(x,y))

The "Variables" Tab of Main Debugger Window

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Notice the the "frame" surrounding this window is labelled "Auto Watches" in blue. Like the Popup window, this debugger window also "Watches" variables, which means continuously updates them as often as you call Window.read.

The maximum number of "watches" you can have any any one time is 9.

Choosing variables to watch

You can simply click "Show All Variable" button and the list of watched variables will be automatically populard by the first 9 variables it finds. Or you can click the "Choose Variables to Auto Watch" button where you can individually choose what variables, and expressions you wish to display.

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In this window we're checking checkboxes to display these variables:

event, sg, values, window, __file__

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Additionally, you can see at the bottom of the window a "Custom Watch" has been defined. This can be any experession you want. Let's say you have a window with a LOT of values. Rather than looking through the values variable and finding the entry with the key you are looking for, the values variable's entry for a specific key is displayed.

In this example the Custom Watch entered was values[0]. After clicking on the "OK" button, indicating the variables are chosen that we wish to watch, this is the Main window that is shown:

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We can see the variables we checked as well as the defined expression values[0]. If you leave this window open, these values with continuously be updated, on the fly, every time we call the line in our example code window.read(timeout=500). This means that the Main Debugger Window and these variables we defined will be updated every 500 milliseconds.

The REPL & Watches Tab

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This tab is provided to you as a way to interact with your running program on a real-time basis.

If you want to quickly look at the values of variables, nearly ANY variables, then type the information into one of the 3 spaces provided to "Watch" either variables or experessions. In this example, the variable window was typed into the first slow.

Immediately after typing the character 'w', the information to the right was displayed. No button needs to be clicked. You merely neeed to type in a valid experession and it will be displayed to you.... and it will be displayed on an on-going, constantly-refreshing-basis.

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If the area to the right of the input field is too small, then you can click on the "Detail" button and you will be shown a popup, scrolled window with all of the information displayed as if it were printed.

I'm sure you've had the lovely experience of printing an object. When clicking the "Detail" button next to the window variable being shown, this window is shown:

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Oh, Python, -sigh-. I just want to see my window object printed.

Obj Button to the Rescue!

PySimpleGUI has a fun and very useful function that is discussed in the docs named ObjToString which takes an object and converts it's contents it into a nicely formatted string. This function is used to create the text output when you click the Obj button. The result is this instead of the tiny window shown previously:

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The REPL Prompt

While not really a Python REPL prompt, this window's REPL >>> prompt is meant to act as much like one as possible. Here you can enter experessions and code too.

The uses for this prompt are so numerous and diverse that listing them all won't be attempted.

Your "XRay" and "Endoscope" into Your Program

Think of this prompt as a way to get specific diagnostics information about your running program. It cannot be stressed enough that the power and the usefullness of this tool is in its ability to diagnose a running program, after you've already started it running.

Execute Code

In addition to displaying information, getting paths to packages, finding version information, you can execute code from the PySimpleGUI Debugger's REPL >>> prompt. You can type in any expression as well as any executable statement.

For example, want to see what PopupError looks like while you're running your program. From the REPL prompt, type: sg.PopupError('This is an error popup')

The result is that you are shown a popup window with the text you supplied.

KNOW Answers to Questions About Your Program

Using this runtime tool, you can be confident in the data you collect. Right?

There's no better way to find what version of a package that your program is using than to ask your program. This is so true. Think about it. Rather than go into PyCharm, look at your project's "Virtual Environment", follow some path to get to a window that lists packages installed for that project, get the verstion and your're done, right? Well, maybe. But are you CERTAIN your program is using THAT version of the package in question?

SO MUCH time has been wasted in the past when people KNEW, for sure, what version they were running. Or, they had NO CLUE what version, or no clue to find out. There's nothing wrong with not knowing how to do something. We ALL start there. Geeez..

A real world example.....

How To Use the Debugger to Find The Version Number of a Package

Let's pull together everything we've learned to now and use the debugger to solve a problem that happens often and sometimes it's not at all obvious how to find the answer.

We're using Matplotlib and want to find the "Version".

For this example, the little 12-line program in the section "A Sample Program For Us To Use" is being used.

That program does not import matplotlib. We have a couple of choices, we can change the code, we can can import the package from the debugger. Let's use the debgger.

Pull up the Main Debugger Window by pressing CONTROL+BREAK keys. Then click the "REPL * Watches" tab. At the >>> prompt we'll first import the package by typing: import matplotlib as m

The result returned from Python calls that don't return anything is the value None. You will see the command you entered in the output area followed by "None", indicating success.

finally, type: m.__version__

The entire set of operations is shown in this window:

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By convention you'll find many modules have a variable __version__ that has the package's version number. PySimpleGUI has one. As you can see matplotlib has one. The requests module has this variable.

For maximum compatibility, PySimpleGUI not only uses __version__, but also has the version contained in another variable version which has the version number because in some situations the __version__ is not available but the version variable is avaiable.

It is recommended that you use the variable version to get the PySimpleGUI version as it's so far been the most successful method.

tkinter, however does NOT.... of course.... follow this convention. No, to get the tkinter version, you need to look at the variable: TkVersion

Here's the output from the REPL in the debugger showing the tkinter version:

>>> import tkinter as t
None
>>> t.TkVersion
8.6
>>> t.__version__
Exception module 'tkinter' has no attribute '__version__'

User Settings API

In release 4.30.0 there is a new set of API calls available to help with "user settings". Think of user settings as a dictionary that is automatically written to your hard drive. That's basically what it is.

In release 4.50.0 support for INI files was added in addition to the existing JSON file format.

While using JSON or config files to save and load a settings dictionary isn't very difficult, it is still code you'll need to write if you want to save settings as part of your GUI. Since having "settings" for a GUI based program isn't uncommon, it made sense to build this capability into PySimpleGUI. Clearly you can still use your own method for saving settings, but if you're looking for a simple and easy way to do it, these calls are likely about as easy as it gets.

There have already been some demo programs written that use JSON files to store settings. You can expect that this capability will begin to show up in more demos in the future since it's now part of PySimpleGUI.

User settings are stored in a Python dictionary which is saved to / loaded from disk. Individual settings are thus keys into a dictionary. You do not need to explicitly read nor write the file. Changing any entry will cause the file to be saved. Reading any entry will cause the file to be read if it hasn't already been read.

Two Interfaces

There are 2 ways to access User Settings

  1. User Settings function calls
  2. The UserSettings class

They both offer the same basic operations. The class interface has an added benefit of being able to access the individual settings using the same syntax as Python dictionary.

If you want to use INI files, then you'll need to use the object interface.

List of Calls for Function Interface

Function Description
user_settings Returns settings as a dictionary
user_settings_delete_entry Deletes a setting
user_settings_delete_filename Deletes the settings file
user_settings_file_exists Returns True if settings file specified exists
user_settings_filename Returns full path and filename of current settings file
user_settings_get_entry Returns value for a setting. If no setting found, then specified default value is returned
user_settings_load Loads dictionary from the settings file. This is not normally needed
user_settings_save Saves settings to current or newly specified file. Not normally needed
user_settings_set_entry Sets an entry to a particular value
user_settings_write_new_dictionary Writes a specified dictionary to settings file

Operations

There are 2 categories that the calls can be divided into.

  1. File operations
  2. Settings operations

File operations involve working with the JSON file itself. They include: * Setting the path and/or filename * Load/save the file (these are somewhat optional as the saving loading/saving is done automatically) * Deleting the settings file * Checking if settings file exists

Generally speaking, a setting is specified with a key which is generally a string. Settings operations are for working with the individual settings and include: * Get the value of a setting (returns a default value if not found) * Set the value of a setting (also saves the settings to disk)

Any setting operation may cause the file to be written. This is because a "get" operation can include returning a default value if the setting isn't found. This means a new entry is made in your settings dictionary is one didn't exist before. Since a new entry is made, that means it needs to be also be written to disk.

Filenames

The settings filename defaults the filename of your Python file making the call with the extension ".json" added. If your Python program is called test.py then your default settings filename will be test.json.

In addition to the filename having a default value, the path to the file also has a default value. The default depends on your operating system.

Operating System Default Path
Windows \user\user_name\AppData\Local\PySimpleGUI\settings
Linux ~/.config/PySimpleGUI/settings
Mac ~/Library/Application Support/PySimpleGUI/settings

When calling the User Settings APIs, if a parameter is named filename, you can specify a full path or just the filename. This will save you the trouble of having to split up your path and filename in your code. If you specify only the path, the the filename will be added to that path and named as defined earlier.

Like the rest of PySimpleGUI, the idea is for you to write as little code as possible. The default values for the filename and path should be fine for you to use. They will be stored in a location on your system that is meant to store user settings.

Setting Filename

If you want to see what the current filename is for your settings, then you can call user_settings_filename() with no parameters and you'll get back an absolute path and filename.

To make the code for specifying the folder and filename as simple as possible, the 2 parts are separated in the call specifying the name of the settings file. However, it is possible to supply a full and complete folder + filename as well.

The default filename for your settings file is the name of the file that makes the call to the User Settings API's with the .py extension changed to a .json extension. If your source file is called demo.py, then your settings filename will be demo.json.

Setting only the filename

If you want to control the name of the file and/or the path to the settings file, then you will use the user_settings_filename call. This function takes 2 parameters.

user_settings_filename(filename=None, path=None)

If you set only the path, then the filename will default to the value already described. If you set only the filename, then the path will be the default path is dependent on your operating system. See the table above for the locations for each OS.

import FreeSimpleGUI as sg

sg.user_settings_filename(filename='my_settings.json')
print(sg.user_settings_filename())

If you are running on Windows, then the result of running this code will be this printed on the console:

C:\Users\your_use_name\AppData\Local\PySimpleGUI\settings\my_settings.json

You are not restricted to naming your settings file to an extension of .json. That is simply the default extension that's used by PySimpleGUI. You can use any extension you would like, including no extension.

Setting only the path

Maybe you don't care about the settings filename itself, but you do care about where the settings are stored. Let's say you want the settings to be stored in the same folder as your Python source file. Specifying path='.' will achieve this.

Setting a fully qualified filename

If you want to specify the full absolute path and filename of the settings file, you can do it by using the filename parameter. Instead of passing the filename only, pass in a fully qualified path and filename. If you want to name your settings file a:\temp\my_settings, then your call will look like this:

sg.user_settings_filename(filename=r'a:\temp\my_settings')

You are not required to break your file down into 2 parameters. You could if you wanted to however. The equivalent to the above call using 2 parameters would be:

sg.user_settings_filename(filename='my_settings' , path=r'a:\temp')

Getting the current filename

Calling user_settings_filename with no parameters will return the full path and filename of your settings file as a single string.

File Loading / Saving

Generally speaking you will not need to load or save your settings file. It is automatically saved after every change.

Note that reading a setting can also cause the file to be written. If you read a setting and the setting did not exist, then your call to user_settings_get_entry will return the default value you specified. As a result, the dictionary is updated with this default value and in return the file is written with this value as well.

One of the situations where you may want to explicitly read/load the settings file is if you're expecting it to be modified by another program.

Like so much of PySimpleGUI, as much as possible is automatically done on your behalf. This includes the requirement of saving and loading your settings file. Even naming your settings file is optional.

The UserSettings Class Interface

The UserSettings class makes working with settings look like a Python dictionary. The familiar [ ] syntax is used to read, write and delete entries.

Creating a UserSettings Object

The first step is to create your setting object. The parameters are the same as calling the user_settings_filename function. If you want to use the default values, then leave the parameters unchanged.

settings = sg.UserSettings()

This is the same as calling sg.user_settings_filename()

Reading, Writing, and Deleting an Individual Settings Using [ ] Syntax

The first operation will be to create the User Settings object.

settings = sg.UserSettings()

To read a setting the dictionary-style [ ] syntax is used. If the item's name is '-item-', then reading the value is achieved by writing

item_value = settings['-item-']

Writing the setting is the same syntax except the expression is reversed.

settings['-item-'] = new_value

To delete an item, again the dictionary style syntax is used.

del settings['-item-']

You can also call the delete_entry method to delete the entry.

settings.delete_entry('-item-')

UserSettings Methods

You'll find all of the UserSettings methods available to you detailed in the Call Reference documentation.

One operation in particular that is not achievable using the [ ] notation is a "get" operation with a default value. For dictionaries, this method is get and for the UserSettings class the method is also called get. They both have an optional second parameter that represents a "default value" should the key not be found in the dictionary.

If you would like a setting with key '-item-' to return an empty string '' instead of None if they key isn't found, then you can use this code to achieve that:

value = settings.get('-item-', '')

It's the same kind of syntax that you're used to using with dictionaries.

Default Value

Normally the default value will be None if a key is not found and you get the value of the entry using the bracket format:

item_value = settings['-item-']

You can change the default value by calling settings.set_default_value(new_default). This will set the default value to return in the case when no key is found. Note that an exception is not raised when there is a key error (see next section on error handling). Instead, the default value is returned with a warning displayed.

Displaying the Settings Dictionary

The class interface makes it easy to dump out the dictionary. If you print the UserSettings object you'll get a printout of the dictionary.

Note that you'll need to "load" the settings from disk if you haven't performed any operations on the settings.

settings = sg.UserSettings()
settings.load()
print(settings)

If you were to print the dictionary after creating the object, then the load is not needed

settings = sg.UserSettings()
print(settings['-item-'])
print(settings)

To print the dictionary using the function call interface:

print(sg.user_settings())

Error Handling for User Settings

From a GUI perspective, user settings are not critical to the GUI operations itself. There is nothing about settings that will cause your window to not function. As a result, errors that occur in the User Settings are "soft errors". An error message is displayed along with information about how you called the function, when possible, and then execution continues.

One reason for treating these as soft errors and thus not raising an exception is that raising an exception will crash your GUI. If you have redirected your output, which many GUIs do, then you will see no error information and your window will simply disappear. If you double clicked a .py file to launch your GUI, both the GUI and the console window will instantly disappear if the GUI crashes, leaving you no information to help you debug the problem.

The only time errors can occur are during file operations. Typically these errors happen because you've specified a bad path or you don't have write permission for the path you specified.

Example error message. If you executed this code:

def main():
    sg.user_settings_filename(path='...')
    sg.user_settings_set_entry('-test-',123)

Then you'll get an error when trying to set the '-test-' entry because '...' is not a valid path.

*** Error saving settings to file:***
 ...\scratch_1065.json [Errno 2] No such file or directory: '...\\scratch_1065.json'
The PySimpleGUI internal reporting function is save
The error originated from:
  File "C:/Users/mike/.PyCharmCE2019.1/config/scratches/scratch_1065.py"
line 8
in main
    sg.user_settings_set_entry('-test-',123)

You should be able to easily figure out these errors as they are file operations and the error messages are clear in detailing what's happened and where the call originated.

Silencing the Errors

If you're the type that doesn't want to see any error messages printed out on your console, then you can silence the error output.

When using the class interface, there is a parameter silent_on_error that you can set to True.

For the function interface, call the function user_settings_silent_on_error() and set the parameter to True

Config INI File Support

Using INI files has some advantages over JSON, particularly when humans are going to be modifying the settings files directly.

To specify use of INI files instead of JSON, set the parameter use_config_file=True when creating your UserSetting object.

settings = sg.UserSettings('my_config.ini', use_config_file=True, convert_bools_and_none=True)

Note the 2 parameters that are specific for .ini files: * use_config_file - Set to True to indicate you're using an INI file * convert_bools_and_none - Defaults to True. Normally all settings from INI files are strings. This parameter will convert 'True', 'False', and 'None' to Python values True, False, None

There is also an additional method added delete_section which will delete an entire section from your INI file.

Example File

Let's use this as our example INI file:

[My Section]
filename = test1234
filename2 = number 2
filename3 = number 3

[Section 2]
var = 123

[Empty]

[last section]
bool = True

Getting / Setting Entries

Just like the JSON files, you can access the individual settings using the UserSettings class by using the [ ] notation or by calling get and set methods.

The big difference with the INI file support is the addition of an extra lookup / parameter, the section name.

To access the entry var in section Section 2, you can use wither of these:

settings['Section 2']['var']
settings['Section 2'].get('var', 'Default Value')

The advantage of using the get method is that if the entry is not present, a default value will be returned instead.

To set an entry, you also have 2 choices:

settings['Section 2']['var'] = 'New Value'
settings['Section 2'].set('var', 'New Value')

Accessing INI File Sections

Once you have created your UserSettings object, then you'll be accessing entries using 2 keys instead of 1 like JSON uses.

To access an entire section, you'll write:

settings['section']

To get all of 'My Section' it will be:

settings['My Section'] which returns a section object that behaves much like a dictionary.

To access a value within a section, add on one more lookup. To get the value of the filename setting in the My Section section, it's done with this code:

settings['My Section']['filename']

Deleting Entries

To delete an individual entry, you can use several different techniques. One is to use del

del settings['My Section1']['test']

This deletes the setting test in the section My Section1

You can also do this by calling the delete_entry method

settings.delete_entry(section='My Section1', key='test')

Deleting Sections

If you want to delete an entire section, you have 2 methods for doing this. One is to call the method UserSettings.delete_section and pass in the name of the section to be deleted.

settings.delete_section(section='My Section1')

The other is to lookup the section and then call delete_section on that section.

settings['My Section1'].delete_section()

Printing Settings for INI Files

If you print (or cast to a string) a section or a UserSettings object for an INI file, then you will get a nicely formated output that shows the sections and what settings are in each section.

Going back to the example INI file from earlier. Printing the UserSettings object for this file produces this output:

My Section:
          filename : test1234
          filename2 : number 2
          filename3 : number 3
Section 2:
          var : 123
Empty:
last section:
          bool : True

INI File Comments (WARNING)

If you have created an INI file using a test editor or it was created output of Python, then when the file is written, your comments will be stripped out. Code is being added to PySimpleGUI to merge back your comments, but the code isn't done yet. You'll either live with this limitation for now or write your own merge code.

Yea, I know, it's a bummer, but the plan is to overcome this Python limitation.

Coding Convention for User Settings Keys

The User Settings prompted a new coding convention that's been added to PySimpleGUI examples. As you're likely aware, keys in layouts have the format '-KEY-'. For UserSettings, a similar format is used, but instead of the string being in all upper case, the characters are lower case. In the example below, the user setting for "filename" has a User Setting key of '-filename-'. Coding conventions are a good thing to have in your projects. You don't have to follow this one of course, but you're urged to create your own for places in your code that it makes sense. You could say that PEP8 is one giant coding convention for the Python language as a whole. You don't have to follow it, but most Python programmers do. We follow it "by convention".

The reason this is done in PySimpleGUI is so that the keys are immediately recognizable. Perhaps your application has dictionaries that you use. If you follow the PySimpleGUI coding convention of Element keys have the format '-KEY-' and User Settings keys have the format of '-key-', then you'll immediately understand what a specific key is used for. Your company may have its own coding conventions so follow those if appropriate instead of what you see in the PySimpleGUI examples.

Example User Settings Usage

One of the primary places settings are likely to be used is for filenames / folder names. How many times have you run the same program and needed to enter the same filename? Even if the name of the file is on your clipboard, it's still a pain in the ass to paste it into the input field every time you run the code. Wouldn't it be so much simpler if your program remembered the last value you entered? Well, that's exactly why this set of APIs was developed.... again it was from laziness that this capability gained life.

If you want your Input elements to default to an entry from your settings, then you simply set the first parameter (default_text) to the value of a setting from your settings file.

Let's say your layout had this typical file input row:

[sg.Input(key='-IN-'), sg.FileBrowse()]

To automatically fill in the Input to be the last value entered, use this layout row:

[sg.Input(sg.user_settings_get_entry('-filename-', ''), key='-IN-'), sg.FileBrowse()]

When your user clicks OK or closes the window in a way that is in a positive way (instead of cancelling), then add this statement to save the value.

sg.user_settings_set_entry('-filename-', values['-IN-'])

Here's an entire program demonstrating this way of using user settings

image

import FreeSimpleGUI as sg

layout = [[sg.Text('Enter a filename:')],
          [sg.Input(sg.user_settings_get_entry('-filename-', ''), key='-IN-'), sg.FileBrowse()],
          [sg.B('Save'), sg.B('Exit Without Saving', key='Exit')]]

window = sg.Window('Filename Example', layout)

while True:
    event, values = window.read()
    if event in (sg.WINDOW_CLOSED, 'Exit'):
        break
    elif event == 'Save':
        sg.user_settings_set_entry('-filename-', values['-IN-'])

window.close()

In 2 lines of code you've just made life for your user so much easier. And, by not specifying a location and name for your file, the settings are stored out of sight / out of mind. If you wanted to have the settings be stored with your program file so that it's more visible, then add this statement before your layout:

sg.user_settings_filename(path='.')

Example Using UserSettings Class with [ ] Syntax

The same example can be written using the UserSettings class and the [ ] lookup syntax.

Here's the same program as above.

import FreeSimpleGUI as sg

settings = sg.UserSettings()

layout = [[sg.Text('Enter a filename:')],
          [sg.Input(settings.get('-filename-', ''), key='-IN-'), sg.FileBrowse()],
          [sg.B('Save'), sg.B('Exit Without Saving', key='Exit')]]

window = sg.Window('Filename Example', layout)

while True:
    event, values = window.read()
    if event in (sg.WINDOW_CLOSED, 'Exit'):
        break
    elif event == 'Save':
        settings['-filename-'] = values['-IN-']

window.close()

If you were to place these 2 examples in the same file so that one ran after the other, you will find that the same settings file is used and thus the value saved in the first example will be read by the second one.

There was one additional line of code added:

settings.set_default_value('')      # Set the default not-found value to ''

Strictly speaking, this line isn't needed because the Input Element now takes None to be the same as a value of '', but to produce identical results I added this line of code.

Demo Programs

There are a number of demo programs that show how to use UserSettings to create a richer experience for your users by remember the last value input into input elements or by adding a Combobox with a history of previously entered values. These upgrades make for a much easier to use GUI, especially when you find yourself typing in the same values or using the same files/folders.

Brief Caution - User Settings Stick Around

If you're using the default path, remember that previous runs of your file may have old settings that are still in your settings file. It can get confusing when you've forgotten that you previously wrote a setting. Not seeing the filename can have drawbacks like this.

Also, because the settings automatically save after every update, it can be easy to accidentally overwrite a previously saved setting. If you want to avoid this, then perhaps it's best that you work with a dictionary within your code and then explicitly save your dictionary when you're ready to commit it to disk.

To save your Python dictionary to a settings file, simply call user_settings_write_new_dictionary(dict), passing in your dictionary as the parameter.


Timer API

The Timer API calls are in version 4.61.0 that is currently only available on the PySimpleGUI GitHub. It has not been released to PyPI yet.

Do Not Use Sleeps In Your Event Loop...

Instead of sleeping, you can request that an event be generated after some period of time. If you need to "Sleep for 3 seconds" as part of some operation, instead schedule a timer for 3 seconds. Your window.read call will return a value of sg.TIMER_KEY or sg.EVENT_TIMER (they are aliases and thus have the same value).

Timer API Calls

These are the API calls that you'll use to manage timers:

window.timer_start starts a timer

window.timer_stop stops a single timer

window.timer_stop_all stops all timers

window.timer_get_active_timers returns a list of active timer IDs

Example - start a 3 second timer that does not repeat:

window.timer_start(3000, repeating=False)       # start a 3-second timer

When this timer expires, you'll get an event sg.EVENT_TIMER. If you want to specify your own key to be returned, then use the key parameter:

window.timer_start(3000, key='-MY TIMER KEY-', repeating=False)

See the call reference for the details of each call.

Timer Demo Programs

Using the PySimpleGUI Demo Browser, search for window.timer_ to find Demo Programs that use the Timer API calls.

The program Demo_WindowTimer.py demonstrates both repeating and non-repeating timers as well as using custom keys. It's a simple set of API calls to use and the docstrings in combination with the Demo Programs should give you all you need to start using this capability.


Extending PySimpleGUI

PySimpleGUI doesn't and can't provide every single setting available in the underlying GUI framework. Not all tkinter options are available for a Text Element. Same with PySimpleGUIQt and the other ports.

There are a few of reasons for this.

  1. Time & resource limits - The size of the PySimpleGUI development team is extremely small
  2. PySimpleGUI provides a "Unified API". This means the code is, in theory, portable across all of the PySimpleGUI ports without chaning the user's code (except for the import)
  3. PySimpleGUI is meant, by design, to be simple and cover 80% of the GUI problems.

However, PySimpleGUI programs are not dead ends!! Writing PySimpleGUI code and then getting to a point where you really really feel like you need to extend the Listbox to include the ability to change the "Selected" color. Maybe that's super-critical to your project. And maybe you find out late that the base PySimpleGUI code doesn't expose that tkinter capability. Fear not! The road does continue!!

Widget Access

Most of the user extensions / enhancements are at the "Element" level. You want some Element to do a trick that you cannot do using the existing PySimpleGUI APIs. It's just not possible. What to do?

What you need is access to the underlying GUI framework's "Widget". The good news is that you HAVE that access ready and waiting for you, for all of the ports of PySimpleGUI, not just the tkinter one.

Element.Widget is The GUI Widget

The class variable Widget contains the tkinter, Qt, WxPython, or Remi widget. With that variable you can modify that widget directly.

You must first Read or Finalize the window before accessing the Widget class variable

The reason for the Finalize requirement is that until a Window is Read or is Finalized it is not actually created and populated with GUI Widgets. The GUI Widgets are created when you do these 2 operations.

Side note - You can stop using the .Finalize() call added onto your window creation and instead use the finalize parameter in the Window call.

OLD WAY:

window = sg.Window('Window Title', layout).Finalize()

THE NEW WAY:

window = sg.Window('Window Title', layout, finalize=True)

It's cleaner and less confusing for beginners who aren't necessarily trained in how chaining calls work. PySimpleGUI.

Example Use of Element.Widget

So far there have been 2 uses of this capability. One already mentioned is adding a new capability. The other way it's been used has been to fix a bug or make a workaround for a quirky behavior.

A recent Issue posted was that focus was always being set on a button in a tab when you switch tabs in tkinter. The user didn't want this to happen as it was putting an ugly black line around their nicely made graphical button.

There is no current way in PySimpleGUI to "disable focus" on an Element. That's essentially what was needed, the ability to tell tkinter that this widget should never get focus.

There is a way to tell tkinter that a widget should not get focus. The downside is that if you use your tab key to navigate, that element will never get focus. So, it's not only blocking focus for this automatic problem, but blocking it for all uses. Of course you can still click on the button.

The way through for this user was to modify the tkinter widget directly and tell it not to get focus. This was done in a single line of code:

window[button_key].Widget.config(takefocus=0)

The absolute beauty to this solution is that tkinter does NOT need to be imported into the user's program for this statement to run. Python already know what kind of object .Widget is and can thus show you the various methods and class variables for that object. Most all tkinter options are strings so you don't need to import tkinter to get any enums.

Finding Your Element's Widget Type

Of course, in order to call the methods or access the object's class variables, you need to know the type of the underlying Widget being used. This document could list them all, but the downside is the widget could change types (not a good thing for people using the .Widget already!). It also saves space and time in getting this documentation published and available to you.

So, here's the way to get your element's widget's type:

    print(type(window[your_element_key].Widget))

In the case of the button example above, what is printed is:

<class 'tkinter.Button'>

I don't think that could be any clearer. Your job at this point is to look at the tkinter documentation to see what the methods are for the tkinter Button widget.

Window Level Access

For this one you'll need some specific variables for the time being as there is no Window class variable that holds the window's representation in the GUI library being used.

For tkinter, at the moment, the window's root object is this:

sg.Window.TKroot

The type will vary in PySimpleGUI. It will either be: tkinter.Tk() tkinter.Toplevel()

Either way you'll access it using the same Window variable sg.Window.TKroot

Watch this space in the future for the more standardized variable name for this object. It may be something like Window.Widget as the Elements use or something like Window.GUIWindow.

Binding tkiner "events"

If you wish to receive events directly from tkinter, but do it in a PySimpleGUI way, then you can do that and get those events returned to you via your standard Window.read() call.

Both the Elements and Window objects have a method called bind. You specify 2 parameters to this function. One is the string that is used to tell tkinter what events to bind. The other is a "key modifier" for Elements and a "key" for Windows.

The key_modifier in the Element.bind call is something that is added to your key. If your key is a string, then this modifier will be appended to your key and the event will be a single string.

If your element's key is not a string, then a tuple will be returned as the event (your_key, key_modifier)

This will enable you to continue to use your weird, non-string keys. Just be aware that you'll be getting back a tuple instead of your key in these situations.

The best example of when this can happen is in a Minesweeper game where each button is already a tuple of the (x,y) position of the button. Normal left clicks will return (x,y). A right click that was generated as a result of bind call will be ((x,y), key_modifier).

It'll be tricky for the user to parse these events, but it's assumed you're an advanced user if you're using this capability and are also using non-string keys.

An Element member variable user_bind_event will contain information that tkinter passed back along with the event. It's not required for most operations and none of the demos currently use this variable, but it's there just in case. The contents of the variable are tkinter specific and set by tkinter so you'll be digging into the tkinter docs if you're using an obscure binding of some kind.

tkinter events must be in between angle brackets

window['-KEY-'].bind('<TKINTER EVENT>', 'STRING TO APPEND')

Events can also be binded to the window

window.bind('<TKINTER EVENT>', 'STRING TO APPEND')

List of tkinter events:

Event Description
Button-1 / ButtonPress-1 / 1 Left button is pressed over an element. 1 corresponds to the left button, 2 to the middle button, 3 to the right button.
Buttons can go up to 5
ButtonRelease-1 Left button is released over an element.
Double-Button-1 An element was double clicked. The 'Double' modifier was used. See below for more modifiers.
B1-Motion Left button is held and moved around over an element.
Motion Mouse pointer is moved over an element
Enter Mouse pointer entered the element
Leave Mouse pointer left the element
Key / KeyPress
Keypress-a / a
A key was pressed. Keysyms can be used to bind specific key/s.
When using keysyms, 'Key' or 'KeyPress' can be omitted.
KeyReleased A key was released.
FocusIn Keyboard has focused on element.
FocusOut Keyboard switched focus from element.
Visibility Some part of the element is seen on screen

Modifier keys can be put in front of events.

Windows MacOS
Control Command
Alt Option
Shift <==
Double <==
Triple <==
Quadruple <==

The following will bind Ctrl+z to the window:

window.bind('<Control-z>', 'STRING TO APPEND')

To unbind an event from an element, use the unbind method.

window['-KEY-'].unbind('TKINTER EVENT')

Here is sample code that shows these bindings in action.

Four main things are occurring.

  1. Any button clicks in the window will return an event "Window Click" from window.read()
  2. Right clicking the "Go" buttons will return an event "Go +RIGHT CLICK+" from window.read()
  3. When the second Input Element receives focus, an event "-IN2- +FOCUS+" will be returned from window.read()
  4. If the "Unbind " button is pressed, the right click binding of the "Go" button will be unbinded.
import FreeSimpleGUI as sg

sg.theme('Dark Green 2')

layout = [  [sg.Text('My Window')],
            [sg.Input(key='-IN1-')],
            [sg.Input(key='-IN2-')],
            [sg.Button('Go'), sg.Button('Unbind'),sg.Button('Exit')]
              ]

window = sg.Window('Window Title', layout, finalize=True)

window.bind("<Button-1>", 'Window Click')
window['Go'].bind("<Button-3>", ' +RIGHT CLICK+')
window['-IN2-'].bind("<FocusIn>", ' +FOCUS+')

while True:             # Event Loop
    event, values = window.read()
    print(event, values)
    if event in (sg.WIN_CLOSED, 'Exit'):
        break
    if event == 'Unbind':
        window['Go'].unbind('<Button-3>')

window.close()

Tkinter bindings documentation


Troubleshooting

This section was added in early 2022, so it's a bit late in arriving, but it's a start. This section meant to be found when searching for common errors.

Some errors are too broad to cover here like module not found. That one has a huge number of possible root causes.

Instead, we're covering errors that are likely problems in your source code and they cannot be found by the PySimpleGUI code.

If it's any consolation, I run into these same errors frequently! We're programmers and mistakes happen.

TypeError: list indices must be integers or slices, not ...

You'll get this error when you miss adding a comma at the end of a row in your layout.

Having extra commas isn't a problem and sometimes can be helpful to prevent this error. By leaving an extra comma on the last row, then you'll be able to add more rows without the fear of this error.

This is a good layout:

import FreeSimpleGUI as sg

layout = [[sg.Text('Row 1')],
          [sg.Text('Row 2')],]

event, values =  sg.Window('Window Title', layout).read(close=True)

This one is not good If the commas are removed from the layout, then we'll get this TypeError...

import FreeSimpleGUI as sg

layout = [[sg.Text('Row 1')]
          [sg.Text('Row 2')]]

event, values =  sg.Window('Window Title', layout).read(close=True)

Generates the TypeErrpr:

Traceback (most recent call last):
  File "scratch_356.py", line 4, in <module>
    [sg.Text('Row 2')]]
TypeError: list indices must be integers or slices, not Text

Process finished with exit code 1

Debug Output

Be sure and check out the EasyPrint (Print) function described in the high-level API section. Leave your code the way it is, route your stdout and stderror to a scrolling window.

For a fun time, add these lines to the top of your script

    import FreeSimpleGUI as sg
    print = sg.Print

This will turn all of your print statements into prints that display in a window on your screen rather than to the terminal.

"Demo Programs" Applications

There are too many to list!!

There are over 170 sample programs to give you a jump start.

These programs are an integral part of the overall PySimpleGUI documentation and learning system. They will give you a headstart in a way you can learn from and understand. They also show you integration techiques to other packages that have been figured out for you.

You will find Demo Programs located in a subfolder named "Demo Programs" under the top level and each of the PySimpleGUI ports on GitHub.

Demo programs for plain PySimpleGUI (tkinter) https://github.com/spyoungtech/FreeSimpleGUI/tree/main/DemoPrograms

Demo programs for PySimpleGUIQt: https://github.com/spyoungtech/FreeSimpleGUI/tree/main/PySimpleGUIQt/Demo%20Programs

Demo programs for PySimpleGUIWx: https://github.com/spyoungtech/FreeSimpleGUI/tree/main/PySimpleGUIWx/Demo%20Programs

Demo programs for PySimpleGUIWeb: https://github.com/spyoungtech/FreeSimpleGUI/tree/main/PySimpleGUIWeb/Demo%20Programs

There are not many programs under each of the port's folders because the main Demo Programs should run on all of the other platforms with minimal changes (often only the import statement changes).

You will also find a lot of demos running on Trinket http://Trinket.PySimpleGUI.org

Packages Used In Demos

While the core PySimpleGUI code does not utilize any 3rd party packages, some of the demos do. They add a GUI to a few popular packages. These packages include: * Chatterbot * Mido * Matplotlib * PyMuPDF * OpenCV * pymunk * psutil * pygame * Forecastio

Creating a Windows .EXE File

It's possible to create a single .EXE file that can be distributed to Windows users. There is no requirement to install the Python interpreter on the PC you wish to run it on. Everything it needs is in the one EXE file, assuming you're running a somewhat up to date version of Windows.

Installation of the packages, you'll need to install PySimpleGUI and PyInstaller (you need to install only once)

pip install FreeSimpleGUI
pip install PyInstaller

To create your EXE file from your program that uses PySimpleGUI, my_program.py, enter this command in your Windows command prompt:

pyinstaller -wF my_program.py

You will be left with a single file, my_program.exe, located in a folder named dist under the folder where you executed the pyinstaller command.

That's all... Run your my_program.exe file on the Windows machine of your choosing.

"It's just that easy."

(famous last words that screw up just about anything being referenced)

Your EXE file should run without creating a "shell window". Only the GUI window should show up on your taskbar.

If you get a crash with something like:

ValueError: script '.......\src\tkinter' not found

Then try adding --hidden-import tkinter to your command

Creating a Mac App File

There are reports that PyInstaller can be used to create App files. It's not been officially tested.

Run this command on your Mac

pyinstaller --onefile --add-binary='/System/Library/Frameworks/Tk.framework/Tk':'tk' --add-binary='/System/Library/Frameworks/Tcl.framework/Tcl':'tcl' your_program.py

Another also mentioned it may be helpful to add the "windowed" option so that a console is not opened. That should make the command:

pyinstaller --onefile --add-binary='/System/Library/Frameworks/Tk.framework/Tk':'tk' --windowed --add-binary='/System/Library/Frameworks/Tcl.framework/Tcl':'tcl' your_program.py

This info was located on Reddit with the source traced back to: https://github.com/pyinstaller/pyinstaller/issues/1350


Known Issues

Well, there are a few quirks, and problems of course. Check the GitHub Issues database for a list of them.

As previously mentioned this is where you should post all problems and enhancements.

Random crashes have been rare. The code is stable and hasn't been "quirky" nor have there been many "emergency" releases.

MACS & tkinter

Macs and PySimpleGUI did not play well together up until Nov 2019 and the release of ttk buttons. Prior to that buttons had to be white. Now the Mac can use any color for buttons and they work great. Images on buttons work as well.

The problems were the normal tk.Button was not working correctly on the Mac. You couldn't set the button color. If you tried it appeared as if the text was missing.

Users have recently reported the ability to install Python 3.7 from the Python.org website and not use the Homebrew version. This resolved all of the button color problems.

Regardless of where you get your Python / tkinter, Macs can now enjoy using all of the look and feel color themes that Windows and Linux users are able to achieve.

Many PySimpleGUI users have switched from PySimpleGUI to PySimpleGUIQt due to the button problems. IF you're one of them, you should consider switching back. One reason to return to PySimpleGUI is that features tend to get implemented on PySimpleGUI (tkinter version) and then later on the other ports. There are a number of other reasons to give tkinter another try.

Multiple threads

Consider this is a stern warning

Do not attempt to call PySimpleGUI from multiple threads! At least the tkinter based port because tkinter is not threadsafe and has known issues with multiple threads

Tkinter also wants to be the MAIN thread in your code. So, if you have to run multiple threads, make sure the GUI is the main thread.

There is ONE (and only one?) safe call you can make into PySimpleGUI from a thread - window.write_event_value

There are several examples of using threads with PySimpleGUI. Use the Demo Programs! Use the Cookbook! They will give you an immediate and valuable jump start.

Be sure and delete your windows after you close them if you are running with multiple threads. There is a chance another thread's garbage collect will attempt to delete the window when not in the mainthread which will cause tkinter to crash.

The dreaded "Tcl_AsyncDelete: async handler deleted by the wrong thread" error

This crash has plagued and mystified tkinter users for some time now. It happens when the user is running multiple threads in their application. Even if the user doesn't make any calls that are into tkinter, this problem can still cause your program to crash.

I'm thrilled to say there's a solution and it's easy to implement. If you're getting this error, then here is what is causing it.

When you close a window and delete the layout, the tkinter widgets that were in use in the window are no longer needed. Python marks them to be handled by the "Garbage Collector". They're deleted but not quite gone from memory. Then, later, while your thread is running, the Python Garbage Collect algorithm decides it's time to run garbage collect. When it tells tkinter to free up the memory, the tkinter code looks to see what context it is running under. It sees that it's a thread, not the main thread, and generates this exception.

The way around this is actually quite easy.

When you are finished with a window, be sure to:

  • Close the Window
  • Set the layout variable to None
  • Set the window variable to None
  • Trigger Python's Garbage Collect to run immediately

The sequence looks like this in code:

    import gc

    # Do all your windows stuff... make a layout... show your window... then when time to exit
    window.close()
    layout = None
    window = None
    gc.collect()

This will ensure that the tkinter widgets are all deleted in the context of the main-thread and another thread won't accidentally run the Garbage Collect

License

GNU Lesser General Public License (LGPL 3) +

Copyright 2024 Spencer Phillip Young Copyright 2018 PySimpleGUI

'PySimpleGUI' is a trademark registered in the United States to Satisfice Labs LLC

FreeSimpleGUI has no official association with PySimpleGUI or Satisfice Labs LLC and no such associations are expressed or implied.